Fortress Forever

Go Back   Fortress Forever > Community > General Discussion

Closed Thread
 
Thread Tools Display Modes
Old 03-09-2015, 10:10 PM   #241
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
squeek502 opened issue fortressforever/fortressforever-scripts#17 ('Add a wiki article with instructions on translating FF')

View on Github
FF_Team is offline  


Old 03-10-2015, 02:32 AM   #242
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
alaswell created fortressforever/fortressforever-scripts:features/id-round-timer at 274fbd (+1 new commit)

  • 274fbd alaswell: 'Adds a very basic round timer system to base_id.lua. Updates ksour.lua and napoli.lua to utilize it'

View on Github
FF_Team is offline  


Old 03-10-2015, 03:04 AM   #243
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
alaswell opened pull request fortressforever/fortressforever-scripts#18 ('Adds a very basic round timer system to base_id.lua')

View on Github
FF_Team is offline  


Old 03-10-2015, 04:11 AM   #244
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
squeek502 commented on commit fortressforever/fortressforever-scripts@4edd5a:
@R00Ki3, seems like a good idea. You want to submit it as a pull request?
View on Github
FF_Team is offline  


Old 03-10-2015, 04:32 AM   #245
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
squeek502 commented on issue fortressforever/fortressforever-scripts#18 ('Adds a very basic round timer system to base_id.lua'):
So something that wasn't addressed in fortressforever/fortressforever#60 but needs to be fixed in my opinion is that the scoring in ID feels (or is) really arbitrary, and it's unclear why a certain team is winning or wins in the end.

This might need to be addressed by giving the defending team...
View on Github
FF_Team is offline  


Old 03-10-2015, 05:22 AM   #246
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
squeek502 created repository fortressforever/fortressforever-media

View on Github
FF_Team is offline  


Old 03-10-2015, 05:23 AM   #247
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
R00Ki3 opened pull request fortressforever/fortressforever-scripts#19 ('Features/sniper-bullet nails')

View on Github
FF_Team is offline  


Old 03-10-2015, 07:14 AM   #248
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
squeek502 pushed 1 commit to fortressforever/fortressforever-media:master

  • 3c399e squeek502: 'Add FF logo svg files'

View on Github
FF_Team is offline  


Old 03-10-2015, 07:24 AM   #249
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
squeek502 commented on issue fortressforever/fortressforever-scripts#19 ('Features/sniper-bullet nails'):
It'd be good if you could remove that merge commit. What git client are you using? Or, are you just using the Github web interface?
View on Github
FF_Team is offline  


Old 03-10-2015, 04:00 PM   #250
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
R00Ki3 commented on issue fortressforever/fortressforever-scripts#19 ('Features/sniper-bullet nails'):
I'm using the web interface. i never pulled anything before LOL let me try again.
View on Github
FF_Team is offline  


Old 03-10-2015, 04:23 PM   #251
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
R00Ki3 opened pull request fortressforever/fortressforever-scripts#20 ('Features/sniper nails-2 ')

View on Github
FF_Team is offline  


Old 03-10-2015, 04:23 PM   #252
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
R00Ki3 closed without merging pull request fortressforever/fortressforever-scripts#19 ('Features/sniper-bullet nails')

View on Github
FF_Team is offline  


Old 03-10-2015, 04:24 PM   #253
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
R00Ki3 commented on issue fortressforever/fortressforever-scripts#20 ('Features/sniper nails-2 '):
Here's the second try. Hope this works out.
View on Github
FF_Team is offline  


Old 03-10-2015, 06:48 PM   #254
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
squeek502 commented on issue fortressforever/fortressforever-scripts#20 ('Features/sniper nails-2 '):
Looks good, thanks!
View on Github
FF_Team is offline  


Old 03-10-2015, 06:50 PM   #255
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
squeek502 merged pull request fortressforever/fortressforever-scripts#20 ('Features/sniper nails-2 ') from R00Ki3 to master

View on Github
FF_Team is offline  


Old 03-10-2015, 08:19 PM   #256
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
alaswell commented on issue fortressforever/fortressforever-scripts#18 ('Adds a very basic round timer system to base_id.lua'):
I totally agree, and I actually looked into all of this when I was considering giving the D points for a hold, but ultimately decided that it wasn't really fair to give them 2 points every 30 seconds and then give them a huge lump sum of points at the end of the round timer too, while O only gets...
View on Github
FF_Team is offline  


Old 03-11-2015, 08:45 PM   #257
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
R00Ki3 opened issue fortressforever/fortressforever#118 ('Add lua callback when life or armor is gained')

View on Github
FF_Team is offline  


Old 03-11-2015, 10:32 PM   #258
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
BullyFF commented on issue fortressforever/fortressforever#101 ('Add effect/sound while sharking'):
FFshark2 and FFsharkloop added
View on Github
FF_Team is offline  


Old 03-11-2015, 11:49 PM   #259
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
squeek502 commented on issue fortressforever/fortressforever#101 ('Add effect/sound while sharking'):
I think those are too bubbly.

I was imagining something like this: http://www.soundsnap.com/boatwake
View on Github
FF_Team is offline  


Old 03-12-2015, 12:38 AM   #260
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
BullyFF commented on issue fortressforever/fortressforever#101 ('Add effect/sound while sharking'):
FFsharkloop2 added
View on Github
FF_Team is offline  


Closed Thread


Currently Active Users Viewing This Thread: 3 (0 members and 3 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:28 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.