02-13-2010, 07:56 PM | #21 | |
UI Designer
Front-End Developer Fortress Forever Staff
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Location: Winter Park, FL
Class/Position: D Eng Gametype: CTF 9v9 Affiliations: .gr , smr Posts Rated Helpful 46 Times
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If this happens one of the Devs will be getting a home visit from me and getting shanked.
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Maps : Haste |Scrummage |Mulch_Trench Voltage | Exchange Classic | Fortsake ricecakes: I demand SGs get a buff squeek.: buy it a gym membership 'I have an eye for design' - Kube 2014 |
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02-18-2010, 06:33 PM | #22 | |
The guy you love to hate.
Join Date: Mar 2007
Location: Under your bed
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Also...make it where you can build 2 SG's inside the Helicopter. Now the engie's can fly/hover over the enemy and blast away while the Demoman sets off DETs from the helicopter. Now, if the other team kills the helicopter, they get huge points for killing everybody in the heli, SG's and the helicopter. If a helicopter has 16 peeps in it and you shoot it down. You get 17 kills. hahahahaha....good times. |
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02-23-2010, 03:36 AM | #23 |
sKeeD
D&A Member
Beta Tester |
NeoFF?
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06-08-2010, 05:50 PM | #24 |
Join Date: Aug 2009
Gametype: Capture the Flag Posts Rated Helpful 0 Times
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re
Bully had not said that the 2.5 coming out soon? pyroman apparently disappears, no teleporter for engineers, even classes medic and scout who benefit ... : /
"Bully avait pas dit que la 2.5 sortait bientôt ? apparemment le pyroman disparait, pas de teleporteur pour l'ingenieur, encore les classes medic et scout qui profitent ... :/" |
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06-08-2010, 05:56 PM | #25 |
Gets tickled by FF
Fortress Forever Staff
Join Date: Jun 2007
Location: UK
Class/Position: Med Solly HW Gametype: Any/CTF Posts Rated Helpful 41 Times
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I'm not following you. What are you saying/asking? Anyone know french?
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Done: ff_monkey Done: ff_bases Done: ff_warpath Forever Doing: ff_medieval (beta#99999999) Last edited by Elmo; 06-08-2010 at 05:57 PM. |
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06-08-2010, 06:17 PM | #26 |
Beta Tester
Fortress Forever Staff Join Date: Mar 2007
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WTF did i say now ! was it me ? |
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06-08-2010, 07:45 PM | #27 | |||
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
We're not sure when 2.5 will be finished.
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#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
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06-09-2010, 12:42 AM | #28 |
Pew pew ze beams
Join Date: Jan 2008
Gametype: Gathers Affiliations: pew pew Posts Rated Helpful 11 Times
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I suspect revamp of sniper and pyro tbh, probably new weapons with less frag capacity, and maybe remove grenades from some classes.
I suspect this new patch will revive or kill FF but im a bit afraid i have to say. If was in charge of ff would be tfc source and keeping some nice ff aditions such as ng railgun, trimp and spy cloack : ) Last edited by zE; 06-09-2010 at 12:48 AM. |
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06-09-2010, 02:02 AM | #29 | |
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06-09-2010, 11:10 AM | #30 |
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Gametype: AvD, I/D, waterpolo, hunted Posts Rated Helpful 6 Times
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06-09-2010, 12:08 PM | #31 | |
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Retired FF Staff Join Date: Mar 2007
Location: Server: 206.217.134.170:27016
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Scuzzy
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"Player Quality, not Quantity, is what we strive for." - The LLama Wrangler "A clan is defined by the nature of it's enemies. - The Llama Wrangler |
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06-09-2010, 12:32 PM | #32 | |
sKeeD
D&A Member
Beta Tester |
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ze has been using rosetta stone |
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06-09-2010, 01:14 PM | #33 |
Banned
Join Date: Sep 2008
Class/Position: Soldier Gametype: AVD Affiliations: TALOS Posts Rated Helpful 5 Times
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The orangebox argument gets old fast. The game isn't popular because it appeals to niche gamers not because it's on an specific engine. What changes when you port the same niche game to another engine? Nothing relevant to real success, that's for sure. It's still the same game that people don't like or can't integrate into just on a different engine.
