03-23-2015, 02:43 AM | #341 |
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squeek502 commented on issue fortressforever/fortressforever#82 ('Get rid of single shotgun on as many classes as possible'):
Done for now. Soldier, scout, and demo will keep the single shotgun.View on Github |
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03-23-2015, 02:44 AM | #342 |
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squeek502 commented on issue fortressforever/fortressforever#12 ('Damage indicator flashes duration / intensity should be somewhat related to how much damage you took'):
Done by #42View on Github |
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03-23-2015, 02:44 AM | #343 |
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squeek502 closed issue fortressforever/fortressforever#12 ('Damage indicator flashes duration / intensity should be somewhat related to how much damage you took')
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03-23-2015, 03:53 AM | #344 |
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squeek502 commented on issue fortressforever/fortressforever#4 ('Fix default config file'):
Done by #90. Crosshair stuff moved to #43View on Github |
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03-23-2015, 03:53 AM | #345 |
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03-23-2015, 03:55 AM | #346 |
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squeek502 closed issue fortressforever/fortressforever#20 ('Fix railgun sounds in demos')
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03-23-2015, 03:55 AM | #347 |
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squeek502 commented on issue fortressforever/fortressforever#20 ('Fix railgun sounds in demos'):
Duplicate of #111 which is more descriptive. Didn't realize I had already posted this when I made #111.View on Github |
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03-23-2015, 04:19 AM | #348 |
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squeek502 created fortressforever/fortressforever:features/self-rail at b75c3e (+1 new commit)
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03-23-2015, 04:20 AM | #349 |
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squeek502 opened pull request fortressforever/fortressforever#125 ('Allow bounced rails to collide with their shooter')
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03-23-2015, 06:55 AM | #350 |
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squeek502 created fortressforever/fortressforever:lua/sentrygun at ff20fe (+1 new commit)
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03-23-2015, 06:57 AM | #351 |
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squeek502 opened pull request fortressforever/fortressforever#126 ('Lua: Majorly improve Lua's ability to interact with sentryguns')
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03-23-2015, 07:25 AM | #352 |
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squeek502 created fortressforever/fortressforever:fixes/sg-lock-icon at 0502e4 (+1 new commit)
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03-23-2015, 07:25 AM | #353 |
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squeek502 opened pull request fortressforever/fortressforever#127 ('Consolidate SG locked on status icon updates in CFFSentryGun::SetEnemy')
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03-23-2015, 07:51 AM | #354 |
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squeek502 opened issue fortressforever/fortressforever#128 ('Allow Lua to spawn buildables')
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03-23-2015, 09:21 AM | #355 |
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squeek502 created fortressforever/fortressforever:lua/getplayers at c6d022 (+1 new commit)
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03-23-2015, 09:23 AM | #356 |
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squeek502 opened pull request fortressforever/fortressforever#129 ('Lua: Add global GetPlayers function')
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03-23-2015, 11:46 AM | #357 |
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mikeparker commented on issue fortressforever/fortressforever#128 ('Allow Lua to spawn buildables'):
This would be awesome. I've always wanted to put additional SGs on certain AvD maps to normalise the rate of offense progress.View on Github |
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03-23-2015, 11:56 AM | #358 |
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squeek502 commented on issue fortressforever/fortressforever#128 ('Allow Lua to spawn buildables'):
That'd be a much bigger task, but definitely would be cool. Buildables are deeply tied to owners at the moment, and multiple buildables per player is not at all supported.View on Github |
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03-23-2015, 12:14 PM | #359 |
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squeek502 created fortressforever/fortressforever-scripts:lua-class at bae25a (+1 new commit)
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03-23-2015, 12:15 PM | #360 |
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squeek502 opened pull request fortressforever/fortressforever-scripts#26 ('Add standard Lua Class implementation')
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