07-06-2011, 11:12 PM | #1 |
Nade Whore
Server Owner
Beta Tester Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
|
New server, lag issues and some .bsp files are missing
I recently started a new server through NFo and am having some problems and was wondering if anyone had any advice or thoughts about some of my settings.
First off, I only have Metamod/SM installed, no custom plugins and I'm using some of the plugins that are initially in the disabled folder such as rtv, random mapcycle, etc. So far, when the server gets to about 8-10 people, it starts lagging on pretty much any map so I'm wondering if I have the right server cfg or not. Also, maps like dropdown and rock2_qnd_b6 do not work if I don't already have the map. I test the maps on my server by moving them to a backup folder on my PC, ensuring both my game server host and web host have the files(res, lua, bsp, txt) and when I try to join my server, I get the "Missing map .bsp files" error even though I have the files in the right locations. I've verified the fast downloads link is correct because I've downloaded other custom maps from my server today quickly. Any idea what could be causing this? Here's my server.cfg for reference: Code:
// Name Of Server hostname "I can't believe it's not TFC! - Dallas, TX - Newbie Friendly" // ff specific cvars mp_prematch 0 mp_forcerespawn 0 // General HL Cvars sv_contact "" decalfrequency 60 mp_decals 100 mp_falldamage 1 sv_cheats 0 sv_maxrate 30000 sv_minrate 15000 sv_gravity 800 sv_allowdownload 1 sv_allowupload 1 mp_timelimit 20 sv_alltalk 1 sv_voiceenable 1 mp_allowspectators 1 sv_spectatorchat 1 sv_voicecodec vaudio_speex sv_specaccelerate 5 sv_specspeed 2 mp_footsteps 1 sv_rcon_maxfailures 3 // Rcon Stuff rcon_password "O_o" // Make sure the right people are banned exec banned.cfg writeid //files mapcyclefile mapcycle.txt // disable lag compensation sv_unlag 1 heartbeat // important settings inserted by NFo sv_stats 0 sv_region 0 fps_max 0 net_queued_packet_thread 1 sv_maxupdaterate 100 sv_minupdaterate 66 sv_maxcmdrate 100 sv_mincmdrate 66 sv_max_queries_sec 3 sv_max_queries_sec_global 150 sv_downloadurl "http://www.kubedawg.com/FF/" net_maxfilesize 64 sv_password "" log 1 tv_enable 0 net_maxfilesize 64 - Does this make sure the biggest map files are accepted for download? Should my min/max rates be higher? Since my server is located in Texas, should I set sv_region to 1 or keep it at 0? sv_unlag 1 - What does this do and what will happen if I turn it off? I've found on a Garry's mod wiki these need to be turned off: sv_allowdownload 1 sv_allowupload 1 but I don't see how that could be true. |
|
07-07-2011, 11:48 AM | #2 | |||||
QUAD ROCKET
Server Owner
Fortress Forever Staff Join Date: Jul 2007
Class/Position: Soldier Gametype: Rocket Jumping Affiliations: -g1 ]qS[ -eC- :e0: [ESAD] Posts Rated Helpful 11 Times
|
Quote:
Quote:
Quote:
Quote:
Quote:
Here is a cleaned up server config: Code:
// Main settings hostname "I can't believe it's not TFC! - Dallas, TX - Newbie Friendly" rcon_password "O_o" sv_password "" mp_timelimit 20 log 0 // Logging is just wasting resources! // Make sure the right people are banned exec listip.cfg exec banned.cfg writeid writeip // Rate settings sv_maxrate 0 sv_minrate 15000 sv_maxupdaterate 67 sv_minupdaterate 66 sv_maxcmdrate 67 sv_mincmdrate 66 sv_unlag 1 sv_maxunlag 0.6 // Fast downloads sv_downloadurl "http://www.kubedawg.com/FF/" net_maxfilesize 64 sv_allowdownload 1 sv_allowupload 1 // Voice & Chat sv_alltalk 1 sv_voiceenable 1 sv_spectatorchat 1 sv_voicecodec vaudio_speex // FF specific mp_prematch 0 // Other variables sv_cheats 0 sv_gravity 800 decalfrequency 60 mp_decals 100 mp_allowspectators 1 sv_specaccelerate 5 sv_specspeed 2 mp_footsteps 1 tv_enable 0 // Important settings inserted by NFo sv_stats 0 sv_region 0 fps_max 0 // Uncapped fps might actually lag FF servers due to using more of the CPU. |
|||||
|
07-07-2011, 02:27 PM | #3 |
Tiny Asian Penis Man
Beta Tester
|
When we had Trailer's server up - we'd get some bad choke at 10+ people... our server was based out of Atlanta.
We didn't have the extra CPU usage thing you could pay more for... not sure if that had anything to do with it or not. |
|
07-07-2011, 03:25 PM | #4 |
QUAD ROCKET
Server Owner
Fortress Forever Staff Join Date: Jul 2007
Class/Position: Soldier Gametype: Rocket Jumping Affiliations: -g1 ]qS[ -eC- :e0: [ESAD] Posts Rated Helpful 11 Times
|
You shouldn't have to pay more for extra resources when they offer a service that isn't functioning as it should. I could see if the server is loaded with a million different 3rd party plugins, but if the server doesn't function without additional mods then the problem should be fixed for free.
|
|
07-07-2011, 04:42 PM | #5 |
Nade Whore
Server Owner
Beta Tester Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
|
I've been researching rates and server settings and have updated them and restarted the server. I'm going to see if these updated settings fix:
Code:
sv_maxrate 30000 sv_minrate 8000 sv_maxupdaterate 67 sv_minupdaterate 33 sv_maxcmdrate 67 sv_mincmdrate 33 fps_max 300 Last edited by KubeDawg; 07-07-2011 at 04:42 PM. |
|
07-08-2011, 01:20 AM | #6 | |
internet user
Fortress Forever Staff
Join Date: Jun 2007
Posts Rated Helpful 42 Times
|
Quote:
sorta
__________________
9:17 PM - DEXTER: can you teach me how to play o 9:17 PM - squeek.: you jump a lot 9:18 PM - squeek.: and do sweet moves 8:55 PM - FDA: fart in you fridge and blame it on wild animals Last edited by Dexter; 07-08-2011 at 01:20 AM. |
|
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|