12-15-2009, 03:49 AM | #21 | |
1-800-UNAGIPOWA
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More pics! Retextured, simplified geometry, few details and beginning of lighting. I still need help with the LUA.
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" In my opinion the testing team isn't really made for or of public players, it's made for competative players... " ¹ -Scuzzy (post# 462713) Last edited by cjeshjoir™; 12-15-2009 at 03:50 AM. |
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12-15-2009, 06:25 PM | #22 |
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Wiki Team Fortress Forever Staff Join Date: Apr 2007
Posts Rated Helpful 31 Times
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Someone made a flagrun lua already. I modified it heavily to make ff_banderas (which has 4 flags and 4 cap points per side, so it's even more complicated).
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12-15-2009, 09:56 PM | #23 |
Join Date: Mar 2007
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That must have been a mind boggling task. Gj pulling that one off. Then I suppose the lua won't be any problem. Is it also possible to have the flag status icons that where toggleable in the tfc version? The ones sitting on the wall in each base? Could be a cool feature.
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12-17-2009, 01:23 AM | #25 |
Pew pew ze beams
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Gametype: Gathers Affiliations: pew pew Posts Rated Helpful 11 Times
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Im pretty sure i´ve seen the flagrun.lua hosted in some place here in foruns.
Maybe that post with that abandoned ff_flagrun version kinda cs ish looking ; D Last edited by zE; 12-17-2009 at 01:26 AM. Reason: syntax ftl |
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12-17-2009, 01:34 AM | #26 | |
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" In my opinion the testing team isn't really made for or of public players, it's made for competative players... " ¹ -Scuzzy (post# 462713) |
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05-24-2010, 11:39 AM | #27 |
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Source files
I don't plan on updating this. Here's the source files: http://monoxide.cjeshjoir.com/flagrun_qnd.zip
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" In my opinion the testing team isn't really made for or of public players, it's made for competative players... " ¹ -Scuzzy (post# 462713) |
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