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Old 06-12-2012, 07:20 AM   #41
AtomicSphinCteR
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I am in agreement about the cap point needing just a little tweak. Openfire is an example of a good one to me.
After playing b2 in pubs and in an 'almost' pickup environment, it feels to me that D got a little too much of a boost with the extra bags in the flag room.
Dealing with multiple engies is more of a pain now too(and multiple engies will be a reality in pub play big time unless the class is capped). b1 was nice in that they were fighting over the one bag.
I liked being able to get into the D spawn and go up with the flag.
Still my current favorite map, thanks again.
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Old 06-16-2012, 06:14 AM   #42
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Ok the yard is good. :P

But I still highly suggest moving O spawns from the right side of the base to the left side, while leaving that ramp and window there. I think this would greatly alleviate the flow of an 8v8. At current I feel like there'd be a lot of O collision.
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Old 11-08-2012, 04:46 AM   #43
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I wonder if the map would look better with dark gray textures instead of the light gray ones all around the bases. I noticed the red base above the big ramp the red skull and I thought that'd look even cooler if it had a dark/black texture. Just a suggestion. Also make it so you can slide across the button to take down security.
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Old 11-10-2012, 11:16 AM   #44
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Quote:
Originally Posted by KubeDawg View Post
I wonder if the map would look better with dark gray textures instead of the light gray ones all around the bases. I noticed the red base above the big ramp the red skull and I thought that'd look even cooler if it had a dark/black texture. Just a suggestion. Also make it so you can slide across the button to take down security.
I think a dark gothic theme would look pretty sick. Then again, I love the style that it has right now.
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Old 02-13-2013, 03:41 AM   #45
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Like I've told you this is a really sexy map aesthetics wise. It's also fun to play soldier on, and there's some fun concs for scouts.

But that SG spot is horse shit. There's no conc that can get you from outside of FR to level ground with the SG, you are always at a height disadvantage. Unless maybe you conc up from bottom, but that's a horrible idea, you will get chewed up by the heavy on the way to bottom, and blued by the demo while you're in bottom. And the only two places to snipe it from are literally a hop away from spawn.
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