10-18-2010, 04:55 PM | #1 |
Nade Whore
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Beta Tester Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
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lastinv key switching to different default weapons?
So I rarely ever use my number keys to select my weapons. I always use the nextinv or previnv or lastinv buttons when switching weapons.
When I do this though, when I respawn, it sometimes defaults to a weapon I don't want when I use the lastinv key. So for instance, if I start out respawning with my super shotgun as engineer, and hit my lastinv key, it switches to my railgun by default. I'd like it to switch to my wrench instead by default. Is there any way to make this happen? I know there's a way to change the weapon you start with, but is this possible as well for your secondary? |
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10-19-2010, 12:46 AM | #2 |
Banned
Join Date: Sep 2008
Class/Position: Soldier Gametype: AVD Affiliations: TALOS Posts Rated Helpful 5 Times
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FF needs an option to save the last used weapon between lives, but it probably won't happen simply because that option is available in Team Fortress 2.
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10-19-2010, 04:08 AM | #3 |
D&A Member
Wiki Team Fortress Forever Staff Join Date: Apr 2007
Posts Rated Helpful 31 Times
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You could write a script.
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10-24-2010, 05:39 AM | #4 |
internet user
Fortress Forever Staff
Join Date: Jun 2007
Posts Rated Helpful 42 Times
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could you explain to me how this works? like if you die with shotgun out, you respawn with shotgun out? (and q/s between whatever else) if it's handy I dont see why not adding it. wait, I dont 'listen to the community (aka bridget)'!
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10-24-2010, 09:42 AM | #5 |
Nade Whore
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Beta Tester Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
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Basically what it needs to do is every time you spawn, it saves a specific main and secondary slot weapon. So if your secondary is your spanner, and main gun is the shotty and you respawn, it should keep the same configuration so when i use my lastinv key, it switches from my main(shotty) to my secondary(spanner).
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10-24-2010, 03:57 PM | #6 |
D&A Member
Wiki Team Fortress Forever Staff Join Date: Apr 2007
Posts Rated Helpful 31 Times
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echo ENGINEER CFG LOADED
alias mysecondary "slot1; bind q myprimary" alias myprimary "slot3; bind q mysecondary" bind q "mysecondary" |
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10-27-2012, 10:00 PM | #7 |
Nade Whore
Server Owner
Beta Tester Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
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Sorry to bring up such an old thread, but this is still an issue for me.
The script you have there only binds the Q key to bring up the weapon screen. I'm talking about the lastinv key. I use these buttons to change weapons in game: [ - Next ] - Previous MWHEELUP/DOWN - Lastinv I don't use any of the number keys. When I spawn and immediately hit the MWHEELDOWN button to switch to whatever the default weapon is as engineer, and that default weapon is the railgun. That's because I've setup my SShotty as the weapon I use when I respawn. Is there a way I can make the lastinv change to my Wrench instead of my Railgun every time I spawn? |
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10-27-2012, 10:31 PM | #8 |
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Join Date: May 2009
Location: Ruining #pickups
Class/Position: SPAWN CAMPING OH NO Gametype: Ragequitting Affiliations: [PMS]. [Shiney] Posts Rated Helpful 26 Times
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Alright, this shit is weird.
Putting slot3 slot1 Will bring up the wrench on spawn and switch to the shotgun. slot1 slot3 Will do the same, though. Got the same thing with wait commands. Messing around with other shit though, I got this slot3 bind q "slot1; bind q lastinv" bind 2 "slot2; bind q lastinv" bind 1 "slot1; bind q lastinv" The last line is just a failsafe. That spawns me with the shotty, lastinv defaults to the wrench, and if I ever switch to the railgun it will properly treat that as the lastinv weapon used. You probably want something more along the lines of slot3 bind mwheelup "slot1; bind mwheelup lastinv; bind mwheeldown lastinv" bind mwheeldown "slot1; bind mwheelup lastinv; bind mwheeldown lastinv" bind [ "invnext; bind mwheelup lastinv; bind mwheeldown lastinv" bind ] "invprev; bind mwheelup lastinv; bind mwheeldown lastinv" Don't forget to put bind q lastinv in your userconfig.cfg so your other classes don't get screwed. Let me know how that works. I use the default number keys + Q as lastinv, but use binds for sentries/dispensers so I don't know if you want any further changes.
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7:00 PM - zE: eh tbh i like some stuff in us but a lot of stuff in us messes with my nerves 7:00 PM - zE: like watching fox news 7:00 PM - zE: its like wtf Last edited by Raynian; 10-27-2012 at 11:17 PM. |
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