02-27-2013, 09:56 AM | #1 |
Join Date: Jun 2011
Location: USA
Class/Position: Soldier & Medic Affiliations: ( ir :: ) iv| K^ † Posts Rated Helpful 80 Times
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ff_komodo_a1 (CTF)
Hi,
I tried to make a smaller CTF map: 2v or possibly 3v. I haven't been mapping for very long so there are certainly mistakes: visual, optimization, technical, etc... . I welcome any criticism and hope everyone enjoys my map. Download Link: https://dl.dropbox.com/u/106003824/ff_komodo_a1.rar Screenshots: https://dl.dropbox.com/u/106003824/K...creenshots.rar Map Summary: One of the main gimmicks of the map is that there are various triggers, represented by the four team-colored hearts in each base, that deny a certain area and help stop the flow of the map. Intentionally, these trigger "denies" were supposed to be more beneficial to the defense, but the offense could use them to their benefit as well. The capture point in the yard is shared by both teams. The capture point deny can also kill players. I tried to label certain screenshots so that you could see what the "denies" look like when they're used. I suppose the best way is to just check them out in game. To Do: + Optimize the map. + Fix poorly aligned & misplaced textures. + Add to the overall detail of the map. + Smooth out any gameplay issues. So, please let me know what you think or if the links above don't work. Also, huge thanks to FDA and NeoNL for directly helping, and Squeek and Elmo for their indirect help.
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02-27-2013, 10:05 AM | #2 |
Beta Tester
Join Date: Nov 2011
Gametype: Capture the Flag Posts Rated Helpful 293 Times
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This map is dope as hell.
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Currently equipped: Rad Scarf of liberating happiness. |
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02-27-2013, 10:45 AM | #3 |
Gets tickled by FF
Fortress Forever Staff
Join Date: Jun 2007
Location: UK
Class/Position: Med Solly HW Gametype: Any/CTF Posts Rated Helpful 41 Times
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you're welcome to have my indirect help... so indirect I wasn't aware you were mapping or ever even asked me anything
At work so looked at thumbnails of pictures. Looks scary! Will check out later. |
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02-27-2013, 10:54 AM | #4 |
Join Date: Jun 2011
Location: USA
Class/Position: Soldier & Medic Affiliations: ( ir :: ) iv| K^ † Posts Rated Helpful 80 Times
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I used a bunch of textures from ff_monkey
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02-27-2013, 11:35 AM | #5 |
Gets tickled by FF
Fortress Forever Staff
Join Date: Jun 2007
Location: UK
Class/Position: Med Solly HW Gametype: Any/CTF Posts Rated Helpful 41 Times
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I didn't make em ff textures are fair game!
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02-27-2013, 06:07 PM | #6 |
D&A Member
Beta Tester Join Date: Jan 2012
Gametype: AvD Posts Rated Helpful 35 Times
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This looks like a fantastic map. I look forward to playing it whenever the heck I have the time to play again.
Last edited by CaptainAhab; 02-27-2013 at 06:07 PM. |
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02-28-2013, 07:47 AM | #7 |
Join Date: Jun 2011
Location: USA
Class/Position: Soldier & Medic Affiliations: ( ir :: ) iv| K^ † Posts Rated Helpful 80 Times
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Just finished a 3v on it and from a gameplay perspective it was almost there, but still need some major tweaks. It was fun to play and is a great map for a late night laid back 2v/3v.
I'm going to work on those major tweaks and hopefully more people will try it out and tell me what they think. It's on the BOSS server right now just in case anyone has rcon and wants to try it out there.
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02-28-2013, 12:40 PM | #8 |
#FF.Pickup Dictator
Beta Tester
Join Date: Aug 2011
Location: Detroit
Gametype: ADL Affiliations: KiNGz . Posts Rated Helpful 100 Times
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KOMODO KLAP!!!!!!!!!!!
PLOOP PLOOP! |
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04-10-2013, 04:26 AM | #9 |
Nade Whore
Server Owner
Beta Tester Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
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link is broken.
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