09-16-2007, 01:38 AM
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#1
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Guest
Posts Rated Helpful 7 Times
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Regarding error messages and game mode selections
Hi,
Couple of questions regarding Fortress Forever.
- After I start a server (Windows based) I get a lot of error messages with regard to certain "Materials" that cannot be found. Is this normal behavior or did I do something wrong? I did an "hl2mp" install from HLDSUpdateTool and put "FortressForever" in the root folder. Made a "server.cfg" and put in the in "/cfg" folder. For example (the list is about three times as long, I've cut a few error messages that looked the same):
Code:
Error: Material "maps/ff_well_b22/ff_well/ff_green_water_516_-895_-7" : proxy "TextureScroll" not found!
Error: Material "maps/ff_well_b22/ff_well/ff_green_water_516_-895_-7" : proxy "WaterLOD" not found!
Error: Material "maps/ff_well_b22/ff_well/ff_green_water_-1504_1280_104" : proxy "AnimatedTexture" not found!
Error: Material "maps/ff_well_b22/ff_well/ff_green_water_-1504_1280_104" : proxy "TextureScroll" not found!
Error: Material "maps/ff_well_b22/ff_well/ff_green_water_-1504_1280_104" : proxy "WaterLOD" not found!
Error: Material "maps/ff_well_b22/ff_well/ff_green_water_-2432_592_64" : proxy "AnimatedTexture" not found!
Error: Material "ff_well/ff_green_water_beneath" : proxy "AnimatedTexture" not found!
Error: Material "ff_well/ff_green_water_beneath" : proxy "TextureScroll" not found!
Error: Material "ff_well/ff_green_water_beneath" : proxy "WaterLOD" not found!
L 09/16/2007 - 02:14:46: Started map "ff_well" (CRC "1484920019")
Executing dedicated server config file
Error: Material "sprites/bubble" : proxy "AnimatedTexture" not found!
Error: Material "effects/bluelaser1" : proxy "TextureScroll" not found!
Error: Material "effects/bluelaser1" : proxy "Sine" not found!
Error: Material "models/weapons/rpg/v_rpg_hud" : proxy "TextureScroll" not found!
Error: Material "models/weapons/rpg/v_rpg_hud" : proxy "CurrentAmmo" not found!
Error: Material "models/weapons/railgun/v_railgun_glass" : proxy "TextureScroll" not found!
Error: Material "models/weapons/railgun/v_railgun_glass" : proxy "TextureScroll" not found!
Error: Material "models/weapons/flamethrower/v_flamethrower_gauge" : proxy "CurrentAmmo" not found!
Error: Material "models/weapons/flamethrower/v_flamethrower_gauge" : proxy "TextureTransform" not found!
Error: Material "models/weapons/assaultcannon/v_assaultcannon" : proxy "CurrentCharge" not found!
Error: Material "models/weapons/assaultcannon/v_assaultcannon" : proxy "Multiply" not found!
Error: Material "models/grenades/napalm/napalmgoo" : proxy "AnimatedTexture" not found!
Error: Material "models/grenades/napalm/napalmgoo" : proxy "AnimatedTexture" not found!
Error: Material "models/grenades/napalm/napalmgoo" : proxy "TextureScroll" not found!
SV_StartSound: npc/headcrab/headcrab_burning_loop2.wav not precached (0)
SV_StartSound: ambient/fire/fire_small_loop2.wav not precached (0)
Error: Material "models/buildable/sg/sg_fx_blue" : proxy "TextureScroll" not found!
Error: Material "models/buildable/sg/sg_fx_green" : proxy "Equals" not found!
player/demoman/demoman.mdl/player/ff_player_shared.mdl : missmatched parent bones on "ffSkel_Hips"
Error: Material "models/shadertest/envball_3" : proxy "AnimatedTexture" not found!
player/medic/medic.mdl/player/ff_player_shared.mdl : missmatched parent bones on "ffSkel_Hips"
player/hwguy/hwguy.mdl/player/ff_player_shared.mdl : missmatched parent bones on "ffSkel_Hips"
player/pyro/pyro.mdl/player/ff_player_shared.mdl : missmatched parent bones on "ffSkel_Hips"
Error: Material "models/player/engineer/engineer_acc_blue" : proxy "FF_PlayerVelocityProxy" not found!
