03-09-2015, 11:10 PM | #241 |
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squeek502 opened issue fortressforever/fortressforever-scripts#17 ('Add a wiki article with instructions on translating FF')
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03-10-2015, 03:32 AM | #242 |
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alaswell created fortressforever/fortressforever-scripts:features/id-round-timer at 274fbd (+1 new commit)
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03-10-2015, 04:04 AM | #243 |
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alaswell opened pull request fortressforever/fortressforever-scripts#18 ('Adds a very basic round timer system to base_id.lua')
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03-10-2015, 05:11 AM | #244 |
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squeek502 commented on commit fortressforever/fortressforever-scripts@4edd5a:
@R00Ki3, seems like a good idea. You want to submit it as a pull request?View on Github |
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03-10-2015, 05:32 AM | #245 |
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squeek502 commented on issue fortressforever/fortressforever-scripts#18 ('Adds a very basic round timer system to base_id.lua'):
So something that wasn't addressed in fortressforever/fortressforever#60 but needs to be fixed in my opinion is that the scoring in ID feels (or is) really arbitrary, and it's unclear why a certain team is winning or wins in the end.View on Github |
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03-10-2015, 06:22 AM | #246 |
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03-10-2015, 06:23 AM | #247 |
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R00Ki3 opened pull request fortressforever/fortressforever-scripts#19 ('Features/sniper-bullet nails')
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03-10-2015, 08:14 AM | #248 |
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squeek502 pushed 1 commit to fortressforever/fortressforever-media:master
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03-10-2015, 08:24 AM | #249 |
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squeek502 commented on issue fortressforever/fortressforever-scripts#19 ('Features/sniper-bullet nails'):
It'd be good if you could remove that merge commit. What git client are you using? Or, are you just using the Github web interface?View on Github |
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03-10-2015, 05:00 PM | #250 |
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R00Ki3 commented on issue fortressforever/fortressforever-scripts#19 ('Features/sniper-bullet nails'):
I'm using the web interface. i never pulled anything before LOL let me try again.View on Github |
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03-10-2015, 05:23 PM | #251 |
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R00Ki3 opened pull request fortressforever/fortressforever-scripts#20 ('Features/sniper nails-2 ')
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03-10-2015, 05:23 PM | #252 |
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R00Ki3 closed without merging pull request fortressforever/fortressforever-scripts#19 ('Features/sniper-bullet nails')
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03-10-2015, 05:24 PM | #253 |
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R00Ki3 commented on issue fortressforever/fortressforever-scripts#20 ('Features/sniper nails-2 '):
Here's the second try. Hope this works out.View on Github |
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03-10-2015, 07:48 PM | #254 |
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squeek502 commented on issue fortressforever/fortressforever-scripts#20 ('Features/sniper nails-2 '):
Looks good, thanks!View on Github |
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03-10-2015, 07:50 PM | #255 |
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squeek502 merged pull request fortressforever/fortressforever-scripts#20 ('Features/sniper nails-2 ') from R00Ki3 to master
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03-10-2015, 09:19 PM | #256 |
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alaswell commented on issue fortressforever/fortressforever-scripts#18 ('Adds a very basic round timer system to base_id.lua'):
I totally agree, and I actually looked into all of this when I was considering giving the D points for a hold, but ultimately decided that it wasn't really fair to give them 2 points every 30 seconds and then give them a huge lump sum of points at the end of the round timer too, while O only gets...View on Github |
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03-11-2015, 09:45 PM | #257 |
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R00Ki3 opened issue fortressforever/fortressforever#118 ('Add lua callback when life or armor is gained')
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03-11-2015, 11:32 PM | #258 |
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BullyFF commented on issue fortressforever/fortressforever#101 ('Add effect/sound while sharking'):
FFshark2 and FFsharkloop addedView on Github |
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03-12-2015, 12:49 AM | #259 |
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squeek502 commented on issue fortressforever/fortressforever#101 ('Add effect/sound while sharking'):
I think those are too bubbly.View on Github |
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03-12-2015, 01:38 AM | #260 |
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BullyFF commented on issue fortressforever/fortressforever#101 ('Add effect/sound while sharking'):
FFsharkloop2 addedView on Github |
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