05-18-2007, 10:08 PM | #341 |
Custom mapper
Join Date: Mar 2007
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are we going to be able to see any of these rocks inside the base itself? it would be cool if there were outside halves to rooms rather than having a concrete enclosure as normal
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05-18-2007, 11:52 PM | #342 |
Join Date: Mar 2007
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Well i didnt initially think about doing that because it would take to long but it all depends on how it turns out like at the end i guess. I've made a passageway from the ramp room to the flagroom with a fencing off with rocks outside of it. Looks ok but i need to work on it some more.
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05-20-2007, 10:35 PM | #343 |
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Quicky post of the new flagroom. It may look the same but i've re built it all so textures fit correctly .
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05-21-2007, 12:57 AM | #344 |
Beta than eva'
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hehe well at least its colorful. Its a bit too blue if I wanted to nit-pick, but it doesn't matter much to me. Nice fps though
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05-21-2007, 12:59 AM | #345 |
Useless
Retired FF Staff
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Yeah the saturation on those textures is pretty intense.
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05-21-2007, 03:05 AM | #346 |
Black Cyclops
Join Date: Mar 2007
Location: Scotland
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Turn up lightmap scale on the walls with the down-pointing strip lights, and I would change that floor texture or just use it as floor trim around a more neutral coloured texture.
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05-21-2007, 09:44 AM | #347 |
Join Date: Mar 2007
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Using Gantics texture pack i think at the moment for the map, I Must say though (None of the textures part from trim will be the same once FF is released as i will use FF textures instead)
Will also work on lightmap scales once im happy with the design |
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05-21-2007, 10:43 AM | #348 | |
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Quote:
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06-12-2007, 10:34 AM | #349 |
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More changes coming soon. Been busy just recently and went camping and caving over the weekend so had no computer for mapping but will start work on the map as soon as possible.
- Flag room layout done - Upper ramp room layout done - Lower ramp room half way done - Outside (NOT DONE) |
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06-12-2007, 01:02 PM | #350 | |
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Quote:
i agree the floor textures are um...yea very very saturated.i do however like the way the walls look. if you'd like i'll work on redoing the floor textures or see if i have something more fitting in the pack im working on now. edit: would you like normal maps for those wall textures?
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-------------------------------FF_Rock2(WIP)------------------------------ ---------------------------FF_RedGiant(Released)------------------------- --------------------------FF_Fragzone_G(Released)------------------------ --------------------------FF_Civibash_G(Released)------------------------ -------------------FF_Conc_G1(WIP)-------------------- -------------------FF_Hollow_G(WIP)--------------------- |
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06-12-2007, 09:01 PM | #351 |
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might be GambiT not sure though
They are nice textures just the floor ones are a little too bright for what i need. The textures so far aint final anyway its just so people can see a rough idea. Once FF textures come out then ill use them i guess... Updates sooon! |
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06-12-2007, 09:20 PM | #352 |
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ok.
the FF textures are beautiful. like seriously. the pack im doing now im trying to keep close to theirs(color wise).
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-------------------------------FF_Rock2(WIP)------------------------------ ---------------------------FF_RedGiant(Released)------------------------- --------------------------FF_Fragzone_G(Released)------------------------ --------------------------FF_Civibash_G(Released)------------------------ -------------------FF_Conc_G1(WIP)-------------------- -------------------FF_Hollow_G(WIP)--------------------- |
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06-13-2007, 05:40 PM | #353 |
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why whould you remake them if you can have them once finished?
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06-13-2007, 06:20 PM | #354 |
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He's not remaking them. He is only making different textures but with the same team coloring as the one FF uses. The team coloring that Gambit use is bit vivid compare the FF Textures.
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06-13-2007, 06:29 PM | #355 | |
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Quote:
^^^^^^
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-------------------------------FF_Rock2(WIP)------------------------------ ---------------------------FF_RedGiant(Released)------------------------- --------------------------FF_Fragzone_G(Released)------------------------ --------------------------FF_Civibash_G(Released)------------------------ -------------------FF_Conc_G1(WIP)-------------------- -------------------FF_Hollow_G(WIP)--------------------- |
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06-13-2007, 11:19 PM | #356 |
Join Date: Apr 2007
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i think the maps looking good from what ive seen, may be the monitor here at work but could be brightened a bit
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06-14-2007, 07:25 AM | #357 |
if(0>1){printf("broked");}
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PUT UPDATES IN YOUR FIRST POST AS WELL BECAUSE I AM NOT GOING GO HUNTING FOR POSTS OKAY?
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06-14-2007, 02:35 PM | #358 |
Join Date: Mar 2007
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lol
he can't .... its just simply not his thread but the one of o_dr.flexyjerkov, so you'll have to hunt |
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06-14-2007, 02:41 PM | #359 | |
Custom mapper
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06-15-2007, 04:45 AM | #360 | |
if(0>1){printf("broked");}
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