04-10-2010, 08:42 PM | #1 |
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Join Date: Jun 2009
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Class/Position: Medic O, Soldier D Gametype: CTF, Water Battle Affiliations: :e0: and n-t Posts Rated Helpful 0 Times
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Default Weapon $origin
Anyone know what the default $origins are for the weapons? I really would like to know. Thank you.
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04-11-2010, 01:07 AM | #2 |
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Wiki Team Fortress Forever Staff Join Date: Apr 2007
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IC: 0 0 0
Medkit: 0 10.5 1 umbrella: 1.5 5 0 single shotgun: 0.0 0 3 That's all I could find. Our source files are a mess. EDIT: RPG: 0 0 0 That's actually for the old IC, when it used the RPG model, so it should be the same. Last edited by Crazycarl; 04-11-2010 at 01:10 AM. |
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04-12-2010, 04:07 PM | #3 |
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Thanks man! Any more would be great but thank you for what you have found!
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04-14-2010, 12:33 AM | #4 |
no war but class war
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decompiling the models *should* give you the origins as well, if i remember correctly.
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04-14-2010, 12:35 PM | #5 |
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For some reason it actually doesn't! Though it gives me plenty of things in the .qc file, I never get the $origin.
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05-15-2010, 12:17 AM | #6 |
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So, sorting through the model sources, I found some more. Don't know if you still need these or not.
AC: 0 0 0 crowbar: 1.5 5 0 flamer: 0 0 0 gren/pipe launcher: 0 0 0 knife: 0 0 0 nailgun: 0 0 0 railgun: 0 0 0 spanner: 0 0 0 super nailgiun: 0 0 0 super shotty: 0 0 0 tranq: 0 0 0 |
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05-24-2010, 11:30 AM | #7 |
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Join Date: Jun 2009
Location: VA
Class/Position: Medic O, Soldier D Gametype: CTF, Water Battle Affiliations: :e0: and n-t Posts Rated Helpful 0 Times
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Thanks dude!
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