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Old 08-01-2005, 09:14 PM   #201
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Its a simple displacment with a rubble model over the top. R-Speeds arn't in Source but displacements and props are cheaper to render than world brushes, as far as the engine is concerned, they really don't bother it at all.
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Old 08-01-2005, 10:08 PM   #202
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Quote:
Originally Posted by Ginger Lord
I know how you feel, I lost my first "popular" map to a harddrive crash, so i had to rebuild it. It wasn't the same and just didnt feel as good.
It's the only map I made that I wish I had the .rmf to. It's so weird - and that one blatant texture misalignment in the blue base near the bottom of the elevator that takes you to the battlements just kills me. I don' thave the .rmf's to a couple others but I could really care less about them. :P
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Old 08-01-2005, 10:08 PM   #203
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This map looks like a exact copy from old epicenter. But no ladders and it looks better. I like it! It should be in the map folder that comes with FF.exe.
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Old 08-01-2005, 11:11 PM   #204
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Quote:
Originally Posted by Ginger Lord
You should replace the pedestrian crossing sign with a pedestrian concing sign!
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Old 08-02-2005, 01:55 AM   #205
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Heh if you remake trench, make it less spammy and generally a nightmare to defend
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Old 08-02-2005, 01:55 AM   #206
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Have you considered changing the red light thingy on the blue base side near red's cap to a blue light? Might be a cool touch. in case you don't know what I am talking about, I am talking about this: http://img324.imageshack.us/my.php?i...eb100088oq.jpg
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Old 08-02-2005, 06:49 AM   #207
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if you remake mulch_trench dont cahnge a THING that maps so amazing to offy on its genius, and def is fun as hell if your having an "IM ON FIRE" game and get liek 80 frags !
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Old 08-02-2005, 09:20 AM   #208
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I may change the light, I did think about it.

Oh, can we keep the mulch_trench talk out of this thread, I'll make another thread about it soon so we can discuss it there.
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Old 08-02-2005, 08:42 PM   #209
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wow thats all i can say WOW

(thats damn great GOOD JOB)
2 thumbs up
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Old 08-05-2005, 09:54 AM   #210
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Now with added dirty APC:


Also changed the light to blue as suggested.
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Old 08-05-2005, 09:56 AM   #211
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It still seems out of place, but that might be because I can't see its shadow.
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Old 08-05-2005, 10:06 AM   #212
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Well it will probably be replaced by the Humvee when FF is released.
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Old 08-05-2005, 10:06 AM   #213
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Ah, yes... that should be sweet (if craigweb doesn't screw it up!).
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Old 08-05-2005, 03:26 PM   #214
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sif hummer :/

It looks too skinny btw and you need to like get a custom apc made with the back open for the CP.
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Old 08-05-2005, 05:19 PM   #215
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You have some texture issues where the curb brush meets the floor brush.



Fix them... *charges his sniper rifle*
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Old 08-06-2005, 02:56 AM   #216
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when are we going to open the bidding up for who gets to sleep with Ginger Lord?
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Old 08-06-2005, 04:31 AM   #217
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Well, I'm monogamous, so I can't... damn.
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Old 08-06-2005, 08:35 PM   #218
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Fuck me sideways, I love it.. Well done mate.. Keep it up
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Old 08-06-2005, 08:52 PM   #219
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Quote:
Originally Posted by Ginger Lord
Another thing I'm doing to keep the sticky spots down is that all the model rubble, debris and detrius (lovely word) is all not solid. You can run straight through it, grenades wont be affected by it. The displacements (the main rubble pile) and larger chunks of concrete are solid however. I think it will work quite well, having all of it collideable will be a nightmare.
Why not just add a clipping area around the rubble?
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Old 08-06-2005, 10:19 PM   #220
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Quote:
Originally Posted by sp0rk
Why not just add a clipping area around the rubble?
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