03-12-2015, 12:03 PM | #261 |
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BullyFF commented on issue fortressforever/fortressforever#115 ('Sound for scout movement weapon'):
FFjumpgun1 addedView on Github |
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03-12-2015, 10:02 PM | #262 |
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squeek502 commented on issue fortressforever/fortressforever#101 ('Add effect/sound while sharking'):
Nice, I think that might sound pretty good. Will be able to give more feedback once I implement it. :+1:View on Github |
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03-12-2015, 10:04 PM | #263 |
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squeek502 commented on issue fortressforever/fortressforever#115 ('Sound for scout movement weapon'):
Nice work, I like that a lot. Note that it might end up having to be shortened, though, but I'm not sure about that yet.View on Github |
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03-16-2015, 06:47 PM | #264 |
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alaswell created fortressforever/fortressforever-scripts:features/ctf-security-timer at ee2e31 (+1 new commit)
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03-16-2015, 06:48 PM | #265 |
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alaswell opened pull request fortressforever/fortressforever-scripts#21 ('adds a timer on the HUD that reflects how long security is down for')
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03-16-2015, 07:56 PM | #266 |
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squeek502 commented on issue fortressforever/fortressforever-scripts#21 ('adds a timer on the HUD that reflects how long security is down for'):
Good idea. A few questions:View on Github |
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03-16-2015, 09:51 PM | #267 |
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alaswell commented on issue fortressforever/fortressforever-scripts#21 ('adds a timer on the HUD that reflects how long security is down for'):
It seems to take about a second for it to show up on the HUD, so adding 1 get's it to sync properly with the 10 second announcement schedule and end right as the enabled icon gets drawn...although that could just be me/my computer so testing that would be good.View on Github |
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03-18-2015, 12:15 AM | #268 |
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squeek502 opened issue fortressforever/fortressforever#119 ('Add player_onuse callback')
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03-18-2015, 12:36 AM | #269 |
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squeek502 opened issue fortressforever/fortressforever#120 ('Add Lua function to get all triggers a player is touching/inside')
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03-18-2015, 06:36 AM | #270 |
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03-18-2015, 06:45 AM | #271 |
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squeek502 pushed 1 commit to fortressforever/fortressforever-maps:master
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03-18-2015, 06:52 AM | #272 |
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squeek502 opened issue fortressforever/fortressforever-maps#1 ('Need a verified, up-to-date Hammer setup guide in the README')
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03-18-2015, 07:31 PM | #273 |
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R00Ki3 commented on issue fortressforever/fortressforever-maps#1 ('Need a verified, up-to-date Hammer setup guide in the README'):
I could try to set this up. You want it set up to use the current ff steam beta? you want me to use the online wiki with pictures? or an independent html file? or what?View on Github |
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03-18-2015, 08:33 PM | #274 |
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squeek502 commented on issue fortressforever/fortressforever-maps#1 ('Need a verified, up-to-date Hammer setup guide in the README'):
Not sure. Anywhere is good for now, and then we can have it mirrored (or linked) where ever its relevant.View on Github |
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03-19-2015, 12:10 AM | #275 |
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R00Ki3 commented on issue fortressforever/fortressforever-maps#1 ('Need a verified, up-to-date Hammer setup guide in the README'):
Sounds like a good idea with the VM. I'll do the same.View on Github |
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03-20-2015, 04:44 AM | #276 |
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squeek502 closed issue fortressforever/fortressforever-maps#1 ('Need a verified, up-to-date Hammer setup guide in the README')
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03-20-2015, 04:44 AM | #277 |
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squeek502 pushed 1 commit to fortressforever/fortressforever-maps:master
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03-20-2015, 04:47 AM | #278 |
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squeek502 pushed 1 commit to fortressforever/fortressforever-maps:master
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03-20-2015, 04:48 AM | #279 |
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squeek502 pushed 1 commit to fortressforever/fortressforever-maps:master
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03-20-2015, 04:51 AM | #280 |
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squeek502 created fortressforever/fortressforever-scripts:fixes/hammer-gameinfo at 31e295 (+1 new commit)
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