04-17-2007, 11:55 PM | #321 |
Fear teh crowbar.
Retired FF Staff
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I don't think the boxes would be a bad addition, put them in an organized yet disorganized fashion. Like having them set up with multiple type of boxes, crates and whatever yet place them where they can be used as SG positions or fatty camping spots.
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04-18-2007, 10:18 PM | #322 |
Join Date: Mar 2007
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New updates, (Not much but just been playing around with the layout)
Flagroom Shots: Facing Engineer Camping Spot... (Like monkey) Ceiling with cliff face outside grate (Still working on lighting for the cliff. View from the flag location. Direct on at the flag location (Soon to be a window outside) Enjoy... |
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04-19-2007, 12:58 AM | #323 |
Useless
Retired FF Staff
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I'd like to see some variation in the floor but other than that it looks really good.
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Look at all those dead links. |
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04-19-2007, 04:34 PM | #324 |
Religious Stamp Machine
Retired FF Staff
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I'm with Circ. Love the first shots, though the last seems a bit plain and the trim texture on the window looks a little off. Very exciting. Great work overall! I dig the column and multi-level combat area.
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04-19-2007, 11:22 PM | #325 |
Join Date: Mar 2007
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I would like to see some variation as well, maybe lift the flag off the ground some?
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04-20-2007, 10:17 AM | #326 | |
Join Date: Mar 2007
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Ok more updates soon!... I've just been reading up on using hints and the reasons for func_detail and been re doing all the the flag room using hints on the doors and func_detail on the pillars etc... This has increased the speeds of the flag room a little now and i hope to be making improvements all around.
Soon to start work on the under water route and linking between water route to flag room. So far it does look quite crappy but I'm sure it'll improve. Also working on redoing other sections of the map as since I've changed the flag room the rest of the map looks slightly out of place with the minimal amount of detail so far but i will work on it all in good time. Another thing ill be working on is custom textures. (NO it wont look like a bathroom) Will probably get more screen shots up by Monday. Quote:
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04-20-2007, 12:39 PM | #327 |
Join Date: Mar 2007
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what's above the flag?
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04-20-2007, 01:06 PM | #328 |
Join Date: Mar 2007
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Well if you look in picture 3 and look up you can see a low ceiling on that area. I put it like that so its slightly harder to get the flag and it adds to the layout. Personally i like it and think it will make it a little harder to get to the flag.
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05-04-2007, 07:19 PM | #329 |
Join Date: Mar 2007
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Been working on some new layout ideas for the roof of the ramp room. May upload some pictures once i'm happy. It seems i make one bit really good then the rest of the map needs updating to look similar :P. will upload later in the week hopefully.
Maybe bank holiday monday when i bum around at home... |
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05-13-2007, 05:02 PM | #330 |
Join Date: Mar 2007
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A few more updated images, Mainly changed ramp room + textures.
Still working on view from outside grate in ramp room High Res images (Sorry didnt resize) Ramp Room Ramp Room (Lower) Upper Ramp Room |
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05-13-2007, 05:59 PM | #331 |
Custom mapper
Join Date: Mar 2007
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Why is it important to make it hard to get the flag?
Anyway its looking good I like the new look, some connection with grass and cliffs inside the base would be great to see as well. Courtyards or caves leading to the outside are two ways of doing this. Layered texturing is another idea which has come to me, so 1 texture at the bottom level's walls and other for the middle and top or something along those lines would be fab. Keep up the good work. |
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05-13-2007, 07:51 PM | #332 |
Retired FF Staff
Join Date: Mar 2007
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I would fix the yellow cast as it doesn't look really good tbh.
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05-16-2007, 04:10 PM | #333 |
Join Date: Mar 2007
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Ok guys, you may think i'm crazy but its the second time i've done this...
Going to remake the map from the current layout but make it so all the textures fit into place correctly as the floor for one is not 32 x 32 etc, and none of the block floor textures fit right. Seeing as its for FF, many people will be looking for detail so i'm going to rework on the whole map and get it up to scratch :P. |
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05-16-2007, 04:21 PM | #334 | |
Custom mapper
Join Date: Mar 2007
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Quote:
If you would like I might be able to help you out, PM me if you like. |
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05-16-2007, 04:54 PM | #335 | |
Black Cyclops
Join Date: Mar 2007
Location: Scotland
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Quote:
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05-16-2007, 05:03 PM | #336 |
Join Date: Mar 2007
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if you seen it, ull do the same, Im already almost finished on flagroom, its not taking long at all as all im really doing is copying current layout but using a 32x32 boxes as guidelines
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05-16-2007, 05:44 PM | #337 |
Beta than eva'
Join Date: Mar 2007
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Well, atleast you have a lot of determination. If I had that much progress done on a map I dont know if I could start from stratch.
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05-16-2007, 06:56 PM | #338 |
Custom mapper
Join Date: Mar 2007
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TBH mapping requires an extreme amount of patience I must have gone through 100's of maps I have designed and about 20 revisions of each none have got as far as I have with Mach2 its nice to have something your happy with.
I have gone through 3 total redesigns with Mach each time It has got better so its worth the work if you constantly improve things. |
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05-17-2007, 08:33 AM | #339 |
Join Date: Mar 2007
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Ok, finally done the flagroom but it now seems abit short for my liking so i maybe increasing the size of it when i get home from work. Going to work on Ramp section and Ent to flag room tonight. Finally I'm making some progress and its only taken a year... :P
Going to attempt to make rounded corners tonight using disp edit . The main reason for redoing the map was to increase its playing speed and make sure textures fit. (To my luck once again though certain textures don't fit perfectly as the large tiles are 64x64 but ah well, its a lot tidier... Also seeing as i realized displacements are like virtually none lag whores I'm going to make the map in the rocks. so outside will all be underground with vents to see the light from outside. (Well thats the plan...) (A good example is the underground section on totalwar) |
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05-18-2007, 11:01 AM | #340 |
Join Date: Mar 2007
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Just finished the layout of the flag room with new lighting (White/Flourecent) have also got the sky working correctly with a nice sunny glow around the flagroom.
Rock faces coming along nicely from outside ceiling. Next section is the ramp areas... :O |
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