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Old 11-19-2010, 06:50 PM   #1
GambiT
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WARNING: Cluster portals saw into cluster

i've been battling this for 3 days now, i know what causes it(i think) and have been working none stop to fix it. i had about 10 in my compile 3 days ago and now i'm down to about 5.

GLview doesnt show me shit

does anybody have any tricks or tips that might make it easier for me to find the problems?
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-------------------------------FF_Rock2(WIP)------------------------------
---------------------------FF_RedGiant(Released)-------------------------
--------------------------FF_Fragzone_G(Released)------------------------
--------------------------FF_Civibash_G(Released)------------------------
-------------------FF_Conc_G1(WIP)--------------------
-------------------FF_Hollow_G(WIP)---------------------
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Old 11-19-2010, 08:32 PM   #2
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down to 3 "warnings"

no leaks and no big brushes

still looking for brushes that might be off the grid
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-------------------------------FF_Rock2(WIP)------------------------------
---------------------------FF_RedGiant(Released)-------------------------
--------------------------FF_Fragzone_G(Released)------------------------
--------------------------FF_Civibash_G(Released)------------------------
-------------------FF_Conc_G1(WIP)--------------------
-------------------FF_Hollow_G(WIP)---------------------
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Old 11-19-2010, 08:36 PM   #3
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I have gotten this error a lot. Interlopers.net was sortof vague to me in their explanation of what caused the problem though. Some of the things i have done in the past to fix it was turn a lot of brushes into func details, making sure geometry didnt overlap one another(like having two brushes on top of one another or partly inside one another), and making sure any brush of extremely large size was broken up into smaller pieces. Im not sure what any of those do, but i believe i have fixed this with those solutions.
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Old 11-19-2010, 08:41 PM   #4
GambiT
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thats the same thing i'm doing, i've been away for a while and dont ever recall getting this error before so i didnt know if there was a easier way to resolve it.

i've cut up my bigger brushes and can afford to cut up more as the map isnt that big, i know i have no leaks, and the over lapping brushes and the brushes off grid is what i'm working on now.
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-------------------------------FF_Rock2(WIP)------------------------------
---------------------------FF_RedGiant(Released)-------------------------
--------------------------FF_Fragzone_G(Released)------------------------
--------------------------FF_Civibash_G(Released)------------------------
-------------------FF_Conc_G1(WIP)--------------------
-------------------FF_Hollow_G(WIP)---------------------
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Old 11-20-2010, 09:41 PM   #5
GambiT
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think i fixed it, had nothing to do with over lapping brush, or a leak, a few hint brushes later and its gone.

now half of my texture lights dont work...
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-------------------------------FF_Rock2(WIP)------------------------------
---------------------------FF_RedGiant(Released)-------------------------
--------------------------FF_Fragzone_G(Released)------------------------
--------------------------FF_Civibash_G(Released)------------------------
-------------------FF_Conc_G1(WIP)--------------------
-------------------FF_Hollow_G(WIP)---------------------
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