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#321 |
Fortress Forever Staff
Join Date: Nov 1999
Posts Rated Helpful 71 Times
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squeek502 commented on issue fortressforever/fortressforever#33 ('Reduce jump-pad horizontal push'):
Here's my changes: https://github.com/fortressforever/fortressforever/tree/balance/jumppad-nerfView on Github |
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#322 |
Fortress Forever Staff
Join Date: Nov 1999
Posts Rated Helpful 71 Times
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AfterShockFF commented on issue fortressforever/fortressforever#33 ('Reduce jump-pad horizontal push'):
Open a PR with yours and I'll close this one.View on Github |
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#323 |
Fortress Forever Staff
Join Date: Nov 1999
Posts Rated Helpful 71 Times
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squeek502 opened pull request fortressforever/fortressforever#122 ('Reduce jump-pad horizontal push (take 2)')
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#324 |
Fortress Forever Staff
Join Date: Nov 1999
Posts Rated Helpful 71 Times
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squeek502 commented on issue fortressforever/fortressforever#96 ('Rampslide sparks (take 2)'):
Yeah, adding it now would probably be fine. We can add sounds afterwards.View on Github |
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#325 |
Fortress Forever Staff
Join Date: Nov 1999
Posts Rated Helpful 71 Times
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squeek502 merged pull request fortressforever/fortressforever#96 ('Rampslide sparks (take 2)') from squeek502 to beta
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#326 |
Fortress Forever Staff
Join Date: Nov 1999
Posts Rated Helpful 71 Times
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AfterShockFF closed without merging pull request fortressforever/fortressforever#33 ('Reduce jump-pad horizontal push')
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#327 |
Fortress Forever Staff
Join Date: Nov 1999
Posts Rated Helpful 71 Times
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AfterShockFF commented on issue fortressforever/fortressforever#122 ('Reduce jump-pad horizontal push (take 2)'):
Do we want the vars exposed for release or do u want to hardcode them?View on Github |
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#328 |
Fortress Forever Staff
Join Date: Nov 1999
Posts Rated Helpful 71 Times
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squeek502 commented on issue fortressforever/fortressforever#122 ('Reduce jump-pad horizontal push (take 2)'):
The [FCVAR_FF_FFDEV_REPLICATED define includes the FCVAR_CHEAT flag](https://github.com/fortressforever/fortressforever/blob/3ec0faa920834ec82441d2dd0538d9757199aff9/public/tier1/convar.h#L85), so it's okay to leave it in if we want.View on Github |
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#329 |
Fortress Forever Staff
Join Date: Nov 1999
Posts Rated Helpful 71 Times
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AfterShockFF opened pull request fortressforever/fortressforever#123 ('Optimise lua element strings to convert to integer IDs ')
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#330 |
Fortress Forever Staff
Join Date: Nov 1999
Posts Rated Helpful 71 Times
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AfterShockFF commented on issue fortressforever/fortressforever#18 ('Convert Lua HUD identifiers to a byte when sending over the network'):
Squeek and I have been playing. see https://github.com/fortressforever/fortressforever/pull/123View on Github |
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#331 |
Fortress Forever Staff
Join Date: Nov 1999
Posts Rated Helpful 71 Times
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squeek502 commented on issue fortressforever/fortressforever-scripts#25 ('Optimise lua strings'):
Obsoleted by fortressforever/fortressforever#123View on Github |
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#332 |
Fortress Forever Staff
Join Date: Nov 1999
Posts Rated Helpful 71 Times
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squeek502 closed without merging pull request fortressforever/fortressforever-scripts#25 ('Optimise lua strings')
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#333 |
Fortress Forever Staff
Join Date: Nov 1999
Posts Rated Helpful 71 Times
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squeek502 synchronized pull request fortressforever/fortressforever#123 ('Optimise lua element strings to convert to integer IDs ')
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#334 |
Fortress Forever Staff
Join Date: Nov 1999
Posts Rated Helpful 71 Times
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squeek502 synchronized pull request fortressforever/fortressforever#123 ('Optimise lua element strings to convert to integer IDs ')
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#335 |
Fortress Forever Staff
Join Date: Nov 1999
Posts Rated Helpful 71 Times
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AfterShockFF commented on issue fortressforever/fortressforever#123 ('Optimise lua element strings to convert to integer IDs '):
letsago :+1:View on Github |
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#336 |
Fortress Forever Staff
Join Date: Nov 1999
Posts Rated Helpful 71 Times
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AfterShockFF closed issue fortressforever/fortressforever#18 ('Convert Lua HUD identifiers to a byte when sending over the network')
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#337 |
Fortress Forever Staff
Join Date: Nov 1999
Posts Rated Helpful 71 Times
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AfterShockFF merged pull request fortressforever/fortressforever#123 ('Optimise lua element strings to convert to integer IDs ') from AfterShockFF to beta
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#338 |
Fortress Forever Staff
Join Date: Nov 1999
Posts Rated Helpful 71 Times
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squeek502 created fortressforever/fortressforever:lua/player_onuse at 80c857 (+2 new commits)
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#339 |
Fortress Forever Staff
Join Date: Nov 1999
Posts Rated Helpful 71 Times
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squeek502 opened pull request fortressforever/fortressforever#124 ('Lua: Add player_onuse callback')
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#340 |
Fortress Forever Staff
Join Date: Nov 1999
Posts Rated Helpful 71 Times
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squeek502 closed issue fortressforever/fortressforever#82 ('Get rid of single shotgun on as many classes as possible')
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