09-26-2006, 05:36 PM | #221 |
Join Date: Sep 2006
Location: Tajikistan, except not really.
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Grey it out a bit as well (the barn-type structure). It looks almost green, doesn't fit in with the background structures. Aside from that, smooth out the curbs a bit and maybe add some hanging flags/details on the building itself to give it a bit more life. The map is looking fantastic by the way, how much longer do y'think it'll take you to get it finished?
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10-06-2006, 07:09 PM | #222 |
Join Date: May 2006
Location: Idaho
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*BUMP*
So what's going on with this most excellent of maps? /me needs update. |
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10-10-2006, 04:53 PM | #223 |
Join Date: Jul 2006
Location: Valencia, California
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Any updates?
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10-11-2006, 02:15 AM | #224 |
Join Date: Dec 2005
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Not had much time to work on this recently/not been inspired, so ive just been doing the boring things like respawn rooms and random tweaking, nothing screenshot worthy tho. Hopefully have more soon. I tend to get inspired when the FF team release some media or a new map gets posted, but not really been inspired recently.
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10-11-2006, 02:33 AM | #225 | |
Join Date: Jul 2006
Location: Austin, Texas
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Quote:
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10-11-2006, 03:33 AM | #226 |
Join Date: Dec 2005
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Lol actually I did get wasted and do quite a lot of work on the final area, its gonna look pretty good but i dont want to post pics that arent worth commenting on because of missing/unfinished bits. Trust me itll look cool though.
Also the offer still stands,,if someone wants to make me some kind of huge model for my skybox at the final base (think of a huge statue, or blue team deity or something) Id be glad to use it. I also had this idea where I have a huge headless statue thats always in the distance, but when you get to the last area you come out and its a lot closer, with another model of its head sitting near the last cap, tied into the terrain. |
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10-11-2006, 06:09 AM | #227 |
Join Date: Feb 2005
Location: Finland
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The enterance to the buiding (that one which has the red light coming) could use some loving hand. Add a small building kind of thing to the end that is connected to the mainbuilding.
Do you get what I mean? |
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11-17-2006, 09:34 PM | #228 |
Join Date: Dec 2005
Location: Detroit, MI
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update!
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11-19-2006, 02:51 PM | #229 | |
Join Date: Dec 2005
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Quote:
What you reckon, guys? Last edited by trepid_jesse; 01-22-2007 at 03:04 AM. |
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11-19-2006, 03:08 PM | #230 |
Join Date: Mar 2005
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fruity!
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11-19-2006, 04:36 PM | #231 |
Useless
Retired FF Staff
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You might've smoked just a bit too much.
__________________
Look at all those dead links. |
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11-19-2006, 07:43 PM | #232 |
Join Date: Feb 2005
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Wait... BumGravy is Darkness?
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11-20-2006, 09:14 AM | #233 |
Join Date: Dec 2005
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Scroll down for pics.
Last edited by o_bumgravy; 11-20-2006 at 10:42 AM. |
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11-20-2006, 09:24 AM | #234 |
Join Date: May 2005
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It looks kinda.. monotone.
Lookin' at your previous picture, I sorta got the feeling that it was like this huge post-apocalyptic ancient temple/building thing inside a giant underground cavern. Hey, I think I'll make that a suggestion! |
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11-20-2006, 09:46 AM | #235 |
Join Date: Dec 2005
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Im going for a sense of hugeness, i considered doing this inside a cavern but im gonna go nuts with the skybox.
It looks monotone cos the lights aint running in the game, its fullbright. |
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11-20-2006, 10:10 AM | #236 |
Join Date: Jun 2005
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whats ur fps like movin round in that area? looks like it could cause some quite big drops, esp with 8 man def around there
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11-20-2006, 10:15 AM | #237 |
Join Date: Dec 2005
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Its quite well optimised, aint tested because still having trouble loading the map with lights and stuff so i dunno whats going on with the compile, so i aint tested it. Aint any huger than the rest of the areas in my map tho (huge).
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11-20-2006, 10:41 AM | #238 |
Join Date: Dec 2005
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Got the lights to work..
http://usera.imagecave.com/bumgravy/forty140003.jpg http://usera.imagecave.com/bumgravy/forty140004.jpg http://usera.imagecave.com/bumgravy/forty140005.jpg Last edited by trepid_jesse; 01-22-2007 at 03:05 AM. |
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11-20-2006, 12:31 PM | #239 |
Join Date: Dec 2005
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Beautiful.
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11-20-2006, 12:58 PM | #240 |
Join Date: Apr 2006
Location: Newark, NJ
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First, it boggles the mind how one person can make something look this good. Well, at least my mind. I am sure your mind is not boggled very much at all (although if your avatar is any indication, maybe it is...).
Secondly, it looks like something out of Star Wars. I do not know why exactly but the architecture reminds me of the architecture on Naboo, in the city. Thirdly, you should fit that googly-eyed green dude model somewhere in your map, as a hidden treat, or something, because he is just cool. |
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