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Old 03-22-2015, 04:40 AM   #301
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squeek502 pushed 1 commit to fortressforever/fortressforever-scripts:features/ctf-security-timer

  • 18e497 squeek502: 'Use SECURITY_LENGTH instead of SECURITY_LENGTH+1'

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Old 03-22-2015, 04:40 AM   #302
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squeek502 merged pull request fortressforever/fortressforever-scripts#23 ('Remove ff_push') from squeek502 to master

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Old 03-22-2015, 04:43 AM   #303
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squeek502 merged pull request fortressforever/fortressforever-scripts#24 ('Re-add ff_cornfield') from squeek502 to master

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Old 03-22-2015, 04:47 AM   #304
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squeek502 opened issue fortressforever/fortressforever#121 ('Lua timers don't get their time synced properly')

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Old 03-22-2015, 05:18 AM   #305
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squeek502 merged pull request fortressforever/fortressforever-scripts#21 ('adds a timer on the HUD that reflects how long security is down for') from alaswell to master

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Old 03-22-2015, 07:06 AM   #306
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squeek502 merged pull request fortressforever/fortressforever#116 ('Allow SetFriction() to work on players') from squeek502 to beta

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Old 03-22-2015, 07:06 AM   #307
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squeek502 closed issue fortressforever/fortressforever#113 ('Allow SetFriction() to work on players')

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Old 03-22-2015, 12:25 PM   #308
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AfterShock2 commented on issue fortressforever/fortressforever#96 ('Rampslide sparks (take 2)'):
@squeek502 is this ready to go in?
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Old 03-22-2015, 12:26 PM   #309
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AfterShock2 commented on issue fortressforever/fortressforever#48 ('Added sparks to the feet of rampsliders'):
Closing - squeek has taken this over #96
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Old 03-22-2015, 12:30 PM   #310
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AfterShockFF closed without merging pull request fortressforever/fortressforever#48 ('Added sparks to the feet of rampsliders')

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Old 03-22-2015, 12:31 PM   #311
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AfterShockFF merged pull request fortressforever/fortressforever#42 ('Tweaked damage indicators depending on incoming damage') from mikeparker to beta

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Old 03-22-2015, 12:40 PM   #312
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AfterShockFF commented on issue fortressforever/fortressforever#33 ('Reduce jump-pad horizontal push'):
@squeek502 do you want to paste me your code changes or push what you did? I can change the 600 to 768 no problem, you implemented 2 separate conc-jpad caps though so I don't know whether to just reimplement that.
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Old 03-22-2015, 04:59 PM   #313
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AfterShockFF commented on issue fortressforever/fortressforever#46 ('Flag/entity trails'):
Ok so it looks like i've done this all server side and i'll need to send the message to clients instead, if i'm going to get per-client cvars working. Is UserMessages a bad way of doing this? Is there a better way?
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Old 03-22-2015, 05:10 PM   #314
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AfterShockFF commented on issue fortressforever/fortressforever#18 ('Convert Lua HUD identifiers to a byte when sending over the network'):
An easy different thing to do would be to reduce all the identifier calls down to 1 character strings. We could easily have a lookup to convert between the long hud identifier names and short 1 character identifiers, in lua. This wouldnt require any code changes, but i'm not too good with lua so i...
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Old 03-22-2015, 05:21 PM   #315
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AfterShockFF commented on issue fortressforever/fortressforever#18 ('Convert Lua HUD identifiers to a byte when sending over the network'):
Looks like other lua calls could be improved too, such as FF_LuaHudTimer
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Old 03-22-2015, 07:04 PM   #316
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AfterShockFF opened pull request fortressforever/fortressforever-scripts#25 ('Optimise lua strings')

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Old 03-22-2015, 07:06 PM   #317
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AfterShockFF synchronized pull request fortressforever/fortressforever-scripts#25 ('Optimise lua strings')

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Old 03-22-2015, 07:07 PM   #318
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AfterShockFF synchronized pull request fortressforever/fortressforever-scripts#25 ('Optimise lua strings')

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Old 03-22-2015, 07:08 PM   #319
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AfterShockFF synchronized pull request fortressforever/fortressforever-scripts#25 ('Optimise lua strings')

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Old 03-22-2015, 07:09 PM   #320
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squeek502 created fortressforever/fortressforever:balance/jumppad-nerf at bafb38 (+5 new commits)

  • 3accd3 AfterShockFF: 'Nerf jump pad boost a lot and expose the cvar again'
  • 3f3281 AfterShockFF: 'Nerfed the jumppad horizontal push to 600'
  • 105bd1 AfterShockFF: 'Reduced max speed gained after conc + jump pad to 1400, which translates to about 900 horizontal...'
  • 0eb893 squeek502: 'Cap jump pad + conc horiz and vert speed separately'
  • bafb38 squeek502: 'Bump jump pad horiz boost to 768'

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