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Old 12-18-2006, 08:07 PM   #301
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I love you BumGravy... yes, with the homo erotic way.

That looks just fantastic, I cant even see anything wrong. Good Job!
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Old 12-25-2006, 08:39 PM   #302
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Happy Xmas FF









Last edited by o_bumgravy; 12-25-2006 at 09:44 PM.
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Old 12-25-2006, 08:40 PM   #303
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Merry Christmas from BumGravy!
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Old 12-25-2006, 10:05 PM   #304
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Quote:
Originally Posted by tyrus
Merry Christmas from BumGravy!
**Salutes** Nice work there very impressive, I am glad we got one media present
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Old 12-26-2006, 02:18 AM   #305
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very nice, especially the fps considering everything that you got in one shot.
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Old 12-26-2006, 02:57 AM   #306
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very nice man! Your work is discouraging me from completing my map haha.
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Old 12-26-2006, 09:03 AM   #307
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Sprechen sie sexy.
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Old 12-26-2006, 01:58 PM   #308
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amazing stuff, you smoke some good stuff it seems
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Old 12-26-2006, 08:29 PM   #309
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nice.

needs more aa in the screenshots, though 8]
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Old 12-26-2006, 08:43 PM   #310
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give this map to scuzzy let him play test it ont he server...lol come on you know u want to lol
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Old 12-26-2006, 11:21 PM   #311
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wow kick ass

well except for the rocks

On the 5th pic you seem to have a texture alignment problem on the rock on the far right?

Overall kick ass and same thing with FF logo
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Old 12-28-2006, 11:18 AM   #312
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This is beautifull........

Bummy, You are really discourging others from their mapping when everyone takes a detailed look at yours. I do think that this map should go into the beta testing once it is down since the FF release is being held back due to maps not being comopleted. If you can get yours finished in time I am sure that this can be one of the first ones to roll out with the mod.

Practice makes perfect my kind gents. Keep on mapping and with enough dedication and skill you as well will be able to map like this someday.

DH
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Old 12-28-2006, 04:43 PM   #313
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why is thread yellow?...oh...I thought you were cool BG
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Old 12-28-2006, 10:51 PM   #314
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Thanks for all the lovely comments! I have all the different areas in now, what remains is final lighting, texturing, 3d skybox etc. The only actual mapping left to do is a couple of respawn rooms, easy as. Then once I have the FF FGD I will be very close to release!

Hopefully more updates soon.
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Old 12-30-2006, 12:10 PM   #315
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Not sure if Im first one to thank about the bevel arches tutorial, but here it is anyway. You are lifesaver. No more fucked up curves for me.

And about the last imageupdate: Looks more blocky than other parts. Not that it's bad or anything, just cant help noticing.

Happy new Yarrrrzzz!
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Old 12-30-2006, 06:10 PM   #316
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Wow good to see someone getting some use out of my bevelling tut Its simple but I feel it helps you to understand how to keep valid objects when you're going nuts with the Vertex manipulation.

Quote:
And about the last imageupdate: Looks more blocky than other parts. Not that it's bad or anything, just cant help noticing.
Yeah I noticed that too, I plan on reworking some of this, It's funny to think this outer base is pretty much the first thing I made in Source, way back in July

EDIT Oh and happy Hogmanay
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Old 12-30-2006, 09:28 PM   #317
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As Donny said, that part needs a lot of work. The rest of the map has some nice curves and shit, but that part looks too HL1ish (talking about the architecture of the structure).
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Old 12-31-2006, 12:16 AM   #318
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Bum you should recreate old ADL maps, you'd be our god. Or just make new ones o_O
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Old 12-31-2006, 01:44 AM   #319
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why is pg14 and up yellow?
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Old 12-31-2006, 06:26 AM   #320
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I was about to ask that very same question
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