12-09-2011, 02:18 AM | #41 | |
[Caleb]
Beta Tester
Join Date: Feb 2011
Location: South Carolina
Class/Position: O Scout, D demo and Engy Gametype: Attack / Defend Affiliations: -nZ [LAW] *TG* M|M TRISPIRAL (Back in the TFC days) Posts Rated Helpful 15 Times
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Quote:
and D pyro is by far the biggest ass wart you could ever experience.
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12-09-2011, 11:13 AM | #42 | |
Tiny Asian Penis Man
Beta Tester
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Quote:
In before "I play how I want". Yea, play how you want. It's your internet, your PC, your time... but you're still a douchebag, and should know better! btw: Welcome to the 'community' FDA. See you in game later so you can toast my face. |
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12-09-2011, 11:29 AM | #43 |
Beta Tester
Join Date: Nov 2011
Gametype: Capture the Flag Posts Rated Helpful 293 Times
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Yeah that's the other one I really hate. If you're sniper without any counter sniper, unless I'm concing across the map I may as well just sit in spawn all day. I often wonder how one can have the audacity to play such a (small pub) shutout class in a game you like, that you know the population is limited for. Sometimes I'm scared for the next new guy that might leave, not because the pub is to small, but because it's being dominated by a singular sniper.
Those things bug me, but I just grin and bear it. |
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12-09-2011, 11:30 AM | #44 |
Tiny Asian Penis Man
Beta Tester
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If Trailer is playing, we usually just troll them until they switch class. Two spies after one sniper seems to do the trick.
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12-09-2011, 01:14 PM | #45 |
Wiki Standards Team
Wiki Team
Join Date: Mar 2007
Location: Geokill's closet
Class/Position: Sniper/Demoman Gametype: CTF Affiliations: :e0: Co-leader Posts Rated Helpful 6 Times
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D pyro only works on certain parts of certain maps, because the pyro doesn't have any stopping power. If you can get into an enclosed space and the other team is all scouts or slow moving classes, it works. But otherwise, it's not very effective. I have no issue with pyro on offense. It's a pretty fast class that has a lot of fire power if you use it correctly.
As for snipers, O snipers in small games annoy me far more than D snipers in small games. In the time that a single scout can go into the base 3 times, the O sniper has made his way from your base to the enemy base, hung out at the front door, and slowly crept inside. At this point, they may actually kill a single defender who is near the front door. But usually, they just die without doing anything useful. Last edited by Agent Buckshot Moose; 12-09-2011 at 01:22 PM. |
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