08-02-2005, 09:57 PM | #261 | |
Join Date: Feb 2005
Location: Modesto, CA
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08-02-2005, 11:54 PM | #262 |
Useless
Retired FF Staff
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I'm working on a CTF map, ff_fortitude
thread here: http://forums.fortress-forever.com/viewtopic.php?t=2470 You can see all the images from here: http://www.circuitous.net/screens/ff_fortitude/
__________________
Look at all those dead links. |
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08-03-2005, 04:13 AM | #263 | ||
Join Date: Feb 2005
Location: Tennessee
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What map are you working on? |
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08-03-2005, 05:20 AM | #264 |
Join Date: Feb 2005
Location: Modesto, CA
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Not working on anything right now. I just doodled around in Hammer for a while and tried some stuff, but it was all junk. Sounds like you went a few days of intense training there.
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08-03-2005, 02:34 PM | #265 |
Join Date: Feb 2005
Location: Finland
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Again you could update the überold screenshots away from ff_baseflag
http://forums.fortress-forever.com/viewtopic.php?t=2482 |
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08-05-2005, 09:09 AM | #266 |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
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Yo, the screenshots of my map (which is currently called push the flags) are broken because I changed the location from
http://www.superjer.com/nezumi/wasteland0009.jpg to http://www.superjer.com/nezumi/waste...teland0009.jpg Same deal for wasteland0010 and wasteland0012. Also, I have now officially decided to call the map ff_aggression. And, finally, I'm thinking that maybe the map should be classified as an a/d map, since that covers a pretty broad category. I love the updated community map listing btw. |
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08-05-2005, 07:32 PM | #267 | |
Join Date: Jan 2005
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08-22-2005, 10:52 AM | #268 |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
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Oi!! Anyone listening? The map has a name now! (See 2 posts up)
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08-22-2005, 11:24 PM | #269 |
Join Date: Jan 2005
Location: San Diego
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New Map In Production: Warsong Gulch (filename: warsong)
Gametype: Capture The Flag Based on the popular Battlegrounds zone for World of WarCraft. *goes to work* GG all. |
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08-23-2005, 07:43 PM | #270 | |
Join Date: Jan 2005
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Re: Maps in production!
Am I the only one that is still waiting for more screenshots of the basic maps?
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08-24-2005, 02:40 AM | #271 | |
Join Date: Jan 2005
Location: San Diego
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Re: Maps in production!
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I want to see some 2fort, Monkey, Openfire, Schtop, Torch, Well, Cornfield, Dustbowl, Murderball, Mulch_dm, and Push. |
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08-25-2005, 05:50 AM | #272 |
Join Date: Aug 2005
Location: Arvada, CO
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Keeping us waiting. Giving us something to look forward too . lol which is most likely a good thing. Keeps people comming back for more. But yeah, who isn't excited for screenies of all these awesome maps??
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08-27-2005, 10:27 PM | #273 |
Join Date: Jul 2005
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Hmm. I would like to see H4rdcore and zigzag in that list
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08-28-2005, 06:35 PM | #274 |
Join Date: May 2005
Location: Somewere in Nevada
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I am going to convert my CSS map De_Chaos to Fortress Forever.
I decided to halt de_Chaos right now. I'v deciding to remake shortbus. |
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09-03-2005, 02:47 PM | #275 |
Join Date: Sep 2005
Location: Pitt, PA
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I played it a long time ago and might be mistaken, but poopshoot would be a good TF:F remake with all of the stuff it offers...basically a sniper map (or DM if you want to change map config) with no wall inbetween...it does have many sentries in dark corners that the grass side team cannot go near. http://www.cs.ndsu.nodak.edu/~pratt/.../poopshoot.zip
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09-03-2005, 04:54 PM | #276 |
Join Date: Feb 2005
Location: Finland
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Dude, repair the ff_baseflag link's
(see ff_baseflag not _ in middle) (duh?!?!) |
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09-04-2005, 06:02 AM | #277 |
Join Date: Dec 2004
Location: Melbourne
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He cbf and get a new map name, that's terrible.
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09-04-2005, 10:52 AM | #278 |
Join Date: Dec 2004
Location: New Zealand
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^
Sorry, but I cbf right now with updating this thread ;_;. I know I said I would, but if an Admin would like to take over, or someone else, feel free Sorry |
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10-08-2005, 02:44 AM | #279 |
Join Date: Jan 2005
Location: Australia
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rofl
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10-18-2005, 06:29 PM | #280 |
Join Date: Feb 2005
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someone should make a new thred instead of this one.... its pretty dead.
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