07-26-2012, 03:28 AM | #21 |
I like to spam binds
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Join Date: May 2009
Class/Position: Scoooooot Gametype: Capture the Flag Posts Rated Helpful 73 Times
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Oh yeah, thought flag indicator was the "Battlements; Flagroom" message when it's dropped. What's that one called? DropFlagLocator?
Definitely remove slower movement and flag indicator |
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07-26-2012, 03:41 AM | #22 |
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The only negative scenario I can think of by removing the flag indicator is if someone runs off with the flag, teehee, and drops it somewhere obscure, and doesn't tell anyone, or people simply forget where the flag is and have to wait for a return. I doubt this would happen often though. Oh, and trying to tell new players where to go in AvD instead of just saying "go to that floating circle" (though, on the flip side, I think it's pretty obvious where to go in most cases, and shouldn't be hard to explain).
Teamwork would definitely increase, as would the need for voice comms, and more strategic capping could open up on a number of maps as a result. |
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07-26-2012, 04:03 AM | #23 |
#FF.Pickup Dictator
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thats why the ban was invented, thats always been an issue.
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07-26-2012, 04:04 AM | #24 |
Nade Whore
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Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
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Why not only get rid of the flag indicator while someone is carrying the flag? When it's dropped, the flag indicator appears.
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1 members found this post helpful. |
07-26-2012, 04:46 AM | #25 |
I like to spam binds
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Class/Position: Scoooooot Gametype: Capture the Flag Posts Rated Helpful 73 Times
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07-26-2012, 06:26 AM | #26 |
Join Date: Nov 2010
Gametype: Capture the Flag Posts Rated Helpful 38 Times
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The flag indicator isnt TOO bad for pubs imo, helps new players find the flag and learn where to go.
I think there might be a cvar to disable it for pickups/league play, but I'm not sure what it is. Out of all the times we have played ADL pickups, we have had the flag indicator enabled because no one knows the command to disable it. |
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07-26-2012, 11:26 PM | #27 | |
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Class/Position: Soldier Gametype: Capture the Flag is there any other Posts Rated Helpful 26 Times
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Quote:
firstly i think removing the speed reduction and adding the flag toss would be a good ideas maybe even making dustbowl a bit larger in some areas to incorporate the new levels speed could be completed in. however I think adding something else to the equation would add even more strategy and level of interaction. on both maps like dustbowl and regular ctf maps. here what i think should be added the ability to block the flag so i can throw the flag but the flag doesn't go thru player models rather gets stopped by them this adding a whole new element of ctf/avd and the flag tossing strategy. this way defenses aren't helpless when flags are thrown and have a way to prevent them from getting a throw off or stopping it from going full distance.
__________________
WiFi's StreamFailure is always an option. It's a happy massacre?! (yes, yes it is!) To make most awesome thing in universe combine Bears and Nicholas Cage! and remember kids, we didn't start the flame-war! Last edited by WiFiDi; 08-03-2012 at 03:17 PM. Reason: removed the flag moving from explosions. |
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07-26-2012, 11:48 PM | #28 |
I like to spam binds
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better and better. I like it.
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07-27-2012, 04:10 AM | #29 | |
#FF.Pickup Dictator
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Quote:
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07-27-2012, 06:53 PM | #30 |
I like to spam binds
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Class/Position: Scoooooot Gametype: Capture the Flag Posts Rated Helpful 73 Times
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Oops, missed the "explosions knock flag around" part.
Terrible idea. Last edited by XPelargos; 07-27-2012 at 06:54 PM. |
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08-03-2012, 02:54 PM | #31 |
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what makes it terrible other than i hurt your wee little feelings? get over yourself it was a joke.
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WiFi's StreamFailure is always an option. It's a happy massacre?! (yes, yes it is!) To make most awesome thing in universe combine Bears and Nicholas Cage! and remember kids, we didn't start the flame-war! Last edited by WiFiDi; 08-03-2012 at 03:18 PM. |
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08-03-2012, 04:57 PM | #32 |
I like to spam binds
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2 pages in, I say it's flamewar time.
You're telling Alex to get over himself when you couldn't resist typing a massive self-aggrandizing "joke" post? Get over YOURself, sir. The truth hurts, trust me. |
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08-03-2012, 06:23 PM | #33 |
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08-03-2012, 06:59 PM | #34 |
I like to spam binds
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Class/Position: Scoooooot Gametype: Capture the Flag Posts Rated Helpful 73 Times
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1 members found this post helpful. |
08-04-2012, 07:02 AM | #35 |
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funny but no. if you'd actually have read my post it was anything but that...
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WiFi's StreamFailure is always an option. It's a happy massacre?! (yes, yes it is!) To make most awesome thing in universe combine Bears and Nicholas Cage! and remember kids, we didn't start the flame-war! Last edited by WiFiDi; 08-04-2012 at 07:30 AM. |
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09-28-2012, 08:18 AM | #36 |
I like to spam binds
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Thoughts on this? I think the flag should be revealed upon toss, but once in attacker's hands disappears from defender HUD.
At the very least, eliminate movement speed with flag, tossable or not tossable? Yay/Nay? This is the last moment to get a few tweaks get rolled out. |
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09-28-2012, 05:31 PM | #37 |
Nade Whore
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I agree. This should be implemented in the next version of FF.
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09-28-2012, 09:37 PM | #38 |
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I think the flag icon should be visible to everyone when the flag isn't being carried. When the flag is being carried, the flag icon should only be visible to the attacking team, not the defending team.
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09-29-2012, 01:22 AM | #39 |
I like to spam binds
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