07-31-2007, 05:03 AM | #181 |
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Which is probably why his post also said: "FEED ME".
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07-31-2007, 11:40 AM | #182 | |
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07-31-2007, 01:05 PM | #183 |
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Can't you see? Its eyes are undead from the overwhelming bestiality of men...
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07-31-2007, 03:02 PM | #184 | |
Cry some more.
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Location: Bogart's Tater Patch
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Ironically it's one of my favorites although quite possibly the most defensive map in TFC. |
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07-31-2007, 11:22 PM | #185 | |
Useless
Retired FF Staff
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HWGuys, Demomen, Engineers (with 3 SGs), detpacks (they worked sometimes), soldiers, blah blah... The way epicenter is rigged now is just too easy. |
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07-31-2007, 11:24 PM | #186 | |
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08-01-2007, 12:22 AM | #187 |
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My favorite D-friendly maps would be Bam and Fortsake
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08-01-2007, 04:14 AM | #188 |
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Join Date: Mar 2007
Location: Calgary, Alberta eh?
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REMAKE BAM SOMEONE OR I WILL BE FORCED TO DO SOMETHING TERRIBLE
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08-01-2007, 05:52 AM | #189 |
Banned
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bam was awesome
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08-01-2007, 03:58 PM | #190 |
Cry some more.
Join Date: Jun 2007
Location: Bogart's Tater Patch
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Someone should start a project to remake every mulch_ and fry_ map. Those alone would make me cry less when switching to FF.
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08-01-2007, 05:29 PM | #191 |
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Join Date: Dec 2004
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fryguy and mulch are on the dev team..hehe but I think are past their mapping phases. There was a really promising version of mulch_Trench from a community mapper..wish he would re-appear!
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08-01-2007, 06:51 PM | #192 |
Cry some more.
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Location: Bogart's Tater Patch
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Yeah I figured they were a little too busy to port all their own maps. Also, that sucks about the mulch_trench situation. It's a trademark league map (as I'm sure everyone knows)... hope to see ff_trench someday!
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08-01-2007, 07:18 PM | #193 |
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That was Ginger Lord, I believe. Just keep annoying him until he finishes it
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08-02-2007, 04:03 AM | #194 | |
My title is... Custom.
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08-02-2007, 05:10 AM | #195 |
Banned
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i suck at everything i never try to learn more then entry level crap. although mapping a have a better hand at, its using entites and stuff.
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08-02-2007, 02:09 PM | #196 | |
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08-02-2007, 03:12 PM | #197 |
[AE] 0112 Ihmhi *SJB
Wiki Team
Fortress Forever Staff |
No, dude, look.
You put two SGs. One on each deck. One facing the fence (to take out concers in the air), the other on the other deck cleaning up people on the ground. Dispenser on the cap point, dispenser somewhere else far away to blow up potential SG killers (sniper rifle, nailgun, rockets, etc.). In TFC, this alone was ace... if you have one more guy running around and covering the wide space (with at least one Engy in the rear keeping an eye on the guns), this would be a fairly effective D. It might not completely defend the cap point, but it will slow them down a LOT. It was pretty much the standard D setup on epicenter, at least on pubs AFAIK. Now it just does not work for a variety of balance issues. That is the good thing about this being in BETA, though. We can adjust that to compensate. A lot of stuff has to be changed here and there (tiny things really) to get the game balanced better. There is probably a short list of stuff that needs to be addressed in the sense of increasing/reducing damage here and there, but I am not going to get into the specifics.
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08-02-2007, 04:33 PM | #198 | |
A Very Sound Guy!
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08-02-2007, 04:44 PM | #199 | |
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08-02-2007, 08:33 PM | #200 |
Useless
Retired FF Staff
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I don't remember if we tried Snipers or not.
It'd hafta be a pretty good one, to get the guy shooting around the corner like that. |
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