04-29-2020, 08:02 PM | #2181 |
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squeek502 commented on issue fortressforever/fortressforever#374 ('Added the forgotten working directory setting to README.md'):
Thanks!View on Github |
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04-29-2020, 08:02 PM | #2182 |
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squeek502 merged pull request fortressforever/fortressforever#374 ('Added the forgotten working directory setting to README.md') from pvorisek25 to beta
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04-29-2020, 08:02 PM | #2183 |
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squeek502 pushed 1 commit to fortressforever/fortressforever:beta
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05-01-2020, 11:47 AM | #2184 |
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pvorisek25 opened issue fortressforever/fortressforever#375 ('Spy's speed doesn't change while he's disguised as some other class')
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05-01-2020, 11:59 AM | #2185 |
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pvorisek25 opened pull request fortressforever/fortressforever#376 ('Nerfing the frag grenade (needs more testing)')
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05-01-2020, 07:51 PM | #2186 |
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squeek502 commented on issue fortressforever/fortressforever#376 ('Nerfing the frag grenade (needs more testing)'):
Changing the frag grenade damage is probably not going to happen. It matches TFC, and the radius is lower than TFC. However, if we were to touch the frag grenade radius, I'd mostly want to address https://github.com/fortressforever/fortressforever/issues/3.View on Github |
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05-02-2020, 11:27 AM | #2187 |
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pvorisek25 commented on issue fortressforever/fortressforever#376 ('Nerfing the frag grenade (needs more testing)'):
I've looked at the #3 issue and at the actual code and I think that @mikeparker's option 4 in the #3 issue would be the best way to go.View on Github |
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05-02-2020, 01:13 PM | #2188 |
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pvorisek25 synchronized pull request fortressforever/fortressforever#376 ('Nerfing the frag grenade (needs more testing)')
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06-06-2020, 06:01 AM | #2189 |
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DexterHaslem commented on issue fortressforever/fortressforever#376 ('Nerfing the frag grenade (needs more testing)'):
is the grenade cone visualization thinger still in? i cant even remember, but it is very useful for thisView on Github |
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10-07-2020, 11:40 PM | #2190 |
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squeek502 opened issue fortressforever/fortressforever#377 ('mp_friendlyfire_armorstrip still allows TKing buildables')
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10-08-2020, 01:12 PM | #2191 |
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AdamWillden commented on issue fortressforever/fortressforever#377 ('mp_friendlyfire_armorstrip still allows TKing buildables'):
@squeek502 how do I find you on discord? I was thinking about ff last night and even looked in the forum. I saw a post from bully telling Jon that you’re on discord these daysView on Github |
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10-08-2020, 10:30 PM | #2192 |
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squeek502 commented on issue fortressforever/fortressforever#377 ('mp_friendlyfire_armorstrip still allows TKing buildables'):
@AdamWillden https://discord.gg/jCphsAEView on Github |
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10-13-2020, 03:29 PM | #2193 |
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AdamWillden created fortressforever/fortressforever:elmos_hud_playground_zombie at e0f9c6 (+53 new commits)
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10-13-2020, 05:44 PM | #2194 |
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AdamWillden force-pushed fortressforever/fortressforever:elmos_hud_playground_zombie from e0f9c6 to 582bcd
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10-13-2020, 07:20 PM | #2195 |
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squeek502 opened pull request fortressforever/fortressforever#378 ('Properly default tickrate to 66')
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10-13-2020, 07:53 PM | #2196 |
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alaswell merged pull request fortressforever/fortressforever#378 ('Properly default tickrate to 66') from squeek502 to beta
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10-13-2020, 07:53 PM | #2197 |
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alaswell pushed 2 commits to fortressforever/fortressforever:beta
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10-14-2020, 03:29 PM | #2198 |
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AdamWillden force-pushed fortressforever/fortressforever:elmos_hud_playground_zombie from 582bcd to d07177
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10-14-2020, 03:33 PM | #2199 |
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AdamWillden pushed 2 commits to fortressforever/fortressforever:elmos_hud_playground_zombie
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10-14-2020, 03:36 PM | #2200 |
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AdamWillden pushed 1 commit to fortressforever/fortressforever:elmos_hud_playground_zombie
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