09-20-2014, 09:29 PM | #1 |
Join Date: Mar 2013
Location: England
Posts Rated Helpful 81 Times
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source 2 engine plus new hammer editor pics.........
Well it is news to me, just been searching, and apparently backwards compatible with source1 games. YES.
Looks like a door to the future for FF is now actually opening......... slowly http://www.extremetech.com/extreme/1...mer-map-editor
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Compile error: Leaf portal saw into Cluster Phuck |
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09-20-2014, 10:57 PM | #2 |
Nade Whore
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Beta Tester Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
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Awesome!
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09-29-2014, 09:43 PM | #3 |
I like to spam binds
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Join Date: May 2009
Class/Position: Scoooooot Gametype: Capture the Flag Posts Rated Helpful 73 Times
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I lol'd:
"The math checks out: Source 1 + Source 2 = Half Life 3" Here's hoping. And only 1 sentence talks about a "Hammer overhaul." Headzy, is hammer2 easier to use? |
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10-01-2014, 10:30 PM | #4 |
Join Date: Mar 2013
Location: England
Posts Rated Helpful 81 Times
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Have not got my paws on it yet goosey, but when its final I would imagine it to be more intuitive to use, I just hope the compile tools will offer greater control, something I want to see is real time dynamic lighting in the editor, would save many hours, and become more enjoyable to use, especially if you could toggle potential vis blocking lines where the tools would put them, rather than having to use hint/skip.
Be nice to have a model scale feature too rather that having to make new .qc files and compiling models. Looking forward to the day it comes out with source2. Just hope Devs will make it happen.
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Compile error: Leaf portal saw into Cluster Phuck |
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