07-08-2019, 03:39 AM | #2161 |
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squeek502 pushed 1 commit to fortressforever/fortressforever:beta
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07-08-2019, 04:01 AM | #2162 |
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07-08-2019, 04:09 AM | #2163 |
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squeek502 pushed 1 commit to fortressforever/fortressforever-web:master
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08-29-2019, 03:10 PM | #2164 |
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JustinBenedick opened issue fortressforever/fortressforever#372 ('Linux dedicated server ')
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08-29-2019, 05:09 PM | #2165 |
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doublah commented on issue fortressforever/fortressforever#372 ('Linux dedicated server '):
It's a engine (upstream) problem, see https://github.com/ValveSoftware/Source-1-Games/issues/1614View on Github |
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08-30-2019, 08:14 PM | #2166 |
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JustinBenedick commented on issue fortressforever/fortressforever#372 ('Linux dedicated server '):
Any plans to port to a newer version that has a linux binaryView on Github |
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09-01-2019, 08:44 PM | #2167 |
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alaswell created fortressforever/fortressforever:spyDisguiseName at 28b1c1 (+1 new commit)
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09-01-2019, 08:48 PM | #2168 |
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alaswell opened pull request fortressforever/fortressforever#373 ('Changes the way the spies name is displayed when disguised')
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09-02-2019, 11:17 PM | #2169 |
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alaswell commented on issue fortressforever/fortressforever#373 ('Changes the way the spies name is displayed when disguised'):
Yes, good point on the other part of #368View on Github |
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09-09-2019, 07:08 AM | #2170 |
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doublah commented on issue fortressforever/fortressforever#373 ('Changes the way the spies name is displayed when disguised'):
How does this look from spectator? Is it changed there?View on Github |
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09-09-2019, 07:32 AM | #2171 |
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squeek502 commented on issue fortressforever/fortressforever#373 ('Changes the way the spies name is displayed when disguised'):
Do you know if crosshairinfo show while spectacting? I would think this stops it from showing while speccing:View on Github |
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10-04-2019, 09:00 AM | #2172 |
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squeek502 pushed 1 commit to fortressforever/fortressforever-web:master
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12-27-2019, 08:49 PM | #2173 |
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alaswell closed issue fortressforever/fortressforever#368 ('Spy disguise name choice')
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12-27-2019, 08:49 PM | #2174 |
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alaswell pushed 2 commits to fortressforever/fortressforever:beta
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12-27-2019, 08:49 PM | #2175 |
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alaswell merged pull request fortressforever/fortressforever#373 ('Changes the way the spies name is displayed when disguised') from alaswell to beta
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12-27-2019, 09:08 PM | #2176 |
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alaswell commented on issue fortressforever/fortressforever#368 ('Spy disguise name choice'):
This is not quite finished. See https://github.com/fortressforever/fortressforever/pull/373#pullrequestreview-282361156View on Github |
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12-27-2019, 09:08 PM | #2177 |
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alaswell reopened issue fortressforever/fortressforever#368 ('Spy disguise name choice')
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04-29-2020, 06:37 AM | #2178 |
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pvorisek25 commented on issue fortressforever/fortressforever#372 ('Linux dedicated server '):
Have you tried using WINE?View on Github |
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04-29-2020, 07:50 PM | #2179 |
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pvorisek25 commented on issue fortressforever/fortressforever#367 ('Unable to spawn in local servers'):
Yes, it happens when the sum of connected players is greater than the maxplayers ConVar. Obviously, if you create a local server with the "Max. players" setting set to 0, the game will behave in the exact same way as seen in the video.View on Github |
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04-29-2020, 08:53 PM | #2180 |
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pvorisek25 opened pull request fortressforever/fortressforever#374 ('Added the forgotten working directory setting to README.md')
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