08-29-2011, 01:08 AM | #41 | |
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08-29-2011, 02:02 AM | #42 | |
if(0>1){printf("broked");}
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08-29-2011, 01:09 PM | #43 | |
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My solution to this senario was to "un-stack" it a little. The best way is to give players the ability to pass by him more easily and the easiest way for that is to allow for all weapons to take him out of zoom, and push his aim off target when hit. That way any player with even poor aim, and shoot at the sniper and mess them up. It forces the sniper to be a better sniper by moving around more often, aiming and shooting more accurately and faster. Because if they can't or don't then they are going to loose their shot, and now that player knows where they are and can come kill them. It sounds like a little thing but I think it balances quite nicely. My problem with the other ideas suggested is that they go too far in the other direction. In the disguise of "balancing" the sniper, they handicap the player so it is basically a class no one would ever want to play. It show a clear motive of not having anyone ever play the sniper so that it can be removed. I am noticing this now, and calling it out directly because to me, it is clear, unproductive, and unhelpful. But I completely respect your calling me out on that statement, as it is approriately one sided. I hope I explained it well. Also, raynian, I don't think you know what passive aggressive was. I was essentially trying to avoid flaming and over debating as the point of this thread was to help the mod, not start an argument with no positive end. This is the last I will speak on the matter. I have made my opinion clear and I understand why you disagree. There isn't really anything else to say. |
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08-29-2011, 05:42 PM | #44 |
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Having shots bring the Sniper out of zoom would be a terrible idea. The regular shotgun can hurt you (for like 1 point of damage) from across pretty much any distance.
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08-29-2011, 09:49 PM | #45 | |
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The sniper, as he currently is, does not belong in FF. But its not because of his long range or his 3rd highest speed, its because of his mechanics. The sniper takes effort to use but none of that is close to things like scout, soldier, demo, etc. All you have to do with the sniper is camp and click. This does not belong. Giving him projectiles lets him keep his unique weapon, without nerfing or removing. Its a compromise that fits the direction that ff takes with skill based classes. The autorifle could use work too, but thats secondary to the problem here, which is hitscan. |
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08-30-2011, 12:25 PM | #46 | |
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08-30-2011, 12:33 PM | #47 | |
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For the sniper, the slant is a lot less fun. You can try like hell to outmaneuver theirs shots, but it may be futile or unnecessary. With up-close combat, you have constant feedback about what your enemies are doing and can react as such. With a sniper, maybe you DO have to maneuver like hell to avoid him; maybe he's so good it doesn't matter, maybe he's AFK and all your maneuvering against him is completely wasted and you don't even know it. Combine this with you being completely unable to fight back and it's not the most fun combination (for me anyway, Gwarsbane says he enjoys this). |
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09-01-2011, 07:21 PM | #48 | |
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And, it would make the sniper more hesitant to take a shot, knowing if he misses, anyone moving fast will probably escape by the time he re-aims and charges a shot. So shots will be picked carefully.
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09-01-2011, 07:27 PM | #49 |
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The only thing necessary (if anything is necessary) is a projectile shot. Disorientations, etc are very serious when zoomed. Sniper rifle recoil works when everyone moves slow on their feet in games like CS or CoD. In FF, the .5 - 1 second it takes to realign could mean that your target is now halfway across the level if you miss.
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