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View Poll Results: Should the sniper be banned from CTF maps? | |||
Yes, the devs should remove the sniper class from CTF style maps altogether. | 17 | 16.67% | |
No, server admins should be the ones to make that decision. | 21 | 20.59% | |
No, the sniper class should stay exactly as is. | 23 | 22.55% | |
No, the sniper class should try to be improved by the devs to allow him to take on a better roll. | 41 | 40.20% | |
Voters: 102. You may not vote on this poll |
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03-27-2008, 06:29 PM | #261 |
Spybox
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Well considering it would be a cvar thats only activated for league play, its the simple fact to bring about balance on how defense can be a player short to support a sniper. While the sniper is a class to relies heavily on prediction and reflex in any game, to make it viable for alternative defense in FF, you have to reduce the return time of enemy players to their objective. Since a sniper's gameplay zone is getting them out of the gate, the best way to make him viable is to cause spawn delay from death when radio tagged.
Code-wise I believe its possible, theres a time-delay for suicides already. You can also add a message upon death, when radiotagged, your spawn-delay has been extended because of it. As for made up story to fit in the FF universe, the electrical charge of radio-tags mess up the circulatory system when the player dies, which causes their body to take a longer time to re-materialize(Or respawn.) |
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03-27-2008, 06:33 PM | #262 |
Join Date: Mar 2007
Posts Rated Helpful 0 Times
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potential problem... if a sniper was to kill a scout in 1 hit, would the respawn delay still take into effect? if so that would make every kill by a sniper casue a respawn delay... is that still balanced?
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03-27-2008, 06:45 PM | #263 | |
Spybox
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Example: Statistics find that average, "tourney level" snipers kill their offensive target one out of six times, as compared to a soldier in the flag room who kills their target one out of three times. Statistically, the average soldier is killing twice as much as a sniper, then you need to add the delay time it would take for the scout to reach that spot three more times(To compensate for the fact that the sniper is only killing him half as much.), then divide it by three(Which is how many more times the scout could run through if he was fighting a sniper vs a soldier.) and you have your number. Additional stats can be generated by how much health a soldier loses per a fight on defense and how much time it takes for them to reach respawn. If anyone understands that and can do math, they could lay it out in mathematical terms. Alternatively you can pick a number out of the hat and just run a bunch of clan matches till you find what amount of time required for a delay works to bring the sniper up to par. Edit: Another way would be to have a timer that charges up as the sniper fails to hit the enemy. So either the sniper will only be adding 1-2 seconds per 1Offensive player if hes extremely good at tagging. Or he'll be adding 9-10 seconds per .3-5Offensive player(In the sense that One offensive player equals one attempt by the enemy team to reach their objective.) Naturally balanced through play testing. ^This I feel would encourage more unique tactics and help bring more balance between the highly skilled snipers, and the mediocore ones in clan play. A skilled sniper could purposely avoid targeting the scout in order to cause a longer delay for a medic whos tearing up the snipers base. Or he could just tag every target and attempt leg shots to add extended delay through movement. Last edited by Thor-Stryker; 03-27-2008 at 07:15 PM. |
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03-27-2008, 07:12 PM | #264 | |
D&A Member
Fortress Forever Staff Join Date: Mar 2007
Class/Position: Sabotaging your shit. Affiliations: :}|, mimic, /KBN/ Posts Rated Helpful 0 Times
