12-05-2012, 08:34 AM | #1 |
Join Date: Aug 2009
Gametype: Capture the Flag Posts Rated Helpful 14 Times
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ff_prolifique_b2
Beta 2 - Changes
1) Decreased health and armor to (25/25) and removed grenades from all bags except in spawn. 2) Fixed door triggers and increased spawn door open speed. 3) Touched up some textures Made the connector hallways wider and taller, perhaps too much so. I added a shoop in the respawn for the defenders since it's probably an offence heavy map. Hopefully it will have some pretty fast paced gameplay. Current download mirrors: SnarkPit 81.5 hours in one week baby! Special thanks to Vinny and Spoon for their encouragement Last edited by ian.de; 12-12-2012 at 03:57 AM. |
1 members found this post helpful. |
12-05-2012, 08:39 AM | #2 |
Beta Tester
Join Date: Dec 2010
Posts Rated Helpful 34 Times
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looking good :>
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12-05-2012, 09:03 AM | #3 |
Join Date: Jun 2011
Location: USA
Class/Position: Soldier & Medic Affiliations: ( ir :: ) iv| K^ † Posts Rated Helpful 80 Times
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this map looks super fantastic
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12-05-2012, 11:28 PM | #4 |
D&A Member
Beta Tester Join Date: Jan 2012
Gametype: AvD Posts Rated Helpful 35 Times
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I wasn't a TFC player so I don't have a clue, but those screenshots look fantastic, keep up the good work.
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12-07-2012, 08:55 PM | #5 |
Community Member
Server Owner
Beta Tester Forum Moderator Join Date: Mar 2007
Location: Hawthorne, California
Class/Position: Soldier/Spy/Scout Gametype: AvD Affiliations: :e0:Eternal Order Leader Posts Rated Helpful 12 Times
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That looks amazing !
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12-07-2012, 11:18 PM | #6 |
Beta Tester
Join Date: Oct 2011
Location: Pennsylvania
Class/Position: Soldier / Medic Gametype: Capture the Flag Affiliations: has left the game Posts Rated Helpful 10 Times
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Just need to fix the door from not openning one way... and the insane amount of health and nades from all the bags.
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12-08-2012, 01:32 AM | #7 |
Join Date: Aug 2009
Gametype: Capture the Flag Posts Rated Helpful 14 Times
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Thanks for the compliments guys!
Edited the LUA for the bags, took away nades in the flagroom and ramproom bags and lowered the health and armor to 50 each. I also increased the door open speed and decreased the size of the spawn door trigger brushes. The problem was that if you stood in the trigger brush the door wouldn't re-open and you'd have to run out of the trigger and back into it for the door to re-open. I'm torn on the respawn shoop, I really want to keep it since the scoring has been consistently 50-70 range on both rounds which I think is pretty balanced. |
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12-08-2012, 07:28 AM | #8 |
internet user
Fortress Forever Staff
Join Date: Jun 2007
Posts Rated Helpful 42 Times
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cool map nice work
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