03-23-2015, 12:16 PM | #361 |
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squeek502 created fortressforever/fortressforever-scripts:collection-impl-lua at 55237d (+1 new commit)
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03-23-2015, 12:17 PM | #362 |
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squeek502 opened pull request fortressforever/fortressforever-scripts#27 ('Move Collection implementation to Lua')
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03-23-2015, 12:32 PM | #363 |
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mikeparker commented on issue fortressforever/fortressforever#128 ('Allow Lua to spawn buildables'):
Oh - so to be clear - you're talking about spawning buildables that are specifically tied to a player?View on Github |
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03-23-2015, 08:46 PM | #364 |
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squeek502 commented on issue fortressforever/fortressforever#128 ('Allow Lua to spawn buildables'):
Correct.View on Github |
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03-23-2015, 09:36 PM | #365 |
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squeek502 merged pull request fortressforever/fortressforever#125 ('Allow bounced rails to collide with their shooter') from squeek502 to beta
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03-23-2015, 09:36 PM | #366 |
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squeek502 closed issue fortressforever/fortressforever#11 ('Allow bounced rails to collide with their shooter')
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03-23-2015, 09:45 PM | #367 |
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squeek502 opened issue fortressforever/fortressforever#130 ('Allow all projectiles to collide with their shooter?')
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03-23-2015, 11:59 PM | #368 |
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squeek502 created fortressforever/fortressforever:lua/remove-luabind-class at 24dc4a (+1 new commit)
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03-24-2015, 12:00 AM | #369 |
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squeek502 opened pull request fortressforever/fortressforever#131 ('Lua: Remove luabind's 'class' implementation because it seems to be broken')
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03-24-2015, 12:08 AM | #370 |
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squeek502 synchronized pull request fortressforever/fortressforever#127 ('Consolidate SG locked on status icon updates in CFFSentryGun::SetEnemy')
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03-24-2015, 12:08 AM | #371 |
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squeek502 pushed 1 commit to fortressforever/fortressforever:fixes/sg-lock-icon
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03-24-2015, 12:30 AM | #372 |
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AfterShockFF commented on issue fortressforever/fortressforever#122 ('Reduce jump-pad horizontal push (take 2)'):
Ok looks good :+1:View on Github |
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03-24-2015, 12:33 AM | #373 |
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AfterShockFF commented on issue fortressforever/fortressforever#127 ('Consolidate SG locked on status icon updates in CFFSentryGun::SetEnemy'):
Nice :) :+1:View on Github |
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03-24-2015, 12:37 AM | #374 |
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AfterShockFF commented on issue fortressforever/fortressforever#124 ('Lua: Add player_onuse callback'):
Looks good :+1:View on Github |
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03-24-2015, 12:43 AM | #375 |
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AfterShockFF commented on issue fortressforever/fortressforever#126 ('Lua: Majorly improve Lua's ability to interact with sentryguns'):
Looks good :+1:View on Github |
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03-24-2015, 12:44 AM | #376 |
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AfterShockFF commented on issue fortressforever/fortressforever#129 ('Lua: Add global GetPlayers function'):
Looks good :+1:View on Github |
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03-24-2015, 12:44 AM | #377 |
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AfterShockFF commented on issue fortressforever/fortressforever#131 ('Lua: Remove luabind's 'class' implementation because it seems to be broken'):
ok :+1:View on Github |
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03-24-2015, 01:10 AM | #378 |
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squeek502 merged pull request fortressforever/fortressforever#127 ('Consolidate SG locked on status icon updates in CFFSentryGun::SetEnemy') from squeek502 to beta
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03-24-2015, 01:10 AM | #379 |
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squeek502 merged pull request fortressforever/fortressforever#131 ('Lua: Remove luabind's 'class' implementation because it seems to be broken') from squeek502 to beta
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03-24-2015, 01:11 AM | #380 |
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squeek502 merged pull request fortressforever/fortressforever#129 ('Lua: Add global GetPlayers function') from squeek502 to beta
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