Besides, the differences between engines seems more tailored toward the developers and not the player. Sure, stats would be cool, but who cares about stats in a game with no real fanbase? It's a waste of people's time and effort porting to orangebox as well as a massive delusion for anyone who thinks simply moving the same unappealing game to a slightly different engine will end up being the saving grace. This is especially true if you think it would compete with TF2. /rofl Just let it go and move on. Seriously. |
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06-10-2010, 02:26 AM | #34 | |
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Since you brought up the debate Bridget I'll humor you. I don't believe people here have made the argument that niche gamers are looking for games on a specific engine to play. However, by moving to the OrangeBox engine the following things would increase:
These are 4 points I consider to be the main arguments for a TFC non TF2 OB game. FF just ported over isn't going to attract players, but it would increase our resource pool to make the game better. You may not feel that better graphical capability, better movement, more developers, more modelers, and a more streamlined engine isn't relevant to success. I do see those as relevant points. Seriously. Scuzzy
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"Player Quality, not Quantity, is what we strive for." - The LLama Wrangler "A clan is defined by the nature of it's enemies. - The Llama Wrangler |
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06-10-2010, 04:28 AM | #35 |
Nade Whore
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Just get it on Steamworks so people don't have to go manually download the damn game anymore.
Make players clippable (The only argument against this is not being able to stack teammates, but I say make the change, and worry about that later. To me, clipping through teammates is much more important than stacking) I'll leave my trust in the dev team for any player balance changes. I'm sure they know what they're doing. Getting killed by certain weapons delays respawn still. Sniper rifle is a key example. |
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06-10-2010, 04:42 AM | #36 |
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1. is invalid because you get all versions of Source, no matter what game you buy. You buy TF2, you can play FF. If that changes in the future it will be good to be ready for it. The average player doesn't know or care what version of the game is in use. They just know how it looks and feels.
2. I will give you, though I think that modders will work on whatever game sparks their interest or will get them in the industry. I don't think the engine version is going to be a dealbreaker for someone with the required dedication. 3. I don't really know about, not being a coder. I hear there were some optimizations done in netcode, multithreading, etc. 4. How players look in motion is mostly a factor of the models themselves and the animations. Valve's animations look great because they have skilled professionals on staff who specialize in their field. FF has... me and a few others and we don't really know what we're doing. There are very few skilled animators in the mod community. I do what I can on the graphical front in my spare time, and that includes the player models at some point. There are some features I'd like to have use of from OB, but the engine change by itself is not going to make amateur work look professional. Anyway, as a member of this mod I want the port to go through, just so I can use a few new SDK features. What we need to make that happen is some skilled coders withthe time to meticulously go through the ported code and iron out all the bugs we had from moving over. |
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06-10-2010, 04:55 AM | #37 | |
UI Designer
Front-End Developer Fortress Forever Staff
Join Date: May 2008
Location: Winter Park, FL
Class/Position: D Eng Gametype: CTF 9v9 Affiliations: .gr , smr Posts Rated Helpful 46 Times
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__________________
Maps : Haste |Scrummage |Mulch_Trench Voltage | Exchange Classic | Fortsake ricecakes: I demand SGs get a buff squeek.: buy it a gym membership 'I have an eye for design' - Kube 2014 Last edited by Ricey; 06-10-2010 at 04:57 AM. |
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06-10-2010, 05:17 AM | #38 | |
Join Date: Oct 2007
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To furthur make this better, it would be best to make it so teammates are only clippable in the 'no build' areas. This is would prevent teammates deliberately blocking doorways or spawns. Does that make sense? (this was also a key reason FF was unpopular on release because of noobs blocking spawns and doorways) |
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06-10-2010, 06:40 AM | #39 | |
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Last edited by chilledsanity; 06-10-2010 at 06:41 AM. |
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06-10-2010, 07:16 AM | #40 | |
Nade Whore
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Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
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Last edited by KubeDawg; 06-10-2010 at 07:19 AM. |
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