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Old 01-12-2007, 08:25 AM   #321
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Would be cool if it worked that way
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Old 01-12-2007, 09:03 AM   #322
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the only reason it looks like a constant stream of tracers in a real gat is because so many are fired per second, but its probably only like 1 in 10 rounds which are the tracers
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Old 01-12-2007, 12:02 PM   #323
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I prefer the unedited video compared to the last one released.

Good work so far guys
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Old 01-12-2007, 12:07 PM   #324
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well...how bout something like this??

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Old 01-12-2007, 12:40 PM   #325
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join the USAF as a blackhawk gunner if you want overpowered weapons.
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Old 01-12-2007, 01:14 PM   #326
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I can't imagine that even if we had miniguns to use in real life, that it would behave anything like that beast.

In fact, I dug this up on the interweb while I was posting this, take a read.

http://www.abovetopsecret.com/forum/thread124473/pg1

So I think the HW gun needs some better tracers but they should probably be more suitable to an infantry weapon instead of a massive, lead spitting behemoth.
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Old 01-12-2007, 03:00 PM   #327
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I think they should have a laser instead of tracers. And a spotlight.
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Old 01-12-2007, 06:59 PM   #328
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if i had £3750 i would so get one of these

http://www.wolfarmouries.co.uk/airso...duct&id=VULCAN

imagine walking into someones room and seeing that propped up in the corner? >
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Old 01-12-2007, 09:54 PM   #329
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Quote:
Originally Posted by luminous
if i had £3750 i would so get one of these

http://www.wolfarmouries.co.uk/airso...duct&id=VULCAN

imagine walking into someones room and seeing that propped up in the corner? >
probably the most evil BB gun I have ever seen.

nice find.

Last edited by o_soundchaser; 01-12-2007 at 10:53 PM.
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Old 01-12-2007, 09:56 PM   #330
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Quote:
Originally Posted by Mervaka
join the USAF as a blackhawk gunner if you want overpowered weapons.
OH STOP IT!!!

You know what I'm talking about!!!

A little bit more pizzaz.....that's all....Now stop being difficult!!
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Old 01-13-2007, 12:12 AM   #331
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Quote:
Originally Posted by soundchaser
well...how bout something like this??

Yes, the AC needs to do something like this.
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Old 01-13-2007, 01:00 AM   #332
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ok, get drawing the next few frames of your game in paint.
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Old 01-13-2007, 04:35 AM   #333
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is that morse code?
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Old 01-13-2007, 06:57 AM   #334
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Never really noticed it before, but I really like the building textures in that snap shot.
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Old 01-13-2007, 09:25 AM   #335
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Question, do bullets fired lose velocity if they go underwater? like shooting down into the water like that picture?
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Old 01-13-2007, 09:49 AM   #336
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The videos phish made are really cool and need to be leaked.
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Old 01-13-2007, 10:00 AM   #337
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Less beakin more leakin
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Old 01-13-2007, 12:44 PM   #338
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Quote:
Originally Posted by SaberWolf
Never really noticed it before, but I really like the building textures in that snap shot.
to be fair, i did fanny around with the colours and gamma quite a bit.
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Old 01-13-2007, 03:00 PM   #339
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Less beakin more leakin
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Old 01-13-2007, 09:11 PM   #340
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Quote:
Originally Posted by Nuk3m
Question, do bullets fired lose velocity if they go underwater? like shooting down into the water like that picture?
Probably not, because as Mythbusters showed a while ago, most guns are uneffective underwater in one way or another. The bullets spiral outward and you can not shoot some guns more than once (IF even once).

Quote:
Originally Posted by luminous
the only reason it looks like a constant stream of tracers in a real gat is because so many are fired per second, but its probably only like 1 in 10 rounds which are the tracers
http://en.wikipedia.org/wiki/Image:M60closeup2002.jpg

In the M60 machine gun 1 in 5 rounds is a tracer round. If we can assume the same with the AC, then 40 out of the 200 bullets should be tracers.

Also note that tracers are do the same damage as regular bullets, just in a slightly different manner. Basically, instead of just bullets, tracers are bullets on fire.
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