09-05-2018, 12:02 AM | #2081 |
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squeek502 opened pull request fortressforever/fortressforever#359 ('Stop hud_keystate being drawn when in spec freecam')
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09-05-2018, 12:02 AM | #2082 |
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squeek502 closed issue fortressforever/fortressforever#352 ('Disable hud_keystate when in spectator freecam')
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09-05-2018, 12:02 AM | #2083 |
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squeek502 merged pull request fortressforever/fortressforever#359 ('Stop hud_keystate being drawn when in spec freecam') from squeek502 to beta
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09-05-2018, 12:02 AM | #2084 |
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squeek502 pushed 1 commit to fortressforever/fortressforever:beta
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09-05-2018, 02:36 AM | #2085 |
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09-05-2018, 02:36 AM | #2086 |
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09-05-2018, 02:41 AM | #2087 |
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squeek502 pushed 1 commit to fortressforever/fortressforever-web:master
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09-05-2018, 03:13 AM | #2088 |
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squeek502 commented on issue fortressforever/fortressforever#340 ('Make assists for suicides count as kill for assister'):
Any idea for how this should be shown in the death notices? I can't really think of a good way to show it. Would it be acceptable to just give the assister an assist + fortress points and just have it show up as a normal suicide in the death notices?View on Github |
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09-05-2018, 05:02 AM | #2089 |
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squeek502 created fortressforever/fortressforever:assisted-suicide at 5a3474 (+1 new commit)
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09-05-2018, 05:02 AM | #2090 |
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squeek502 opened pull request fortressforever/fortressforever#360 ('Give an assist to the top damager of a player that kills themselves')
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09-05-2018, 05:04 AM | #2091 |
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squeek502 created fortressforever/fortressforever:world-death at 8b9ff0 (+1 new commit)
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09-05-2018, 05:05 AM | #2092 |
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squeek502 opened pull request fortressforever/fortressforever#361 ('Remove the -1 frag for dying from the world')
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09-05-2018, 07:46 PM | #2093 |
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Jitterskull commented on issue fortressforever/fortressforever#340 ('Make assists for suicides count as kill for assister'):
> Any idea for how this should be shown in the death notices? I can't really think of a good way to show it. Would it be acceptable to just give the assister an assist + fortress points and just have it show up as a normal suicide in the death notices?View on Github |
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09-30-2018, 11:31 PM | #2094 |
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doublah commented on issue fortressforever/fortressforever#340 ('Make assists for suicides count as kill for assister'):
In my opinion it should be credited as a full kill to the assister, and as a death like normal to the player who dies, it kind of feels like it would be cheating players out of kills otherwise. Also worth considering edge cases, like how does this deal with team damage, should the assister be...View on Github |
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10-06-2018, 10:28 PM | #2095 |
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DexterHaslem review_requested pull request fortressforever/fortressforever#362 ('add more debug instructions to README')
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10-06-2018, 10:28 PM | #2096 |
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DexterHaslem opened pull request fortressforever/fortressforever#362 ('add more debug instructions to README')
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10-07-2018, 12:43 AM | #2097 |
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DexterHaslem opened pull request fortressforever/fortressforever#363 ('Makes sabotaged things respect friendly fire setting')
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10-07-2018, 12:43 AM | #2098 |
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DexterHaslem review_requested pull request fortressforever/fortressforever#363 ('Makes sabotaged things respect friendly fire setting')
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10-07-2018, 12:50 AM | #2099 |
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DexterHaslem commented on issue fortressforever/fortressforever#363 ('Makes sabotaged things respect friendly fire setting'):
this might cover #273 as well, I will check if that explosion code checks the same gamerules codeView on Github |
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10-07-2018, 01:03 AM | #2100 |
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DexterHaslem commented on issue fortressforever/fortressforever#363 ('Makes sabotaged things respect friendly fire setting'):
oh great, this doesnt work for malicious sabotage of SG because no saboteur info is set in that case to distinguish them. I need to change that code to have a proper flag and still keep track of sab team first.. this is WIPView on Github |
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