06-13-2017, 12:16 AM | #1 |
Speedrunner, Ramen-Lover
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ff_hydro_b1
Here's the map
Here's the screenshots Lemme know what you think; improvements, things you like, things you don't like -- tell me the map is shit. |
4 members found this post helpful. |
06-13-2017, 06:51 AM | #2 |
Join Date: Nov 2012
Location: In a gofer hole
Gametype: AvD/IvD Posts Rated Helpful 12 Times
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Looks interesting, I'll be curious to see the flagroom scale for SG coverage and whether you can outrange SGs. Also whether you can keep any decent speed coming in "main". Is the flagstand solid? That stand is great for downconc sliding. Hope to try it out when I get to a PC this weekend. Glad to see people still putting out maps for this game. If you ever want someone to check out your map alphas hit me up.
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1 members found this post helpful. |
06-13-2017, 07:15 AM | #3 | |
Speedrunner, Ramen-Lover
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You can outrange SG's decently well, generally only from the main entrance and the back corners of the room. Something else that people have seemed to be confused about so far is the grate container type thing between ramp room and main. You can shoot hitscan weapons through it but not rockets or nails. I'll probably change that at some point. I'm also not sold on the flagroom, I don't know if I like it too much but we'll see how it plays first. |
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06-13-2017, 07:33 AM | #4 |
Beta Tester
Join Date: Nov 2011
Gametype: Capture the Flag Posts Rated Helpful 293 Times
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I'd leave the grate as is, unless it proves to be bad for balance due to location. (I haven't had a run around yet) Honestly I'm just as baffled about people not realizing you can shoot through grates, as people are baffled by the fact you can.
It's like, a standard source feature. I face palm when people hide under sec on schtop and then go "WTF?!?" when I ssg them down.
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4 members found this post helpful. |
06-13-2017, 08:39 AM | #5 | |
Speedrunner, Ramen-Lover
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