04-26-2013, 06:22 PM | #1 |
Join Date: Apr 2013
Gametype: Capture the Flag Posts Rated Helpful 0 Times
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glitch - bhop + +gren2
I have an odd glitch when I bhop and HH conc when the +gren2 is bound to letter g (default). I bhop as normal, but once I hold down 'g' for my +gren2, I lose my bhop and go into this strafing jump thing to the side, as if I had pressed 'w' while I was bhopping.
I am not pressing 'w' while bhopping. This happens to all classes. If I bind +gren2 to a different key other than 'g' then it works fine. For example, if my +gren2 is 'v' it works as normal. I can use 'g' as +gren2 with a different keyboard. I can grenade jump as normal with 'f' bound for +gren1. The keyboard that I'm having this problem with is a Microsoft Dual Receiver Wireless USB Keyboard. I've rolled back the drivers and updated. I can live with it being bound to a key other than g, but it would be nice if I could use the same binds that I've been been using for many years. Thanks. |
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04-26-2013, 10:57 PM | #2 |
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Join Date: Mar 2008
Class/Position: Demoman Gametype: pipe spawn Posts Rated Helpful 126 Times
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I had a similar problem where my keyboard didn't let me use 'shift' for my grenades if i was holding down too many other keys, while any other button but shift worked.
keyboards behave funny like that sometimes i guess. i started using 2-tap nades instead since i couldn't hold it down |
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04-27-2013, 02:40 AM | #3 | |
Fortress Forever Staff
Join Date: Mar 2007
Posts Rated Helpful 45 Times
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Might be this http://en.wikipedia.org/wiki/Rollover_%28key%29
Quote:
Last edited by AfterShock; 04-27-2013 at 02:41 AM. |
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04-30-2013, 02:39 PM | #4 | |
Wiki Standards Team
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Quote:
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04-30-2013, 03:18 PM | #5 |
#FF.Pickup Dictator
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Use Double Tap grenades, they're way better. They only take about a half hour to master. There's a choice for them in options.
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05-06-2013, 12:47 AM | #6 |
I like to spam binds
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In before sab (Or is it MafiaMan? One of them feels strongly about two-tap grenades. Hopefully it's both so we get a nice flame war going) enters telling us we're bad 90 120 for not saving a keystroke.
Last edited by XPelargos; 05-06-2013 at 12:48 AM. |
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05-06-2013, 01:16 AM | #7 |
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Join Date: Nov 2011
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lemme just hold down this key bro. Makes no sense.
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05-06-2013, 03:48 AM | #8 |
Nade Whore
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One can easily argue that 1 action is better than 2. Some people need 2 tap, some don't. I don't. Never have, never will.
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05-06-2013, 04:02 AM | #9 |
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Well the thing is it's not exactly "1 action over 2". It's 1 or two actions, versus 1 sustained keypress. In terms of HH concing 2tap is just pressing the button once, and forgetting about it. Where as single tap HH requires you to hold down a key till the conc goes off. Even if not HH I'd still argue that the milisecond to press the key each time is less of a hinderance than the combined 2-3 seconds you hold the key. It's not hard to use to single tap, of course not. But I think anyone who used both methods enough, would find easier multitasking potential in 2tap.
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05-06-2013, 04:09 AM | #10 |
Nade Whore
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Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
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Only if they need to free up that finger for another action during the initial double tap would I find it useful, but I use that finger solely for concing... and fingering yo mama!
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05-06-2013, 11:04 PM | #11 |
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When I started playing TFC, I couldn't A) handle holding F or G for grenade priming and B) couldn't handle hitting G for secondary grenades. Two-tap F and Shift gren keys 4 lyfe.
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05-12-2013, 03:09 AM | #12 |
Fortress Forever Staff
Join Date: Mar 2007
Posts Rated Helpful 45 Times
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Mouse4 -> gren1
Shift -> gren2 FTW Why would you use your movement fingers to prime nades and nerf your dodge capability! How the heck we ended up shipping the default config as G for secondary nades I have no idea. Terrible bind! |
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