02-05-2010, 01:18 PM | #361 |
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whats your problem? i wasn't wrong and i wasn't uninformed. he has some good ideas, i pointed out one thing in his idea that i felt would not work. im sorry but if i feel like commenting on one sentence of a post i will.
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02-05-2010, 11:37 PM | #362 | |
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Now I haven't played alot on zE's server, as TK has, but i've played a bit, and as you can see I'm more than competant at both classes with a k:d almost in 4 as sniper and above 4 as soldier. And you can see a few things. I've played soldier 18 times less than i have sniper and already i have almost half the kills as i do as sniper. When playing soldier, because it's such a strong class both in HP/ARMOUR and in it's weapons, i die far less compared to sniper. When playing sniper getting swarmed and harassed it's a challenge to pick someone off long range when getting naded up close. Last edited by blackout; 02-06-2010 at 12:39 AM. |
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02-06-2010, 10:33 AM | #363 | |
A Very Sound Guy!
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but just to add, i don't think we'd ever see the sniper fans wilfully renounce their status quo. i think the nearest compromise that could be made would be to take the sniper out of the roster on maps with game mechanics such as CTF. to be honest, it might even be better if the sniper was a niche weapon that was explicitly placed on certain maps, and could be picked up by other classes from a w_ model, and remove/replace the sniper class entirely. |
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02-06-2010, 02:11 PM | #364 |
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I don't think the sniper should be removed.
Perhaps it should be up to the server admin to decide? Any class for that matter could be cut out on a server. |
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02-06-2010, 06:11 PM | #365 |
A Very Sound Guy!
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under the above proposals, it would be in the map's Lua whether the sniper rifle exists or not.
could i ask from the sniper fans, besides the removal of the sniper rifle on certain maps, how do you feel about a move of the sniper from class to pickup weapon, assuming the rifle's properties stay the same? i'd like to know whether your allegiance is with the class or with the weapon. i'm guessing it's the latter. Last edited by mervaka; 02-06-2010 at 06:11 PM. |
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02-06-2010, 07:05 PM | #366 | |
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02-06-2010, 08:56 PM | #367 | |
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Class/Position: [O]Spy [D]Soldier Gametype: CTF \ DM Posts Rated Helpful 0 Times
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That's a terrible idea. A spy with a sniper rifle would be horrifically overpowered. The ability to cloak would kill one of the snipers main weaknesses. Last edited by VentuSag3; 02-06-2010 at 08:57 PM. |
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02-06-2010, 10:07 PM | #368 | |
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02-06-2010, 10:51 PM | #369 |
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First off, I'm glad to see that the discussion has changed from hate to solution. Although I still don't understand removing the sniper on the basis that he has a long range advantage, and that he doesn't fit in. I can understand people being upset over good snipers killing them, but to the point of removing the class?
A scout/medic that can conc and air strafe shouldn't really have a problem getting past the sniper. The sniper may pick him off 1 out of 3 or 4 concs, but no more if there's plenty of offence. I'm sure that it looks stuborn with this defense, but it's true. The classes that might get picked off are soldiers/demos/heavys/pyros trying to go offensive. But that's not the snipers fault, those classes shouldn't be running offence in the first place. If the right classes are running offence then the other team shouldn't really have a problem. As far as all classes are fun to play against, there are always quite a few who have fun running up and stabbing me in the back or emping me on the deck. Although I don't find the spy fun to play against I don't complain, I embrace the challenge that his class has advantages over mine! |
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02-07-2010, 12:20 AM | #370 |
Join Date: Nov 2009
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Personally I would like to see offenses include a mix of classes - yes even HW if the occasional calls for it. Part of the problem I think with DvD is that the only classes that can consistently get past the snipers are med/scout, and only then if they have an advanced skill set: HH concing, air strafing, bhop. If 7 of the 9 classes are relegated to defense inside base, that's less fun.