Error: Material "models/player/engineer/engineer_acc_blue" : proxy "Sine" not found!
Error: Material "models/player/engineer/engineer_acc_blue" : proxy "Add" not found!
Error: Material "models/player/engineer/engineer_acc_green" : proxy "Sine" not found!
Error: Material "models/player/engineer/engineer_acc_green" : proxy "Add" not found!
Error: Material "models/error/new light1" : proxy "Sine" not found!
SV_StartSound: npc/headcrab/headcrab_burning_loop2.wav not precached (0)
SV_StartSound: ambient/fire/fire_small_loop2.wav not precached (0)
SV_StartSound: npc/headcrab/headcrab_burning_loop2.wav not precached (0)
SV_StartSound: ambient/fire/fire_small_loop2.wav not precached (0)
Error: Material "models/buildable/detpack/detpack" : proxy "AnimatedTexture" not found!
Error: Material "models/buildable/detpack/detpack" : proxy "AnimatedTexture" not found!
Error: Material "models/buildable/detpack/detpack" : proxy "TextureScroll" not found!
Error: Material "models/flag/flag_yellow" : proxy "Add" not found!
Error: Material "models/flag/flag_green" : proxy "EntitySpeed" not found!
Error: Material "models/flag/flag_green" : proxy "Sine" not found!
Error: Material "models/flag/flag_green" : proxy "Add" not found!
- What's up with the following piece of code?
Code:
-------------- Omni-bot Init ----------------
Omni-bot Loading: LoadLibrary Failed with Error: The specified module could not be found.
Omni-bot Loading: Looking for omni-bot\omnibot_ff.dll,
Omni-bot Loading: LoadLibrary Failed with Error: The specified module could not be found.
Omni-bot Loading: Looking for .\omni-bot\omnibot_ff.dll,
Omni-bot Loading: LoadLibrary Failed with Error: The specified module could not be found.
Omni-bot Loading: Looking for omnibot_ff.dll,
---------------------------------------------
- What about the different types of game modes? Is "Capture The Flag" (CTF) the only and default option at this time? If not, how to you select other modes?
- Does anyone have a list of the most important server variables? Things that we server administrators must set to a specific value for correct operation. Also, the same question but then related to game play variables. I saw the following variables in a logfile: mp_prematch, coop and deathmatch. Looks kinda important to me. A list of such important variables would be greatly appreciated.
- It's been a while since I've played Team Fortress Classic. I don't know what the most popular maps are. I'm planning to run two servers, each with a two map map cycle. What do you guys expect the four most popular maps to be?
- I've set the tickrate to 33 as recommended. But is it okay to have a server framerate of let's say ~ 512 FPS?
- So far I've compiled the following server configuration. It's pretty basic and I've used the template of our public Counter-Strike: Source servers. Comments or suggestions are appreciated. Perhaps this will also help some other people getting started.
Code:
// Description : Clanhost.nl Fortress Forever Server Configuration
// Intended use : Public Game servers
// Location : File goes into your "<srcds_install>/FortressForever/cfg" directory.
// Server name
hostname "[NL] Clanhost.nl - Fortress Forever #1"
// Passwords
rcon_password ""
sv_password ""
// Server cvars
sv_allowdownload 1
sv_cheats 0
sv_lan 0
sv_logbans 1
sv_logfile 1
sv_maxrate 20000
sv_maxupdaterate 80
sv_maxcmdrate 80
sv_minrate 8000
sv_minupdaterate 20
sv_mincmdrate 20
sv_maxunlag 0.5
sv_pausable 0
sv_secure 1
sv_unlag 1
sv_voicecodec vaudio_miles
sv_voiceenable 1
sv_region 3
sv_contact "hans@clanhost.nl"
// Fortress Forever
cr_scout 0
cr_sniper 0
cr_soldier 0
cr_demoman 0
cr_medic 0
cr_hwguy 0
cr_pyro 0
cr_spy 0
cr_engineer 0
// Multiplayer cvars
mp_allowspectators 2
mp_autoteambalance 1
mp_friendlyfire 0
mp_limitteams 2
mp_logdetail 3
mp_timelimit 30
// Other
log on
Looking forward to your answers.
Kind regards,
Hans Vos (Mannekino)
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