03-05-2015, 10:02 PM | #201 |
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squeek502 closed without merging pull request fortressforever/fortressforever-scripts#5 ('Remove the single shotgun from soldier')
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03-05-2015, 10:02 PM | #202 |
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squeek502 commented on issue fortressforever/fortressforever-scripts#5 ('Remove the single shotgun from soldier'):
I don't think this one is worth it. Closing.View on Github |
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03-05-2015, 10:02 PM | #203 |
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squeek502 deleted fortressforever/fortressforever-scripts:features/remove-single-shotgun-soldier at 289ea0
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03-06-2015, 03:59 PM | #204 |
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BullyFF commented on issue fortressforever/fortressforever#96 ('Rampslide sparks (take 2)'):
https://soundcloud.com/tudberry/sets/ffsoundstuffView on Github |
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03-06-2015, 08:50 PM | #205 |
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squeek502 commented on issue fortressforever/fortressforever#96 ('Rampslide sparks (take 2)'):
Nice, thanks. Can you make them downloadable (in the Permissions tab of each track)?View on Github |
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03-07-2015, 12:15 AM | #206 |
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BullyFF commented on issue fortressforever/fortressforever#96 ('Rampslide sparks (take 2)'):
Oops! Done :)View on Github |
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03-07-2015, 05:33 AM | #207 |
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squeek502 closed issue fortressforever/fortressforever#41 ('Make handheld frag jumps more TFC-like™')
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03-07-2015, 05:33 AM | #208 |
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squeek502 merged pull request fortressforever/fortressforever#99 ('Make handheld frag jumps more TFC-like™') from squeek502 to beta
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03-07-2015, 06:14 AM | #209 |
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R00Ki3 opened issue fortressforever/fortressforever#112 ('Suppressing kill messages with lua')
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03-08-2015, 08:56 PM | #210 |
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R00Ki3 opened issue fortressforever/fortressforever#113 ('Allow SetFriction() to work on players')
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03-09-2015, 06:33 AM | #211 |
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squeek502 opened issue fortressforever/fortressforever#114 ('Weapon model for scout movement weapon')
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03-09-2015, 06:34 AM | #212 |
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squeek502 opened issue fortressforever/fortressforever#115 ('Sound for scout movement weapon')
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03-09-2015, 07:40 AM | #213 |
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squeek502 commented on issue fortressforever/fortressforever#113 ('Allow SetFriction() to work on players'):
This is a simple fix, but note that with 0 friction you still accelerate at full speed and can get up to crazy speeds insanely quickly. Is that the intended behavior?View on Github |
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03-09-2015, 07:46 AM | #214 |
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squeek502 created fortressforever/fortressforever:fixes/player-set-friction at ad817c (+3 new commits)
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03-09-2015, 07:47 AM | #215 |
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squeek502 opened pull request fortressforever/fortressforever#116 ('Allow SetFriction() to work on players')
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03-09-2015, 07:49 AM | #216 |
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squeek502 merged pull request fortressforever/fortressforever-scripts#16 ('Unencrypt the player/weapon scripts') from squeek502 to master
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03-09-2015, 07:50 AM | #217 |
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R00Ki3 commented on issue fortressforever/fortressforever#113 ('Allow SetFriction() to work on players'):
I was interested in using it to make you slide a far distance. But not infinitely far as it would be with 0 friction. It was fun testing it with the server cvar but I'd like to apply it to a single player.View on Github |
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03-09-2015, 07:53 AM | #218 |
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squeek502 commented on issue fortressforever/fortressforever#113 ('Allow SetFriction() to work on players'):
Okay, then #116 will do what you want (player:SetFriction(0) will behave exactly like sv_friction 0).View on Github |
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03-09-2015, 08:52 AM | #219 |
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squeek502 merged pull request fortressforever/fortressforever-scripts#14 ('Fixed defender's objective tracking flag carrier ID') from alaswell to master
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03-09-2015, 08:58 AM | #220 |
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squeek502 merged pull request fortressforever/fortressforever-scripts#13 ('Fixed defender's objective tracking flag carrier AvD') from alaswell to master
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