Fortress Forever

Go Back   Fortress Forever > Editing > Mapping

Reply
 
Thread Tools Display Modes
Old 03-30-2015, 07:10 PM   #1
clover_forgot_password
 
Join Date: Jun 2013
Gametype: Capture the Flag
Posts Rated Helpful 0 Times
schtop bugfix, round 2

Some time ago, I responded to a feature request which asked for some adjustments to ff_schtop. Players wanted the fd ladder out of water to be easier to climb and thought it was too difficult to throw the flag out the security window (it was). The revised version, named ff_schtop_k for reasons I do not recall, fixed these issues but introduced a new sound volume bug that I was not able to reproduce.

I believed that there was a problem with players not receiving the soundscape file from servers when they join, but removing the soundscape from my maps folder still did not reproduce the bug. Before I could definitively fix this, I had to take care of some business and mapping was put on the back burner.

I would like to fix this issue once and for all. I am posting a download link to the revised version. Please run a playtest of the map and see whether the bug can be reproduced. My private tests have (again) found no problems. If any sound issues occur, please report exactly what you are hearing and where you were in the map when the error occurred.

https://mega.co.nz/#!NwREFZiZ!7e12Wb...z7Qv98o9lHXOQM
clover_forgot_password is offline   Reply With Quote


Old 03-30-2015, 07:32 PM   #2
KubeDawg
Nade Whore
Server Owner
Beta Tester
 
KubeDawg's Avatar
 
Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier
Gametype: CTF/TDM
Affiliations: blunt. Moto
Posts Rated Helpful 128 Times
Awesome man! Thanks a lot. If this new version ends up working well compared to the current schtop, I'd like to see it replace the current official map and with Steam, it shouldn't be too difficult to roll out as an update by itself or as a future update with other changes to FF. Also, would you be willing to allow access to the map source files on GitHub now that FF is now open source?
__________________
Moto's Funhouse | Dallas, TX - 74.91.114.247:27015

ff_plunder - Complete
KubeDawg is offline   Reply With Quote


Old 03-30-2015, 07:34 PM   #3
clover_forgot_password
 
Join Date: Jun 2013
Gametype: Capture the Flag
Posts Rated Helpful 0 Times
You could probably just replace the current bsp with this one and it would work fine. Nothing was altered in the lua or soundscape files. There are some new models, but they are embedded in the bsp.
clover_forgot_password is offline   Reply With Quote


Old 03-30-2015, 09:19 PM   #4
KubeDawg
Nade Whore
Server Owner
Beta Tester
 
KubeDawg's Avatar
 
Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier
Gametype: CTF/TDM
Affiliations: blunt. Moto
Posts Rated Helpful 128 Times
Ok cool. I'll create a github event for this to be added.
__________________
Moto's Funhouse | Dallas, TX - 74.91.114.247:27015

ff_plunder - Complete
KubeDawg is offline   Reply With Quote


Old 03-30-2015, 09:25 PM   #5
homie in reboks'
 
homie in reboks''s Avatar
 
Join Date: Jun 2011
Location: USA
Class/Position: Soldier & Medic
Affiliations: ( ir :: ) iv| K^ †
Posts Rated Helpful 80 Times
The smaller flag makes it easier to toss out the security window now. It may not have been necessary to change it.
__________________
homie in reboks' is offline   Reply With Quote


Old 03-30-2015, 11:02 PM   #6
squeek.
Stuff Do-er
Lua Team
Wiki Team
Fortress Forever Staff
 
squeek.'s Avatar
 
Join Date: Mar 2007
Location: Northern California
Class/Position: Rallygun Shooter
Gametype: Conc tag (you just wait)
Affiliations: Mustache Brigade
Posts Rated Helpful 352 Times
Send a message via AIM to squeek.
Can you post the vmf as well (or submit a pull request to our maps repo)?
__________________
#FF.Pickup ¤ Fortress-Forever pickups

My Non-official Maps
Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic
Beta FF_Myth - FF_Redlight_Greenlight

Sick of the people on the internet, always moanin'. They just moan.
- Karl Pilkington
squeek. is offline   Reply With Quote


