Fortress Forever

Go Back   Fortress Forever > Editing > Mapping > Maps

Reply
 
Thread Tools Display Modes
Old 09-24-2012, 08:08 PM   #1
[TALOS]Smoke
 
Join Date: Jul 2012
Location: Killeen, Tx, USA
Class/Position: Demo Defense
Gametype: Capture the Flag
Affiliations: [TALOS]
Posts Rated Helpful 3 Times
Unreal Tournament Maps

I had an idea dropped on me by someone about bring some of the Unreal Tournament maps over. I figured out a few of the most popular may include:
-Phoebos
-Facing Worlds (ctf)
-Tempest (dm)
-Coret Facility (ctf)

Anyone else have any ideas, or some time to help out?

oops I posted this in the wrong section, please move... Sorry :/

Last edited by [TALOS]Smoke; 09-24-2012 at 08:10 PM.
[TALOS]Smoke is offline   Reply With Quote


Old 09-25-2012, 12:18 PM   #2
MatiZ
FFcrab
 
MatiZ's Avatar
 
Join Date: May 2008
Location: Poland
Class/Position: Spectator
Gametype: Fragfest (Sometimes without "r".)
Affiliations: LCD
Posts Rated Helpful 4 Times
Well... Coret might work well.
MatiZ is offline   Reply With Quote


Old 09-25-2012, 10:27 PM   #3
CaptainAhab
D&A Member
Beta Tester
 
CaptainAhab's Avatar
 
Join Date: Jan 2012
Gametype: AvD
Posts Rated Helpful 35 Times
Facing Worlds was fun, but I'm not sure how well it would work in FF.
CaptainAhab is offline   Reply With Quote


Old 09-30-2012, 10:43 AM   #4
[TALOS]Smoke
 
Join Date: Jul 2012
Location: Killeen, Tx, USA
Class/Position: Demo Defense
Gametype: Capture the Flag
Affiliations: [TALOS]
Posts Rated Helpful 3 Times
I got lucky and managed to find a copy of Coret that was being done for TF2, it was a mess. The person who started it got a fairly accurate layout, however they cluttered and mucked it up pretty bad. I have been working at it for about a week now. I cut the map in half and cleaned it up to the best I could, it has been re-textured using the most closely resembling FF textures. There are now 2 spawns that are dedicated offense and defense with a two way tele between them.
I have to admit that the map still resembles the UT99 version which was the base inspiration, but it also has got the feel of a FF map. I hope to have some screen shots soon.
I wanna thank squeek. for getting the .lua working for me while I'm at it.
As for Facing Worlds, I think if I could get something close to what the map was it'll work pretty well. It'll definitely make for fast paced play and quick caps.
Totsekiller mentioned Phoebos too, I don't see that map being anything more than a deathmatch, but hey who knows. Maybe a deathmatch wouldn't be so bad, and maybe there's room to make it a V.I.P. format, we could use at least one more hunted style right?
[TALOS]Smoke is offline   Reply With Quote


Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 07:26 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.