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Old 12-15-2009, 03:49 AM   #21
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Quote:
Originally Posted by Dr.Satan View Post
I would suggest using the neutral flag though...not sure if it's included in FF yet or not but I'll check

Edit: it is use skin 4
This is one of the first things I thought about. I think I may try to keep them as all four of the colors individually instead of changing the colors when you hold/cap them (I don't believe having the skins change under certain conditions adds to gameplay, but keeping them brightly and separately colored would highlight their importance and catch the players eye.)

More pics! Retextured, simplified geometry, few details and beginning of lighting.
I still need help with the LUA.


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Old 12-15-2009, 06:25 PM   #22
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Quote:
Originally Posted by Lt Llama View Post
Isn't this like one of the most annoying game styles to get to work in lua? Forgive me asking but are there any working flagrun maps for FF? With 4 flags? But I give you for making this.
Someone made a flagrun lua already. I modified it heavily to make ff_banderas (which has 4 flags and 4 cap points per side, so it's even more complicated).
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Old 12-15-2009, 09:56 PM   #23
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Originally Posted by Crazycarl View Post
Someone made a flagrun lua already. I modified it heavily to make ff_banderas (which has 4 flags and 4 cap points per side, so it's even more complicated).
That must have been a mind boggling task. Gj pulling that one off. Then I suppose the lua won't be any problem. Is it also possible to have the flag status icons that where toggleable in the tfc version? The ones sitting on the wall in each base? Could be a cool feature.
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Old 12-15-2009, 10:09 PM   #24
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Quote:
Originally Posted by Crazycarl View Post
Someone made a flagrun lua already. I modified it heavily to make ff_banderas (which has 4 flags and 4 cap points per side, so it's even more complicated).
Know where I can find the original?
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Old 12-17-2009, 01:23 AM   #25
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Im pretty sure i´ve seen the flagrun.lua hosted in some place here in foruns.

Maybe that post with that abandoned ff_flagrun version kinda cs ish looking ; D

Last edited by zE; 12-17-2009 at 01:26 AM. Reason: syntax ftl
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Old 12-17-2009, 01:34 AM   #26
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Quote:
Originally Posted by zE View Post
Im pretty sure i´ve seen the flagrun.lua hosted in some place here in foruns.

Maybe that post with that abandoned ff_flagrun version kinda cs ish looking ; D
It's been handled. http://forums.fortress-forever.com/s...ad.php?t=21233
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Old 05-24-2010, 11:39 AM   #27
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Source files

I don't plan on updating this. Here's the source files: http://monoxide.cjeshjoir.com/flagrun_qnd.zip
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