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02-07-2010, 01:48 AM | #371 | ||
Join Date: Dec 2008
Location: Inside of your Computron
Class/Position: O/D Sniper, D Engy, D Soldier Gametype: Capture the Flag Affiliations: s^., :e0:, -=[$D$]=-, -AA-, +SUF, .20, [AH(S)]-r, [ . ]-r Posts Rated Helpful 5 Times
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I understand that the rest of these points try to differentiate though, so: The sniper takes risk too. On 95% of maps there isn't really a 'safe' place from which to snipe. Yes, aardvark rocks and is a great sniper map (just like there are maps that create an advantage for other classes too); so is 1/3 of anticitizen. On virtually every other map the sniper takes significant risk. More risk than a demoman with pipes laid who's hiding somewhere waiting to blow them up. More risk than an engineer who's built a gun that's killing people while they don't even need to be there. More risk than an invisible spy who's waiting for someone to pass them so that they can be in position for an easy backstab (yeah, you think this one's 'broken' too, but I disagree here as well). None of these examples fit your very narrow view of a version of team fortress with mulch-style play and nothing else. The appeal of TF is a wide range of abilities and situations. Quote:
A demoman laying pipes and waiting to blow them from a distance is no different than a sniper shooting people from a distance in this respect either. The engineer can sit in spawn with zero risk while his gun mows people down. All of these situations require less risk than sniping (even on a good sniper map!) and so these classes both excel outside of your one dimensional view of what this game should be (and I didn't even bring up the 'broken' spy!). It seems like you just want everyone mulching instead of enjoying the variety of classes and situations currently present in the game. Some people like mulch-style play so much that they would prefer to ONLY have that type of game, but I don't think that this is exemplary of why FF is fun. I have as much fun playing a good sniper as I do a good solider or any other good player. If they're good you're going to be frustrated - especially if you're on offense constantly running into this brick wall of a player (of ANY defensive class - I've seen soldiers hold down sprial on 2fort that were next to impossible to get past; there might as well have been a wall there). I also have as much fun playing a bad sniper as I do a bad solider, which is a lot of fun until I realize I'm NEVER frustrated and the game gets boring quickly (some frustration is absolutely necessary for a game to be fun). It's not about the class, it's about the skill level of the player. Neither is broken. Last edited by TheKing; 02-07-2010 at 01:50 AM. |
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02-07-2010, 02:41 AM | #372 | ||||
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No other class causes as much frustration, and really has so much ambiguity as to whether it is beneficial to the game or not. This game is a game of fruits, meaning that, there are properties that they all have. If u throw a potatoe into the mix, it either has properties that all the others dont, or doesnt have properties of all the other fruits. In those cases, there is an oddball among the bunch.
This is so fucking wrong, and i think the fact that u actually believe this means there is no way in ever changing your mind. Luckily that is not the objective of this discussion. Quote:
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Wrong. |
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02-07-2010, 03:33 AM | #373 | |||||||
Join Date: Dec 2008
Location: Inside of your Computron
Class/Position: O/D Sniper, D Engy, D Soldier Gametype: Capture the Flag Affiliations: s^., :e0:, -=[$D$]=-, -AA-, +SUF, .20, [AH(S)]-r, [ . ]-r Posts Rated Helpful 5 Times
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All classes cause frustration in the right hands (which is a good thing, I bore of games with no frustration involved pretty fast). I agree with your statement about objective oriented play, but we can encourage objectives without removing class diversity (which is just as important to TF as the objectives - those two things, class diversity and the unique objectives, differentiate this game from every other). Statements without an objective right or wrong can only be wrong on a person-by-person basis! I believe that no classes are broken and many people agree with me. Last edited by TheKing; 02-07-2010 at 03:46 AM. |
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02-07-2010, 04:07 AM | #374 | ||||
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Sigh~ Well, here I go again.
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Besides, arguing that 'other classes are frustrating or advantageous!" doesn't mean the Sniper isn't. We just have more to look at. If other classes are just as broken as the Sniper, then they can be addressed elsewhere. Every time you make this comparison, it looks like some classic red-herring. "Look here, look here, don't look back there." Also, by saying such, you are concluding that the Sniper is a problem, are you not? Quote:
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Last edited by Bridget; 02-07-2010 at 04:09 AM. |
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02-07-2010, 05:13 AM | #375 |
Fortress Forever Staff
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This is not a slippery slope. It is ridiculous to think that just because we remove sniper because it doesnt fit, that it will somehow follow the same exact pattern to any other class. There is no way in hell that we will ever look at demoman and take away his pipetrap, or an engineers gun, or soldiers rocket launcher, or scouts movement ability. These class properties are all unique. The point of the game is to give classes different abilities that are ambiguous if they are better then another persons abilities. Is it easier to dodge rockets or shoot a scout with rockets? Is a sentrygun better then an HW's AC? The answers are unclear.