Old 03-30-2015, 11:31 PM   #7
clover_forgot_password
 
Join Date: Jun 2013
Gametype: Capture the Flag
Posts Rated Helpful 0 Times
Quote:
Originally Posted by squeek. View Post
Can you post the vmf as well (or submit a pull request to our maps repo)?
I'll get around to it.
clover_forgot_password is offline   Reply With Quote


Old 04-02-2015, 11:11 PM   #8
Headz
 
Headz's Avatar
 
Join Date: Mar 2013
Location: England
Posts Rated Helpful 81 Times
Schtop is such a perfect map apart from one thing that bugs me, could you please clip the stairs if whoever releases the update, thanks.
__________________
Compile error:
Leaf portal saw into Cluster Phuck
Headz is offline   Reply With Quote


Old 04-03-2015, 12:18 AM   #9
KubeDawg
Nade Whore
Server Owner
Beta Tester
 
KubeDawg's Avatar
 
Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier
Gametype: CTF/TDM
Affiliations: blunt. Moto
Posts Rated Helpful 128 Times
tbh I think the stairs are like that for a reason, to sort of break up play than if the stairs were a ramp instead, both for FR stairs and Security stairs. Besides, if the security stairs were turned into a ramp, it'd likely be too steep anyway from which to get any real momentum.
__________________
Moto's Funhouse | Dallas, TX - 74.91.114.247:27015

ff_plunder - Complete
KubeDawg is offline   Reply With Quote


Old 04-03-2015, 12:39 AM   #10
FDA_Approved
Beta Tester
 
FDA_Approved's Avatar
 
Join Date: Nov 2011
Gametype: Capture the Flag
Posts Rated Helpful 293 Times
Quote:
Originally Posted by KubeDawg View Post
tbh I think the stairs are like that for a reason, to sort of break up play than if the stairs were a ramp instead, both for FR stairs and Security stairs. Besides, if the security stairs were turned into a ramp, it'd likely be too steep anyway from which to get any real momentum.
Pretty much this. People don't just make stairs because they didn't think to add a simple clip. In certain places it's meant to be an obstacle and break up offensive flow.
__________________
Currently equipped: Rad Scarf of liberating happiness.
FDA_Approved is offline   Reply With Quote


Old 04-08-2015, 09:19 PM   #11
_BEAN_
 
Join Date: Mar 2015
Gametype: Capture the Flag
Posts Rated Helpful 1 Times
Quote:
Originally Posted by clover_forgot_password View Post
You could probably just replace the current bsp with this one and it would work fine. Nothing was altered in the lua or soundscape files. There are some new models, but they are embedded in the bsp.

Map is uploaded onto Snatch's Dumpster of Fun. Will be testing it later this evening, and post results.
_BEAN_ is offline   Reply With Quote


Old 04-18-2015, 04:12 PM   #12
clover_forgot_password
 
Join Date: Jun 2013
Gametype: Capture the Flag
Posts Rated Helpful 0 Times
Quote:
Originally Posted by Headz View Post
Schtop is such a perfect map apart from one thing that bugs me, could you please clip the stairs if whoever releases the update, thanks.
I assume you mean the circular stairs near the security button. I tested that idea before releasing the update. It doesn't work very well in practice, and not just from a gameplay point of view. Since the clip brush has to follow a curved surface at an angle, there will naturally be uneven 'creases' in the ramp. Rampsliding (or even running really) doesn't work very well.

In addition, there are very few available brushsides left on the map (the original had 12 left I think, this has more since some objects were converted to models). Additional changes are limited to fairly basic geometric shapes.
clover_forgot_password is offline   Reply With Quote


Old 04-24-2015, 10:26 AM   #13
caesium
Fortress Forever Staff
 
caesium's Avatar
 
Join Date: Mar 2007
Location: europe
Class/Position: anything
Gametype: everything
Affiliations: #teamfail
Posts Rated Helpful 27 Times
Imo those stairs should definitely remain as stairs anyway!..

Thank you for making the ladder easier to use - look forward to that
__________________
Support FF:
caesium is offline   Reply With Quote


Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 02:23 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.