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as for a radio tag respawn delay... this is an idea that will slow down the pace of the game. one of the main things people love about TFC and FF compared to games like TF2 (on some servers as im told), CS, DOD, Dystopia, etc. is the ability to get right back into the game after you get killed. this is what makes the game so fun and fast paced (along with, of course, bunnyhopping, concing, etc), and the fast pace is what draws most people to this game. slowing the game down will end up pissing off a lot of our dedicated fans (myself included). as it is now, having to wait to respawn is a punishment for suiciding; it stops you from just killing yourself and getting back into the game when you have low health, and it is effective in that sense. respawn delay should act ONLY as a punishment, and frankly getting picked off from across the map doesnt warrant any punishment. that would not be even close to fair. the only thing i could see that might be kinda decent to give a little respawn delay would be a melee kill, just for laughs. but even that, i would disagree with. sniper slows down the game more than enough already with his legshots. oh and i am fairly sure that you take an extra second or so to spawn if you yet killed by a headshot as it is now anyway. at least i remember it being like that in beta ( Aftershok). a respawn delay will just make him more hated than he is now. |
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03-27-2008, 07:24 PM | #265 |
Join Date: Mar 2007
Posts Rated Helpful 0 Times
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hahahaha told you it would piss off offensive players lol
its a shame that they are the ones that make the majority of the decisions.. oh well. |
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03-27-2008, 07:30 PM | #266 |
D&A Member
Fortress Forever Staff Join Date: Mar 2007
Class/Position: Sabotaging your shit. Affiliations: :}|, mimic, /KBN/ Posts Rated Helpful 0 Times
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cujo, ive vouched for you as being one of the few non-douchey sniper exclusive players that ive come into contact with. dont make me regret that :P
honestly though, this is a game founded on speed. slowing it down is only going to push away part of the already dedicated fanbase. im all for the sniper being revamped into something that is useful in clan matches (there have been a few suggestions that just might do the trick), but there needs to be a balance between useful and annoying. i have and will continue to denounce any idea that slows this game down, as the main thing that keeps me coming back to it is the fast pace. if you want a slow game where you can snipe at your leisure, there are plenty out there, some of which ive already mentioned. |
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03-27-2008, 07:30 PM | #267 |
Retired FF Staff
Join Date: Sep 2007
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first if you read any of my posts, I am a PRO 1.1 sniper or better.
and I have to say NO, i mean NEVER, NO, PLEASE FFS NO RESPAWN DELAY. that is the single reason, besides classes, that i kept playing tfc, and did not switch to counter strike. NO RESPAWN DELAYS. no matter what circumstances. I guarantee you will lose player base if it is implemented. |
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03-27-2008, 07:35 PM | #268 | |
Spybox
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But I do understand that offensive is a lot more challenging than defense, as there are also a lot more defensive classes in this game than offense. My suggestion for the sniper would bring about balance for clan play, but it would reduce the level of entertaining for the players. So the question is do you want a balanced game, or an entertaining game. This is the basis for a lot of games. Its extremely entertaining to get some over-powered unique item in Super Smash Bros Brawl and kill everyone, but its not balanced. Criticals are entertaining for one person, but it doesn't reward the one who gets hit. Just as adding delay to enemies if they get killed by a sniper in clan match, it influences the highs and lows of gameplay. But unlike tf2, its the community thats running the show, so are they willing to accept change, or leave it as is? I feel there are too many weighted, polarized opinions that drive this game, the elite run the weak. |
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03-27-2008, 07:36 PM | #269 |
Join Date: Mar 2007
Posts Rated Helpful 0 Times
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regarding to the two posts above Thor's
see the problem is i've been fighting in this thread against people who have for the most part played there entire fortress lives hating snipers becasue they are annoying... and these same people are now trying to shape it. im sorry for being a bit testy. we finally have a solution to the number 1 problem for snipers and the number 1 reason (said by league players) why hes not in clan play. and the idea gets completely destoryed with no sign of suggestions, modifications, or ideas. come on people... a 3 second delay would prolly even it up with most of the defense classes, sure u have to wait a couple more seconds, all that does is make you think twice when you run out against a sniper. as most league players say, a sniper can't hit or kill them, so they really don't have anyhting to worry about. |
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03-27-2008, 08:16 PM | #270 | |
Holy shit, thats kerrigan!
