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Old 04-14-2007, 03:39 PM   #181
nex nicholai
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...and swarm.

What Kenny is failing to mention is that there are 16 bots on our server (OWOL). It makes for quite the swarm if you dont keep them in check.

PS Im an OWOL admin, and I hate the fact that server 4 is so damn popular, haha. I prefer human opponents.
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Old 04-14-2007, 05:40 PM   #182
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First off, I am very excited to hear the beta is stable! Kinda disappointed that the mod is gasping for programmers 3 years in... But that is understandable considering that over 3 years people who thought they commit full time to the mod have situation changes, etc. It's nobody's fault really. Just kinda annoying for everybody around.

Questions to Beta Testers:
1. Is the main menu/tutorial system in place yet? If so, thoughts?
2. Are the unfinished maps (Palermo, Rock 2, Openfire) incomplete as in "NOT going to be ready in a month or so when release" or "Missing a few entities , models, stuff that can be fixed pretty quickly"
3. Which of you have the lowest spec PC and how's it run for that?
4. Demoman? Any good?
5. Anything in this game you don't prefer over it's TFC counterpart?
6. We saw a lot of crossover two years ago and now it's dissapeared from discussion. How's that lookin/playin?
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Old 04-14-2007, 06:44 PM   #183
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1. Main menu yes, tutorial not really.
2. Not going to be ready in a month or so/really unfinished.
3. My PC's fairly middle-of-the-road these days and it runs pretty well.
4. Same as TFC, but the detpack's flexible timer is nice.
5. ...actually, no.
6. Very unfinished.
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Old 04-14-2007, 08:06 PM   #184
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Well the tutorials are all written up iirc, they just aren't fully implemented yet.

My PC is pretty bottom end, 'cause I'm waiting for my laptop to get repaired. The game itself plays really well, but doesn't look as sexy as it does on other computers. The devs did a good job of making it run on lower-end machines though.
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Old 04-14-2007, 08:19 PM   #185
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I got:

Athlon 3000+
1gig RAM
6800GT 256M

and it runs smooth with graphics cranked up at 1280x1024.
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Old 04-15-2007, 05:36 AM   #186
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Quote:
Originally Posted by Sh4x
I got:

Athlon 3000+
1gig RAM
6800GT 256M

and it runs smooth with graphics cranked up at 1280x1024.

Mine is similar:

Athlon 2500+ Overclocked to 3200+
1gig RAM
Radeon 9800 Pro

Runs smoothly at same res.

I know a few guys have systems with lower specs than that.
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Old 04-15-2007, 11:57 AM   #187
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Wasnt someone running it on a geforce2 for a while? Obviously it didnt run too well, but thats still a feat and a half.
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Old 04-15-2007, 12:04 PM   #188
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Quote:
Originally Posted by MikeQuist
3. Which of you have the lowest spec PC and how's it run for that?
Most of my specs are good, but I think I am running the worst graphics card.

Like my mobo is by Asus, SLI ready and all that good shit, SATA capable. Fairly new. My proc is a nice Intel(R) Pentium(R) D CPU 2.80GHz (Dual Core). However, I only have 1GB of RAM and my graphics card is a RADEON 9250. That is PCI. No, not PCIe. P. C. I.

My card has not had new drivers released for a veeeeery long time.

Even so, the game still runs very well. So I would think that even on the low-end side FF would run pretty well.
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Old 04-15-2007, 12:23 PM   #189
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Define 'very well' (what fps you normally pull on certain maps and what it drops to in firefight) and Pent. D is a pretty bad CPU, still beats my crappy Sempron 2800+ though.
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Old 04-15-2007, 12:52 PM   #190
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Personally I've only had FF run twice for a few hours(hadn't had the time to play more) and I have to say it runs smoothly, but not as smooth as CSS, for example. I haven't checked the r_speeds of the ff maps, but seeing almost all of them still being in a development state, that could be the cause. Dunno, today I will mess around some more. Maybe it's just my shitty configured system, lol.

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Old 04-15-2007, 06:43 PM   #191
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Wow. I'm really surprised that the mapping is not further along. I was under the impression that the team was doing fine team-wise with mappers. Very surprised...

I did a lot of mapping for TFC a year or so ago. I had some maps that I think were of pretty good quality. The only thing that stopped me from really going into HL2/FF was the annoyance of the new Hammer. Would it be stupid to send in an application/portfolio this late in development? My free time has expanded considerably.
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Old 04-15-2007, 06:47 PM   #192
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^
I doubt it would be worthless, cuz I think they'll continue to release maps after the release of the mod.
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Old 04-15-2007, 06:52 PM   #193
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Perhaps I'll get my portfolio together tomorrow. The thing is there's no job opening for a mapper right now...which is interesting because the maps are seemingly delayed. Oh well.
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Old 04-15-2007, 07:45 PM   #194
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Quote:
Originally Posted by MikeQuist
Perhaps I'll get my portfolio together tomorrow. The thing is there's no job opening for a mapper right now...which is interesting because the maps are seemingly delayed. Oh well.
Can't hurt to submit it anyway.
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Old 04-15-2007, 08:22 PM   #195
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Just make me a tester silly, ill find all those nice little exploits
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