08-16-2006, 02:32 PM | #281 | |
Join Date: Aug 2005
Location: CT, USA
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08-16-2006, 02:43 PM | #282 |
Retired FF Staff
Join Date: Jan 2005
Location: CowTown
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Oh yes, but it made Warpath fun!
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08-16-2006, 06:50 PM | #283 |
Useless
Retired FF Staff
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It may very well have been that. My memory's fuzzy enough as it is. I wasn't into bhopping at the time, so fuck if I know what happened when.
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Look at all those dead links. |
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08-16-2006, 07:29 PM | #284 | |
Join Date: Oct 2005
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I was there too. Robin was really cool, he said he saw the bhop craze coming years ago and was pretty surprised it didn't get very widespread sooner if I recall. The one patch we beta tested where bhopping was accidentally increased was pretty hilarious. They thought they had a pretty good fix worked out and all of a sudden we just kept speeding up exponentially. Was much harder to turn corners though if I recall correctly. I think the most humorous part of that testing session were the other 15 or so "TPF" (TeamPlay First) guys from the PlanetFortress forums who had no idea what bhopping was and were asking the valve devs to kick us out of the beta for hacking. Good times. Anyways, Robin Walker was a kick ass soldier back then. We played about 2 or 3 hours of 2v2 xover2 before it was released and he could have easily held his own as a D soldier on any of the top clans of that time. That's why I've got such high hopes for TF2 as well as FF, if they let him just do his thing I think there might be quite a few similarities between the two when they're released. He knew his stuff as far as TFC gameplay was concerned, I just always got the impression they had him working on other projects. Nice to see so many familiar faces around |404| Chancellour |
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08-16-2006, 07:35 PM | #285 |
Join Date: Jan 2005
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It's cool to know all that stuff about Robin. I often wondered just how much of what was going on with TFC he or any of the other devs knew about what was actually going on at a competitive level.
It's gotta be weird creating a game and having people become as good or better than you at your own game. |
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08-16-2006, 09:50 PM | #286 |
Retired FF Staff
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Doug and Erik watched over my shoulder for some 2v2 tournament action we had at the CPL. They also watched the 8v8 games one day. They know their stuff. It was hard to focus on playing and ignore their convo about the gameplay etc. Was funny.
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08-16-2006, 09:56 PM | #287 |
Join Date: Aug 2006
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I wouldn't trust Valve to do a good job with TF2... CS:S and DoD:S are absolutely terrible. And DoD on HL1 is actually pretty fun sometimes.
I dunno maybe I'm just too much of a purist to the HL1/Quake1 engine feel. I have noticed that usually mod developers or people who actually play online make much better multiplayer FPSs than big companies. See Warsow and CPMA; I don't understand why big companies have to take out fun features (HL2 and Q3/4 have no bhop really). Although I guess it helps appeal to a bigger audience, it makes the previous audience hate it for mp. |
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08-16-2006, 10:04 PM | #288 |
Join Date: Jun 2006
Location: NY
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I really wanna know where people get off with that CS:S is terrible cra, there is no hitbox problem, atleast if there was, its gone now. The gameplay feels fine too, i played bolth, dont gimme that "its too easy" crap, thats BS
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08-16-2006, 10:59 PM | #289 | |
Join Date: Oct 2005
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Erik was pretty funny in the playtests, he'd always get frustrated and say they needed to nerf the soldier when decent players would juggle him around. Nice guy, bad player |
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08-16-2006, 11:52 PM | #290 |
Retired FF Staff
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Was neat but a bit nerve wracking as we were actually competing for prizes.(And it wasn't just them over my frickin shoulder..)
Struct and I ended up losing in Round 3 OT of a best of 3 vs .. Brick and Rent? I forget was years ago now, I might have things mixed up. I probably still have the demos from that on a CD somewhere.. I wish I'd had more time to schmooze with them, both were nice guys. |
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08-17-2006, 01:57 AM | #291 | |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
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http://steampowered.com/status/game_stats.html |
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08-17-2006, 02:26 AM | #292 | |
Retired FF Staff
Join Date: Dec 2004
Location: cow college
Posts Rated Helpful 13 Times
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http://video.google.com/videoplay?do...17804374182980 |
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08-17-2006, 02:29 AM | #293 | |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
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I never said they weren't. Well, maybe. I should have said:
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08-17-2006, 02:34 AM | #294 |
Join Date: Jun 2006
Location: NY
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People as a whole HATE change, they resist and fight against it because people hate learning new shit.
CS:S plays a bit diff, the weapons are slightly diff, the oldschool CS guys need to adapt. Adapt??? Fuck that, they just go back to CS and bitch how CSS sucks. Its like this for everything, remember all those comp nerds refusing to upgrade to XP pro cause 2000 was soooooo much better? Ive heard many of those "reasons" most are bullshit, ive even heard the physics as one of the negative effects, really wtf is that shit. And the CS server amount comparison is kinda lame :P there is gonna be more TFC servers then FF servers for a while :P people like free games (games they have) and many systems cant run source. not to mention all the TFC nerds that arent gonna wanna adapt and learn new shit. |
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08-17-2006, 05:18 PM | #295 | |
Join Date: Dec 2005
Location: Puyallup, Washington
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08-17-2006, 06:41 PM | #296 |
Join Date: Jun 2006
Location: NY
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Server owners may make them, but are they Converting their servers or adding?
Because sure, server owners may know, but go into a random TFC pub and ask about FF, most havent heard of it :/ (prob wouldn't of heard of TFC2 if it wasn't on the steam update popup too) Some gamers are like old men, change = worse. there could be custom maps that are freeking Awsome, but people will still play the same old shit. They know the layout inside out, and they know the weapon reactions inside out to the point where thats almost as valuable as twitch reflexes. You change any of that and half the skill set they rely on is gone. You see it ALL the time. A de_dust (or other standard map) server changes to a cool custom map, and at least a handful of the Crazy high score people complain that the map is lame (and their score is noticeably lower too). because different(requires more learning) = lame to many. |
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08-17-2006, 07:06 PM | #297 | |
Join Date: Dec 2004
Location: Bournemouth, England
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08-18-2006, 01:16 AM | #298 |
Join Date: Jun 2005
Location: Yorkshire
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Few words, CS:S feels like trying to run through a vat of gravy.
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08-18-2006, 01:38 AM | #299 |
Join Date: Jun 2006
Location: NY
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Yea, running those default maps with high rez and HDR enabled on a box that cant handle it will do that :/ (BTW< only Really high end boxes can run HDR at high rez without that "moving through gravy" feeling)
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08-18-2006, 03:01 AM | #300 |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
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Zaskar, are you crazy? Of COURSE physics is one of the downsides of CS:S. Not only are the cheap prop_physics in CS:S annoying as hell, but they don't add to gameplay and in fact fuck it up.
A real physics prop (One that doesn't act like 'an unfriendly gas cloud') might be nice but, whoops, CS:S runs a shitty version of the source engine and the real physics props don't work very well anyway. This also means that the ragdolls look like crap compared to other source games. Even besides that, most people I know HATE older games. They won't touch anything with old looking graphics even if they know for a fact that it would be fun. A LOT of CS players are like that and they STILL won't switch to CS:S. I think you're overestimating peoples' tendencey to avoid change. And whatever the reason, the majority of players and the VAST majority of clanners have rejected CS:S. You could say that that fact in itself makes CS:S a failure. |
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