03-22-2015, 05:40 AM | #301 |
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squeek502 pushed 1 commit to fortressforever/fortressforever-scripts:features/ctf-security-timer
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03-22-2015, 05:40 AM | #302 |
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squeek502 merged pull request fortressforever/fortressforever-scripts#23 ('Remove ff_push') from squeek502 to master
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03-22-2015, 05:43 AM | #303 |
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squeek502 merged pull request fortressforever/fortressforever-scripts#24 ('Re-add ff_cornfield') from squeek502 to master
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03-22-2015, 05:47 AM | #304 |
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squeek502 opened issue fortressforever/fortressforever#121 ('Lua timers don't get their time synced properly')
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03-22-2015, 06:18 AM | #305 |
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squeek502 merged pull request fortressforever/fortressforever-scripts#21 ('adds a timer on the HUD that reflects how long security is down for') from alaswell to master
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03-22-2015, 08:06 AM | #306 |
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squeek502 merged pull request fortressforever/fortressforever#116 ('Allow SetFriction() to work on players') from squeek502 to beta
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03-22-2015, 08:06 AM | #307 |
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squeek502 closed issue fortressforever/fortressforever#113 ('Allow SetFriction() to work on players')
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03-22-2015, 01:25 PM | #308 |
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AfterShock2 commented on issue fortressforever/fortressforever#96 ('Rampslide sparks (take 2)'):
@squeek502 is this ready to go in?View on Github |
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03-22-2015, 01:26 PM | #309 |
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AfterShock2 commented on issue fortressforever/fortressforever#48 ('Added sparks to the feet of rampsliders'):
Closing - squeek has taken this over #96View on Github |
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03-22-2015, 01:30 PM | #310 |
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AfterShockFF closed without merging pull request fortressforever/fortressforever#48 ('Added sparks to the feet of rampsliders')
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03-22-2015, 01:31 PM | #311 |
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AfterShockFF merged pull request fortressforever/fortressforever#42 ('Tweaked damage indicators depending on incoming damage') from mikeparker to beta
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03-22-2015, 01:40 PM | #312 |
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AfterShockFF commented on issue fortressforever/fortressforever#33 ('Reduce jump-pad horizontal push'):
@squeek502 do you want to paste me your code changes or push what you did? I can change the 600 to 768 no problem, you implemented 2 separate conc-jpad caps though so I don't know whether to just reimplement that.View on Github |
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03-22-2015, 05:59 PM | #313 |
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AfterShockFF commented on issue fortressforever/fortressforever#46 ('Flag/entity trails'):
Ok so it looks like i've done this all server side and i'll need to send the message to clients instead, if i'm going to get per-client cvars working. Is UserMessages a bad way of doing this? Is there a better way?View on Github |
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03-22-2015, 06:10 PM | #314 |
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AfterShockFF commented on issue fortressforever/fortressforever#18 ('Convert Lua HUD identifiers to a byte when sending over the network'):
An easy different thing to do would be to reduce all the identifier calls down to 1 character strings. We could easily have a lookup to convert between the long hud identifier names and short 1 character identifiers, in lua. This wouldnt require any code changes, but i'm not too good with lua so i...View on Github |
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03-22-2015, 06:21 PM | #315 |
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AfterShockFF commented on issue fortressforever/fortressforever#18 ('Convert Lua HUD identifiers to a byte when sending over the network'):
Looks like other lua calls could be improved too, such as FF_LuaHudTimerView on Github |
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03-22-2015, 08:04 PM | #316 |
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AfterShockFF opened pull request fortressforever/fortressforever-scripts#25 ('Optimise lua strings')
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03-22-2015, 08:06 PM | #317 |
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AfterShockFF synchronized pull request fortressforever/fortressforever-scripts#25 ('Optimise lua strings')
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03-22-2015, 08:07 PM | #318 |
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AfterShockFF synchronized pull request fortressforever/fortressforever-scripts#25 ('Optimise lua strings')
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03-22-2015, 08:08 PM | #319 |
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AfterShockFF synchronized pull request fortressforever/fortressforever-scripts#25 ('Optimise lua strings')
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03-22-2015, 08:09 PM | #320 |
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squeek502 created fortressforever/fortressforever:balance/jumppad-nerf at bafb38 (+5 new commits)
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