09-07-2006, 01:56 PM | #181 | |
Join Date: Jul 2006
Location: Austin, Texas
Posts Rated Helpful 0 Times
|
Quote:
other than that, I can't wait to play your map, looks fun. |
|
|
09-08-2006, 05:46 PM | #182 |
Join Date: Dec 2005
Posts Rated Helpful 0 Times
|
http://usera.imagecave.com/bumgravy/forty90018.jpg
http://usera.imagecave.com/bumgravy/forty90020.jpg http://usera.imagecave.com/bumgravy/forty90025.jpg http://usera.imagecave.com/bumgravy/forty90024.jpg http://usera.imagecave.com/bumgravy/forty90023.jpg [edit] updated, added more light, changed water Last edited by trepid_jesse; 01-22-2007 at 03:59 AM. |
|
09-09-2006, 12:38 AM | #183 |
Join Date: Dec 2005
Location: Detroit, MI
Posts Rated Helpful 0 Times
|
lol at the no clip on, no clip off part. looks awesome. 2nd best map after dustbowl. <3
|
|
09-09-2006, 01:42 AM | #184 |
Join Date: Aug 2005
Location: Portsmouth, England
Posts Rated Helpful 0 Times
|
Well done that man.
|
|
09-10-2006, 08:35 PM | #185 |
Join Date: Dec 2005
Posts Rated Helpful 0 Times
|
updated images in post above ^^^^
|
|
09-10-2006, 08:47 PM | #186 |
Join Date: Jan 2005
Location: Fort Worth, Tejas
Posts Rated Helpful 1 Times
|
On the 2nd pic it looks awkward to the tunnel
Add some trim |
|
09-10-2006, 09:39 PM | #187 |
Join Date: Jul 2006
Location: Austin, Texas
Posts Rated Helpful 0 Times
|
nice I will eventually post my stuff.
|
|
09-11-2006, 02:08 AM | #188 |
Join Date: Dec 2005
Posts Rated Helpful 0 Times
|
this area updated again. see pics above.
|
|
09-11-2006, 05:55 AM | #189 |
Join Date: Feb 2005
Posts Rated Helpful 0 Times
|
lighting looks kinda dull.
spice it up with some more color shades and contrasts... some ornage and light blue.. etc. |
|
09-12-2006, 02:28 PM | #190 |
Join Date: Dec 2005
Posts Rated Helpful 0 Times
|
done some more work here, this area is pretty much as i want it now. this area is the attackers alternate route to the last command point, with the water you see here going through some caves and coming out under the defenders base. as the route will be quite low, it will be harder to get up to the capture point this way. also, with the blue team able to get to this structure fairly quickly and drop in from above, it will be very defendable, especially if the defenders can make good use of the bunker sunk into the ground. I have also made a small pit running along the front of the window to make it trickier to get nades in there.
Starting from the attackers side: http://usera.imagecave.com/bumgravy/newx1.jpg http://usera.imagecave.com/bumgravy/newx2.jpg there will be a hole in the ceiling for the defending team to get straight here from their base, much like the dustbowl shortcut with the big red fire door. this is from a defenders POV facing towards where the attackers will come from: http://usera.imagecave.com/bumgravy/newx3.jpg inside the bunker: http://usera.imagecave.com/bumgravy/newx4.jpg after coming in the bunker window, the attackers can take this route to reach the water: http://usera.imagecave.com/bumgravy/fortyxa.jpg http://usera.imagecave.com/bumgravy/fortyxb.jpg To come out of the tunnel on the left here. Notice the attackers can also come through the tunnel on the right, and also over the top of theyve performed a jump: http://usera.imagecave.com/bumgravy/newx6.jpg and finally, seen from the defenders end of the tunnel: http://usera.imagecave.com/bumgravy/newx7.jpg I just have to finish the caves at the defenders end, then i will have most of the work done for the third and final area. Last edited by trepid_jesse; 01-22-2007 at 04:02 AM. |
|
09-12-2006, 04:23 PM | #191 |
Join Date: Jan 2005
Location: Montreal
Posts Rated Helpful 0 Times
|
Nice!
The big pipes in the water... are they models or you just made them with brushes? http://usera.imagecave.com/bumgravy/newxx.jpg |
|
09-12-2006, 04:42 PM | #192 |
Join Date: Dec 2005
Posts Rated Helpful 0 Times
|
not telling
nah those are props. |
|
09-12-2006, 05:09 PM | #193 |
Join Date: Jan 2005
Location: Montreal
Posts Rated Helpful 0 Times
|
Can you walk through those? If so, I need 1 !
|
|
09-12-2006, 05:15 PM | #194 |
Join Date: Dec 2005
Posts Rated Helpful 0 Times
|
you can crouch through them. theyre used quite a lot in the first levels of HL2, and the DM map thats like a mostly dried out river bed with a bridge and stuff.
|
|
09-12-2006, 05:30 PM | #195 |
Join Date: Jan 2005
Location: Montreal
Posts Rated Helpful 0 Times
|
Bah they're too small... I'm gonna have to stick with the one I made with brushes lol.
|
|
09-12-2006, 05:36 PM | #196 |
Join Date: Dec 2005
Posts Rated Helpful 0 Times
|
lol. anyway, any crits/suggestions?
|
|
09-12-2006, 08:05 PM | #197 |
Join Date: Aug 2005
Location: Portsmouth, England
Posts Rated Helpful 0 Times
|
Looking good, but I think it can get a bit 'samey' if you know what I mean.. Most areas look like the last..
|
|
09-13-2006, 02:49 AM | #198 |
Join Date: Dec 2005
Posts Rated Helpful 0 Times
|
you do realise thse screenshots are from the same area? or do you mean my map in general?
|
|
09-13-2006, 03:22 AM | #199 |
Join Date: Dec 2005
Posts Rated Helpful 0 Times
|
I wonder how this map, as well as many other new 3rd party maps (expecially nezumi's) will play in matches and pubs. I can't wait to find out! So much different than the classic 2fort type map.
|
|
09-13-2006, 05:00 AM | #200 |
Join Date: Jan 2005
Location: Montreal
Posts Rated Helpful 0 Times
|
It seems like most 3rd party maps so far arent optimized for league play. I guess it's a good thing, it's gonna help to get newbies into the game.
I'm sure we're gonna start to see more league oriented maps once FF is out and we're able to test movements and physics. |
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|