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Old 03-12-2015, 12:03 PM   #261
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BullyFF commented on issue fortressforever/fortressforever#115 ('Sound for scout movement weapon'):
FFjumpgun1 added
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Old 03-12-2015, 10:02 PM   #262
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squeek502 commented on issue fortressforever/fortressforever#101 ('Add effect/sound while sharking'):
Nice, I think that might sound pretty good. Will be able to give more feedback once I implement it. :+1:
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Old 03-12-2015, 10:04 PM   #263
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squeek502 commented on issue fortressforever/fortressforever#115 ('Sound for scout movement weapon'):
Nice work, I like that a lot. Note that it might end up having to be shortened, though, but I'm not sure about that yet.

Adding a direct link to it for quick reference in the future: https://soundcloud.com/tudberry/ffjumpgun1?in=tudberry/sets/ffsoundstuff
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Old 03-16-2015, 06:47 PM   #264
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alaswell created fortressforever/fortressforever-scripts:features/ctf-security-timer at ee2e31 (+1 new commit)

  • ee2e31 alaswell: 'adds a timer on the HUD that reflects how long security is down for'

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Old 03-16-2015, 06:48 PM   #265
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alaswell opened pull request fortressforever/fortressforever-scripts#21 ('adds a timer on the HUD that reflects how long security is down for')

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Old 03-16-2015, 07:56 PM   #266
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squeek502 commented on issue fortressforever/fortressforever-scripts#21 ('adds a timer on the HUD that reflects how long security is down for'):
Good idea. A few questions:

* Why is it added with SECURITY_LENGTH + 1?
* Mushy's security maps have this as well, but it gets added inside of the security icon. I forget if there are any issues with it being drawn below the icon.
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Old 03-16-2015, 09:51 PM   #267
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alaswell commented on issue fortressforever/fortressforever-scripts#21 ('adds a timer on the HUD that reflects how long security is down for'):
It seems to take about a second for it to show up on the HUD, so adding 1 get's it to sync properly with the 10 second announcement schedule and end right as the enabled icon gets drawn...although that could just be me/my computer so testing that would be good.

I thought I had seen it somewhere...
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Old 03-18-2015, 12:15 AM   #268
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squeek502 opened issue fortressforever/fortressforever#119 ('Add player_onuse callback')

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Old 03-18-2015, 12:36 AM   #269
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squeek502 opened issue fortressforever/fortressforever#120 ('Add Lua function to get all triggers a player is touching/inside')

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Old 03-18-2015, 06:36 AM   #270
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squeek502 created repository fortressforever/fortressforever-maps

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Old 03-18-2015, 06:45 AM   #271
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squeek502 pushed 1 commit to fortressforever/fortressforever-maps:master

  • 211a80 squeek502: 'Latest map source files (some *might* be out of date)'

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Old 03-18-2015, 06:52 AM   #272
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squeek502 opened issue fortressforever/fortressforever-maps#1 ('Need a verified, up-to-date Hammer setup guide in the README')

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Old 03-18-2015, 07:31 PM   #273
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R00Ki3 commented on issue fortressforever/fortressforever-maps#1 ('Need a verified, up-to-date Hammer setup guide in the README'):
I could try to set this up. You want it set up to use the current ff steam beta? you want me to use the online wiki with pictures? or an independent html file? or what?
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Old 03-18-2015, 08:33 PM   #274
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squeek502 commented on issue fortressforever/fortressforever-maps#1 ('Need a verified, up-to-date Hammer setup guide in the README'):
Not sure. Anywhere is good for now, and then we can have it mirrored (or linked) where ever its relevant.

It should be from the perspective of a brand new Steam install with zero other games installed. Also, it should be for the Steam version of the game rather than the /sourcemods/...
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Old 03-19-2015, 12:10 AM   #275
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R00Ki3 commented on issue fortressforever/fortressforever-maps#1 ('Need a verified, up-to-date Hammer setup guide in the README'):
Sounds like a good idea with the VM. I'll do the same.
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Old 03-20-2015, 04:44 AM   #276
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squeek502 closed issue fortressforever/fortressforever-maps#1 ('Need a verified, up-to-date Hammer setup guide in the README')

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Old 03-20-2015, 04:44 AM   #277
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squeek502 pushed 1 commit to fortressforever/fortressforever-maps:master

  • f25604 squeek502: 'Add instructions to setting up Hammer for Steam FF. * Closes #1'

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Old 03-20-2015, 04:47 AM   #278
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squeek502 pushed 1 commit to fortressforever/fortressforever-maps:master

  • 043417 squeek502: 'Small clarification'

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Old 03-20-2015, 04:48 AM   #279
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squeek502 pushed 1 commit to fortressforever/fortressforever-maps:master

  • b12a45 squeek502: 'Fix "GameExeDir"'

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Old 03-20-2015, 04:51 AM   #280
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squeek502 created fortressforever/fortressforever-scripts:fixes/hammer-gameinfo at 31e295 (+1 new commit)

  • 31e295 squeek502: 'Update gameinfo.txt SearchPaths to work with the new Hammer setup. * See also...'

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