09-19-2013, 04:42 AM | #1 |
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Class/Position: Demoman Gametype: pipe spawn Posts Rated Helpful 126 Times
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sfm screenshots
screenshots with source filmmaker
demoman locks down the flagroom on monkey Last edited by 9u-9u-9u; 09-19-2013 at 05:07 AM. |
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09-19-2013, 05:12 AM | #2 |
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10/10 would rofl again
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09-19-2013, 07:36 PM | #3 |
Nade Whore
Server Owner
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Location: Oklahoma
Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
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haha nice
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09-19-2013, 10:25 PM | #4 |
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It would really suck to miss that det.
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09-19-2013, 10:31 PM | #5 |
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.
Last edited by the_cake; 09-19-2013 at 10:31 PM. |
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09-20-2013, 06:08 PM | #6 |
exploder of things
Join Date: Nov 2009
Location: Canada
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would probably kill everyone in the red base O_o
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09-26-2013, 03:37 PM | #7 |
worst ff player eu
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Location: South Yorks., England
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teamkill much
how long would it take to place that many pipes? anyone know the time between shooting pipes..?
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gg ff not ded ff very much alive Last edited by ddm999; 09-26-2013 at 03:38 PM. |
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09-27-2013, 01:45 PM | #8 |
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there's 457 pipes there. I dunno the times for reload and launching pipes though
in-game it'd probably be like... 12 minutes in sfm to place them all was like... 18 minutes. though it took more than that amount of time to learn how to do it and move them around since it was the first time I tried something like it. and probably just as much time to place the pipes as was getting the demo and sg in their positions (had to place the in his hands. the models are loaded raw in a christpose). Last edited by 9u-9u-9u; 09-27-2013 at 01:52 PM. |
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