11-26-2020, 06:52 PM | #2281 |
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derpeyman28 opened issue fortressforever/fortressforever#382 ('Alt-tabbing out of FF while fullscreen and alt-tabbing back in freezes the screen.')
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11-26-2020, 11:51 PM | #2282 |
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squeek502 commented on issue fortressforever/fortressforever#382 ('Alt-tabbing out of FF while fullscreen and alt-tabbing back in freezes the screen.'):
I believe this is an issue with the 2006 engine that we don't have control over, but I haven't looked into it too closely.View on Github |
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11-30-2020, 08:04 AM | #2283 |
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squeek502 opened issue fortressforever/fortressforever#383 ('Lower timeout of jumppad + conc combo nerf')
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11-30-2020, 08:55 AM | #2284 |
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squeek502 commented on issue fortressforever/fortressforever#383 ('Lower timeout of jumppad + conc combo nerf'):
Tested this out a bit. Here's a best-case-scenario tidal run (with 1.5s timeout):View on Github |
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12-02-2020, 05:57 AM | #2285 |
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squeek502 opened pull request fortressforever/fortressforever#384 ('Lua: Add GetMapName global function')
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12-02-2020, 06:21 AM | #2286 |
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squeek502 opened pull request fortressforever/fortressforever#385 ('Log the map name after it's loaded for convenience')
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12-02-2020, 07:46 AM | #2287 |
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squeek502 merged pull request fortressforever/fortressforever#384 ('Lua: Add GetMapName global function') from squeek502 to beta
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12-02-2020, 07:46 AM | #2288 |
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squeek502 pushed 2 commits to fortressforever/fortressforever:beta
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12-02-2020, 07:46 AM | #2289 |
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squeek502 merged pull request fortressforever/fortressforever#385 ('Log the map name after it's loaded for convenience') from squeek502 to beta
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12-02-2020, 07:46 AM | #2290 |
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squeek502 pushed 2 commits to fortressforever/fortressforever:beta
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12-14-2022, 03:44 AM | #2291 |
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squeek502 synchronized pull request fortressforever/fortressforever#388 ('Buildable changes and new Detpack Lua methods')
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12-14-2022, 03:45 AM | #2292 |
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squeek502 commented on issue fortressforever/fortressforever#388 ('Buildable changes and new Detpack Lua methods'):
Alright, I ended up implementing what I was thinking of and pushed it to this branch. From the commit message:View on Github |
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12-14-2022, 03:47 AM | #2293 |
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squeek502 merged pull request fortressforever/fortressforever#388 ('Buildable changes and new Detpack Lua methods') from YoYo-178 to beta
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12-14-2022, 03:47 AM | #2294 |
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squeek502 pushed 3 commits to fortressforever/fortressforever:beta
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12-14-2022, 01:29 PM | #2295 |
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gumbuknine commented on issue fortressforever/fortressforever#389 ('Possible Sniper rework propositions.'):
So, no counterpoints for a defensive rework?View on Github |
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12-14-2022, 10:54 PM | #2296 |
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Dadaskis commented on issue fortressforever/fortressforever#389 ('Possible Sniper rework propositions.'):
I would love to suggest some ideas...View on Github |
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12-15-2022, 10:15 AM | #2297 |
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YoYo-178 opened pull request fortressforever/fortressforever#390 ('Lua: Continuation of #240')
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12-15-2022, 10:32 AM | #2298 |
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gumbuknine commented on issue fortressforever/fortressforever#390 ('Lua: Continuation of #240'):
what's the difference between a sabotage and a malicious sabotage? i don't get it, isn't there just one kind of sabotage?View on Github |
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12-15-2022, 12:40 PM | #2299 |
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YoYo-178 commented on issue fortressforever/fortressforever#390 ('Lua: Continuation of #240'):
> what's the difference between a sabotage and a malicious sabotage? i don't get it, isn't there just one kind of sabotage?View on Github |
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12-23-2022, 04:47 PM | #2300 |
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ph1sh55 commented on issue fortressforever/fortressforever#216 ('Examine possibilities for a 3rd offense class in competitive play'):
IMO the laziest, but quickest way to make pyro/spy more viable on offense is probably to reduce their self damage significantly when handheld grenade jumping and cause a handheld grenade to not cause much splash damage (or zero). Or keep same self gren jump damage but they regen some of it back...View on Github |
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