We all get the fruit argument. Yes, a kiwi is different then an apple. They are still fruits. What does this mean? They have different properties, but amongst all fruit, they retain some super basic principles. I dont know the reason for why fruit are fruit, but it has something to do with them anatomically. Something to do with how it grows or its seeds. It is a basic law that can easily be extended across all fruit. They all have this property. When a player plays a game, properties like: each class has health, each class has a weapon, each class can move, are all basic laws. We are saying that sniper breaks one of these basic laws. Sniper is breaking basic rules of what we believe Fortress Forever is. I believe that diversity, and many different classes helps FF with the ability to be many different games inside one. An example would be Hunted. That map wouldnt exist without snipers. Sniper would be a tool, like civilian, to help create games. I want to retain that. I dont want Sniper amongst the 8 other classes, blatantly breaking core Fortress-Forever rules, giving people the impression that the game is designed this way. The sniper shoots from safety. No other class can shoot from safety, without sacrificing TONS of effectiveness. I can shoot you from a hidden location across the map with my shotgun, but it will do 2 damage. When i can only do a sniper 2 damage,( which is a very small % of my potential damage), and sniper can do 100% of his potential damage, he has sacrificed almost nothing to do that. That is a basic law that i believe exists in FF. You have to risk to gain something, and however much you risk, proportionally gives u reward. With sniper, you dont risk, and regardless of risk, u do the same potential damage. Being dealt 2 damage, when i can do 100 damage, is so low of a risk that it doesnt count. You cant say to this point: all classes have some unique overpowered ability. No, we are saying that this is a law, that if it is broken, the class is broken. We are never going to reduce the game to 1 class. That is a ridiculous slippery slope argument. Nobody is accusing any other class of breaking core FF principles that merits removal of the class. The fact that its the only class being accused like this is proves that problems exist. Im not going to deny that there are problems with spy, and HW, there are. There are problems with nearly ALL classes. That is what this game, and this development team is here for. We are going to, over time and testing, figure out what is wrong and fix it. It just so happens that Sniper is on top of that list. The class is very easy to scrutinize and see why its wrong. Its the attitude of " its not broken dont fix it" has, in my opinion, been a plague on this mod since before 2004. Lines are drawn in the sand over issues, and then nothing gets changed, and the people who are taxed are the people who actually address problems and provide solutions. Their objective is to make the game more fun and balanced for everybody, and that is being squandered by who? People who dont understand things and remain ignorant to problems? Its like 2 people in a room. One says, i smell something, its affecting my breathing. And the other guy saying, "i dont smell anything, it must be your imagination". The guy who smells something stars clutching his stomach and coughing and dying on the floor. "What are you doing, there is nothing wrong, im fine, i feel great." This second guy, refuses to acknowledge that there is a problem. So much so, that he believes he shouldnt do anything, and shouldnt change anything, and in the meantime, his friend is dying. That is the situation that is left when nothing changes. The people who asses that there is some kind of poison in the air, are left dying because of people who are either immune to it, or dont believe that poison can exist.(being immune in this analogy is having some tolerance for things they shouldnt have tolerance for. Like if a player has tolerance for something being broken or unfair. Like being immune to stupid shit. ) If the removal of sniper from all gametypes unless explicitly enabled through lua is truly making you leave FF. Seriously? Sniper is what keeps u playing this game? Good riddance. It sounds callous, but i believe that if Sniper is an issue that determines your fun with this game, you have not been playing FF. The main reason why FF is fun has nothing to do with sniper at all, and i can say that objectively. If you love sniper and think its important and would hate to see it go from ordinary gameplay, you dont know anything about FF. I assess problems with the class. Other devs do as well. It has been given more then a fair trial. The class is going to change, either through removal from normal play, or drastic revision of the class. So there is no point in arguing to not change it. That ship has sailed. I am extremely confident this will be the only class that undergoes this change. I am also confident that we will add more classes some day. Im confident that sniper can still exist in its current form in maps like Hunter, or other games that may emanate therefrom. Last edited by Green Mushy; 02-07-2010 at 07:27 AM. |
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02-07-2010, 06:05 AM | #376 |
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People nitpick with the analogy because the definitions are relative to the context they're used in. A botanical fruit may be different than a culinary fruit and they may be all mistaken and used informally. People understand what I mean with that analogy, and they nitpick when they're too intellectually bankrupt to admit it sums up the situation.
TheKing has been arguing against his own straw-man arguments. We say "The Sniper is a problem because he is unique." but we don't stop there. We present arguments that show how, in its case, being unique is a problem. TheKing doesn't get to that point. All he sees is "problem because he is unique" and illogically concludes that any class that is unique is flawed or broken or what have you by default. Sorry, but all of your arguments have been fueled by your misunderstanding, King. Please argue within scope. Besides, what do you achieve by pointing out that other classes are broken? You seem to think that comparing two broken classes phases out the other. It just makes no logical sense. None whatsoever! If any other class is a problem, then we have one more problem, not one less. Let's argue about the Sniper. Take the other class discussions to a new thread without the sarcastic overtones and childish parody of the last one you made. (People took that thread with a grain of salt because of how you acted, not the argument, just so you know.) |
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02-07-2010, 09:56 AM | #377 | |||
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02-07-2010, 10:35 AM | #378 | |
A Very Sound Guy!
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however, i'm sure we could find a way of making this work for all classes, by suppressing features while the sniper rifle is deployed. |
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02-07-2010, 04:08 PM | #379 | |
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What about the HW Vulcan cannon? Scout with that cannon while conced in the air would be total bad ass. jk |
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02-07-2010, 05:26 PM | #380 |
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has anyone tried letting the population of FF decide?
next patch make the sniper defualt disabled, let the servers enable the sniper if they want. you will see some servers with and some without snipers, see which are more populated over a 1 or 2 month period. this will tell you if the community wants/needs the sniper or if they would just as easily play in a server without one. Last edited by SSCUJO; 02-07-2010 at 05:26 PM. |
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argument, balance, long range, mechanics, sniper |
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