04-18-2008, 02:10 AM | #181 | |
The last true Emperor
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04-18-2008, 03:20 AM | #182 | |
Time Lord, Doctor
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04-18-2008, 03:34 AM | #183 |
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hm...good point...isnt hl2 a requirement for FF though?
do you not have hl2? if not, thank you for bringing that up, didnt think about that.
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04-18-2008, 03:54 AM | #184 |
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You just need a game that has the source SDK base, CS:S, HL2DM, HL2, etc..
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04-18-2008, 05:38 AM | #185 |
Holy shit, thats kerrigan!
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and sourceSDK base im almost certain includes most HL2 assets. After all, it is pretty much Lost Coast when you boot it.
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04-18-2008, 06:58 AM | #186 | |
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04-18-2008, 07:07 AM | #187 |
Holy shit, thats kerrigan!
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isnt that illegal?
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04-18-2008, 05:53 PM | #188 |
no war but class war
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In case you're interested, i whipped up a helmet thingy.. inspired by those old diving sets..
(click me) I'm not very good at texturing though, so maybe somebody else would like to step in? |
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04-18-2008, 06:04 PM | #189 |
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looks good pF
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04-18-2008, 06:34 PM | #190 |
Holy shit, thats kerrigan!
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if you add a little blue glow to it, it would be the Big Daddy from BioShock.
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04-18-2008, 07:15 PM | #191 |
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first off, i appreciate your help, but is there anyway i could get you to make something like this?:
http://www.approvedgasmasks.com/images/evo5000-mask.jpg i still dont know how we're going to make it obvious who has the mask on or not, but thats not a major concern right now.
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04-18-2008, 08:10 PM | #192 |
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Is there a way with Lua to tie models to player models? Like the gas mask would be over their face, or floating on top of there heads.
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04-18-2008, 08:13 PM | #193 |
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i dont know man, i'm LUA ignorant.
i would love to have that same kinda glowing effect as in TFC, but i dunno..
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04-18-2008, 08:47 PM | #194 | |
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(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard |
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04-18-2008, 10:26 PM | #195 |
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You could make it float in the same way that a flag attaches to a player. But I don't think there's any way to attach an item to the player's head. I think an icon, similar to the medic beacon, would be the best thing if visibility is what you want.
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04-19-2008, 08:41 AM | #196 |
no war but class war
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maybe it could be attached to a head bone in the same way a w_model hangs on the hand bone?
Gambit: Nah, that mask is too boring.. i need to have fun making a mask model Last edited by pF; 04-19-2008 at 08:49 AM. |
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04-19-2008, 12:26 PM | #197 |
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By the way, the Pyro is immune to the gas, amirite?
... No? Aw come on! =P |
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04-28-2008, 05:34 PM | #198 |
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Cant wait! :P How far is it?
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04-28-2008, 05:52 PM | #199 |
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see first post, lol
waiting for a few things to get right before i work on it, also cant pull myself away from party poker.
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04-28-2008, 05:54 PM | #200 |
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forgot to add, i will be redoing the roof going around the yard, its to steep and you cannot build a sg there, i really really want to be able to build sg's on that roof. agree?
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