09-19-2007, 06:16 PM | #21 |
natural selection player
Join Date: Sep 2007
Location: subset of R×R×R
Class/Position: alien (fade), marine (comm) Gametype: classic ns Posts Rated Helpful 0 Times
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I've done what I should've done much earlier - actually measured the dimensions in the original and followed them rather closely. See the first post for new screenies.
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09-19-2007, 07:11 PM | #22 |
Join Date: Apr 2007
Posts Rated Helpful 0 Times
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Please Please Please Please and again PLEASE make sure a) the ressuply doors open properly this time rond AND the walls from balcony to upper entrance to FR ARE NOT sticky...
Alchimy was a great map to play, just those 2 things we're incredibly annoying :P |
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09-19-2007, 08:16 PM | #23 |
Community Mapper&Idiot
Join Date: Mar 2007
Location: Finland
Posts Rated Helpful 1 Times
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You ARE going to edit it to be not so blocky? Right?
This is Source engine! |
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02-18-2010, 05:26 PM | #24 |
BADASS
Join Date: Nov 2009
Location: Brazil
Class/Position: D Solly, O Med Gametype: kill.conc.cap Affiliations: [TALOS] Posts Rated Helpful 0 Times
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:O
why did you stop? |
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02-18-2010, 07:02 PM | #25 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
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*cough* ff_alchimy_b1 *cough*
__________________
(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard |
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