D&A Member
Join Date: Sep 2007
Class/Position: D, whatever the team needs, usually engy Gametype: AvD Affiliations: None Posts Rated Helpful 1 Times
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03-28-2008, 01:46 AM | #271 | |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
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__________________
#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
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03-28-2008, 01:57 AM | #272 |
Join Date: Mar 2007
Posts Rated Helpful 0 Times
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gotta agree with squeek here, i think with the 1.11 sniper and a good player, pyro and sniper could be considered equal in usefulness in CLAN STYLE play no contest in 2.0 tho
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03-28-2008, 04:56 AM | #273 | |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
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But, I say again: come spec or play a pickup. Or spec a UGC match. You're view of clanstyle play is very skewed. Also, feel free to check out the rules involved in a pickup. There really are not that many. Knowledge is power.
__________________
#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
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03-28-2008, 05:09 AM | #274 | ||
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
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If you think you can help out in a pickup as an O HW or D sniper, then by all means come and show us in #ff.pickup. I'm all eyes. EDIT: Quote:
__________________
#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
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03-28-2008, 08:09 AM | #275 | |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
Quote:
Also, you do realize it would be quicker to die and respawn than to run back and resupply? Deathcounts don't matter. Honestly.
__________________
#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
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03-28-2008, 02:39 PM | #276 | |
Join Date: Jan 2008
Class/Position: Demo O and D Gametype: Pub Posts Rated Helpful 0 Times
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Yes this is true is some cases.. But I know that I enjoy the game more when people are actually trying to capture the flag and when the game ends 150 to 140.. Not 20 to 0. No better feeling they being a sniper and killing the guy inches from his teams capture point. |
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03-28-2008, 04:50 PM | #277 | |
Join Date: Mar 2007
Posts Rated Helpful 0 Times
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don't go into FF.pickup wanting to play sniper, becasue you will get insulted, harrassed, bullied and personally attacked. i thought i made some freinds in there, but the second it comes down to "we need 1 more CUJO join!" "What!!! you only play sniper!!! WTF IS WORNG WITH YOU GTFO U SUCK SCREW U SNIPERS ARE THE WORST" and personal insults alike. and don't get me started on how bad it is once you join.... it is NOT just one or two people, but the channel as a group, excluding a few that defending me, not because of sniper, but becasue they like who i am. the majority of people there are not open to new ideas, and when a new idea arises, 20 people tell you why its bad all at once. they gang up one you and nobody ever steps in. thats why I keep my mouth shut in there, and quitely watch the pickups. and unfourtunatly the majority of people there are on the beta team, and have a large say on the games direction. im starting to see why TACO-BELL didn't bother fighting for the sniper, it looks hopeless. |
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03-28-2008, 05:28 PM | #278 | |||
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
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__________________
#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
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03-28-2008, 05:46 PM | #279 |
Join Date: Mar 2007
Posts Rated Helpful 0 Times
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I think it boils down to when most PUB players load up FF they arn't thinking "oh yea i can't wait to cap some flags!!!!!" more like "i can't wait to get some frags and own some people"
of course there are exceptions, but eventually you need to look at why pubbers go to play that game, and not try to shove a certain style of game play down thier throat. some times people just wanna frag. and arn't you and skanking part of the development? i've seen you guys play in pickups. and i know for sure a good number of people in ff.pickup were on the beta team for 2.0. |
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03-28-2008, 05:56 PM | #280 |
D&A Member
Fortress Forever Staff Join Date: Mar 2007
Class/Position: Sabotaging your shit. Affiliations: :}|, mimic, /KBN/ Posts Rated Helpful 0 Times
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basically me, squeek, and ghostbuster are and were the only people who have any hand at all (read:small) in the development and play pickups often. dr satan idles in like 50 channels, but i dont think ive ever seen him play in a pickup. and i can assure you, none of us would bitch at you for sniping. actually, taco bell played sniper in a pickup on aardvark that i was in, and i kinda just laughed because he was useless and his team lost by a lot.
EDIT: blister is a beta and he plays a little bit too. not much that ive seen though. |
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