02-17-2018, 01:43 AM | #2041 |
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Jitterskull commented on issue fortressforever/fortressforever#351 ('hl2.exe is still alive after quitting game'):
I've been having this issue since somewhere... 2017, for sure. I don't know when discord was added to the game, better it wasn't added at all tbh.View on Github |
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02-17-2018, 02:03 AM | #2042 |
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DexterHaslem created fortressforever/fortressforever:fix-jetpack-oopsnerf at e5e6aa (+1 new commit)
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02-17-2018, 02:03 AM | #2043 |
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DexterHaslem opened pull request fortressforever/fortressforever#354 ('fix jetpack fuel recharge rate accidentally halved')
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02-17-2018, 02:04 AM | #2044 |
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DexterHaslem commented on issue fortressforever/fortressforever#347 ('Fix laggy jetpack fuel'):
Not intentionally, fuel regen was intended to be same, just switched from float to int to be easier for network prediction and more efficient for netcode. I double checked -View on Github |
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02-17-2018, 02:07 AM | #2045 |
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02-17-2018, 02:09 AM | #2046 |
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DexterHaslem commented on issue fortressforever/fortressforever#351 ('hl2.exe is still alive after quitting game'):
I actually cant reproduce it at all. @doublah if you can , delete discord-rpc.dll next to hl2 and see if it changes anythingView on Github |
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02-17-2018, 02:11 AM | #2047 |
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Jitterskull commented on issue fortressforever/fortressforever#347 ('Fix laggy jetpack fuel'):
Glad that my comment was useful! :DView on Github |
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02-17-2018, 02:25 AM | #2048 |
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Jitterskull commented on issue fortressforever/fortressforever#340 ('Make assists for suicides count as kill for assister'):
The thing that trully bothers me is why it hasn't been introduced in the game since the very beginning of it's release.View on Github |
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02-17-2018, 02:42 AM | #2049 |
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Jitterskull commented on issue fortressforever/fortressforever#339 ('Tommygun'):
It would be fair if tommygun would be hidden somewhere on the map and civilian would have to make his path to every part of the map to find the gun which will help him dealing with enemies. This would make the hunted gameplay less linear and would force civilian and his guards to think of new paths...View on Github |
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02-17-2018, 03:16 AM | #2050 |
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squeek502 commented on issue fortressforever/fortressforever#351 ('hl2.exe is still alive after quitting game'):
It's 100% reproducible for me. Renaming `discord-rpc.dll` so it doesn't load fixes it, and allowing it to load causes hl2.exe to hang after exit every time.View on Github |
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02-17-2018, 03:18 AM | #2051 |
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DexterHaslem commented on issue fortressforever/fortressforever#351 ('hl2.exe is still alive after quitting game'):
OK thanks! Will just push a rename to steamView on Github |
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02-17-2018, 03:28 AM | #2052 |
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squeek502 commented on issue fortressforever/fortressforever#352 ('Disable hud_keystate_spec when in spectator freecam'):
I thought `hud_keystate_spec` already works like this. What's your `hud_keystate` setting?View on Github |
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02-17-2018, 04:58 PM | #2053 |
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DexterHaslem merged pull request fortressforever/fortressforever#354 ('fix jetpack fuel recharge rate accidentally halved') from DexterHaslem to beta
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02-17-2018, 04:58 PM | #2054 |
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DexterHaslem pushed 2 commits to fortressforever/fortressforever:beta
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02-17-2018, 05:09 PM | #2055 |
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02-17-2018, 05:23 PM | #2056 |
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DexterHaslem commented on issue fortressforever/fortressforever#351 ('hl2.exe is still alive after quitting game'):
'fixed' for now via steam build 2534841View on Github |
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02-17-2018, 05:23 PM | #2057 |
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DexterHaslem closed issue fortressforever/fortressforever#351 ('hl2.exe is still alive after quitting game')
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02-20-2018, 05:31 AM | #2058 |
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DexterHaslem opened issue fortressforever/fortressforever#355 ('Add a smaller HUD font')
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02-20-2018, 05:36 AM | #2059 |
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DexterHaslem commented on issue fortressforever/fortressforever#338 ('HUD is slightly messed up on 4k'):
duplicate of #150View on Github |
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02-20-2018, 05:36 AM | #2060 |
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DexterHaslem closed issue fortressforever/fortressforever#338 ('HUD is slightly messed up on 4k')
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