03-22-2015, 08:19 PM | #321 |
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squeek502 commented on issue fortressforever/fortressforever#33 ('Reduce jump-pad horizontal push'):
Here's my changes: https://github.com/fortressforever/fortressforever/tree/balance/jumppad-nerfView on Github |
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03-22-2015, 08:21 PM | #322 |
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AfterShockFF commented on issue fortressforever/fortressforever#33 ('Reduce jump-pad horizontal push'):
Open a PR with yours and I'll close this one.View on Github |
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03-22-2015, 08:24 PM | #323 |
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squeek502 opened pull request fortressforever/fortressforever#122 ('Reduce jump-pad horizontal push (take 2)')
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03-22-2015, 08:26 PM | #324 |
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squeek502 commented on issue fortressforever/fortressforever#96 ('Rampslide sparks (take 2)'):
Yeah, adding it now would probably be fine. We can add sounds afterwards.View on Github |
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03-22-2015, 08:29 PM | #325 |
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squeek502 merged pull request fortressforever/fortressforever#96 ('Rampslide sparks (take 2)') from squeek502 to beta
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03-22-2015, 08:41 PM | #326 |
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AfterShockFF closed without merging pull request fortressforever/fortressforever#33 ('Reduce jump-pad horizontal push')
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03-22-2015, 08:41 PM | #327 |
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AfterShockFF commented on issue fortressforever/fortressforever#122 ('Reduce jump-pad horizontal push (take 2)'):
Do we want the vars exposed for release or do u want to hardcode them?View on Github |
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03-22-2015, 08:45 PM | #328 |
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squeek502 commented on issue fortressforever/fortressforever#122 ('Reduce jump-pad horizontal push (take 2)'):
The [FCVAR_FF_FFDEV_REPLICATED define includes the FCVAR_CHEAT flag](https://github.com/fortressforever/fortressforever/blob/3ec0faa920834ec82441d2dd0538d9757199aff9/public/tier1/convar.h#L85), so it's okay to leave it in if we want.View on Github |
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03-23-2015, 12:03 AM | #329 |
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AfterShockFF opened pull request fortressforever/fortressforever#123 ('Optimise lua element strings to convert to integer IDs ')
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03-23-2015, 12:12 AM | #330 |
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AfterShockFF commented on issue fortressforever/fortressforever#18 ('Convert Lua HUD identifiers to a byte when sending over the network'):
Squeek and I have been playing. see https://github.com/fortressforever/fortressforever/pull/123View on Github |
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03-23-2015, 12:32 AM | #331 |
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squeek502 commented on issue fortressforever/fortressforever-scripts#25 ('Optimise lua strings'):
Obsoleted by fortressforever/fortressforever#123View on Github |
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03-23-2015, 12:32 AM | #332 |
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squeek502 closed without merging pull request fortressforever/fortressforever-scripts#25 ('Optimise lua strings')
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03-23-2015, 12:58 AM | #333 |
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squeek502 synchronized pull request fortressforever/fortressforever#123 ('Optimise lua element strings to convert to integer IDs ')
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03-23-2015, 01:07 AM | #334 |
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squeek502 synchronized pull request fortressforever/fortressforever#123 ('Optimise lua element strings to convert to integer IDs ')
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03-23-2015, 01:09 AM | #335 |
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AfterShockFF commented on issue fortressforever/fortressforever#123 ('Optimise lua element strings to convert to integer IDs '):
letsago :+1:View on Github |
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03-23-2015, 01:09 AM | #336 |
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AfterShockFF closed issue fortressforever/fortressforever#18 ('Convert Lua HUD identifiers to a byte when sending over the network')
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03-23-2015, 01:09 AM | #337 |
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AfterShockFF merged pull request fortressforever/fortressforever#123 ('Optimise lua element strings to convert to integer IDs ') from AfterShockFF to beta
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03-23-2015, 02:38 AM | #338 |
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squeek502 created fortressforever/fortressforever:lua/player_onuse at 80c857 (+2 new commits)
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03-23-2015, 02:38 AM | #339 |
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squeek502 opened pull request fortressforever/fortressforever#124 ('Lua: Add player_onuse callback')
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03-23-2015, 02:43 AM | #340 |
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squeek502 closed issue fortressforever/fortressforever#82 ('Get rid of single shotgun on as many classes as possible')
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