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Old 07-08-2019, 02:39 AM   #2161
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squeek502 pushed 1 commit to fortressforever/fortressforever:beta

  • 0d5a14 squeek502: 'Fix last grenade not being throwable. No idea why this if check existed, can't figure out what it's...'

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Old 07-08-2019, 03:01 AM   #2162
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squeek502 tagged fortressforever/fortressforever:v2.7.10 at beta


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Old 07-08-2019, 03:09 AM   #2163
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squeek502 pushed 1 commit to fortressforever/fortressforever-web:master

  • fdbb63 squeek502: 'Add 2.7.10 changelog'

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Old 08-29-2019, 02:10 PM   #2164
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JustinBenedick opened issue fortressforever/fortressforever#372 ('Linux dedicated server ')

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Old 08-29-2019, 04:09 PM   #2165
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doublah commented on issue fortressforever/fortressforever#372 ('Linux dedicated server '):
It's a engine (upstream) problem, see https://github.com/ValveSoftware/Source-1-Games/issues/1614
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Old 08-30-2019, 07:14 PM   #2166
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JustinBenedick commented on issue fortressforever/fortressforever#372 ('Linux dedicated server '):
Any plans to port to a newer version that has a linux binary
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Old 09-01-2019, 07:44 PM   #2167
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alaswell created fortressforever/fortressforever:spyDisguiseName at 28b1c1 (+1 new commit)

  • 28b1c1 alaswell: 'Changes the way the spies name is displayed when disguised - Resolves #368'

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Old 09-01-2019, 07:48 PM   #2168
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alaswell opened pull request fortressforever/fortressforever#373 ('Changes the way the spies name is displayed when disguised')

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Old 09-02-2019, 10:17 PM   #2169
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alaswell commented on issue fortressforever/fortressforever#373 ('Changes the way the spies name is displayed when disguised'):
Yes, good point on the other part of #368

We will have to add that in if/when the networking tables change again for something more significant.
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Old 09-09-2019, 06:08 AM   #2170
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doublah commented on issue fortressforever/fortressforever#373 ('Changes the way the spies name is displayed when disguised'):
How does this look from spectator? Is it changed there?
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Old 09-09-2019, 06:32 AM   #2171
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squeek502 commented on issue fortressforever/fortressforever#373 ('Changes the way the spies name is displayed when disguised'):
Do you know if crosshairinfo show while spectacting? I would think this stops it from showing while speccing:

https://github.com/fortressforever/fortressforever/blob/28b1c139647f2a68baa03f4eadd4a0eed708ed0f/cl_dll/ff/ff_hud_crosshairinfo.cpp#L143-L144
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Old 10-04-2019, 08:00 AM   #2172
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squeek502 pushed 1 commit to fortressforever/fortressforever-web:master

  • 1dd2eb squeek502: 'Make https friendly'

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Old 12-27-2019, 07:49 PM   #2173
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alaswell closed issue fortressforever/fortressforever#368 ('Spy disguise name choice')

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Old 12-27-2019, 07:49 PM   #2174
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alaswell pushed 2 commits to fortressforever/fortressforever:beta

  • 28b1c1 alaswell: 'Changes the way the spies name is displayed when disguised - Resolves #368'
  • dac358 alaswell: 'Merge pull request #373 from fortressforever/spyDisguiseName. Changes the way the spies name is...'

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Old 12-27-2019, 07:49 PM   #2175
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alaswell merged pull request fortressforever/fortressforever#373 ('Changes the way the spies name is displayed when disguised') from alaswell to beta

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Old 12-27-2019, 08:08 PM   #2176
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alaswell commented on issue fortressforever/fortressforever#368 ('Spy disguise name choice'):
This is not quite finished. See https://github.com/fortressforever/fortressforever/pull/373#pullrequestreview-282361156
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Old 12-27-2019, 08:08 PM   #2177
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alaswell reopened issue fortressforever/fortressforever#368 ('Spy disguise name choice')

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Old 04-29-2020, 05:37 AM   #2178
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pvorisek25 commented on issue fortressforever/fortressforever#372 ('Linux dedicated server '):
Have you tried using WINE?
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Old 04-29-2020, 06:50 PM   #2179
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pvorisek25 commented on issue fortressforever/fortressforever#367 ('Unable to spawn in local servers'):
Yes, it happens when the sum of connected players is greater than the maxplayers ConVar. Obviously, if you create a local server with the "Max. players" setting set to 0, the game will behave in the exact same way as seen in the video.
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Old 04-29-2020, 07:53 PM   #2180
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pvorisek25 opened pull request fortressforever/fortressforever#374 ('Added the forgotten working directory setting to README.md')

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